I'm not sure how long this playthrough has taken me, but I finally beat WarCraft II. Maybe it's been a year of picking at it from time to time? The last human mission was a doozy, way harder than the last orc mission. Was an uphill battle almost the whole way, desperately conquering the next orcish base, and gold mine, right as my last was running dry. Quite the maze was set up before the final object I was to destroy, but I just flew in with about 20 Griffon's and wiped the place clean.
All in all, I think I enjoyed it. They definitely played around with severely restraining the amount of gold available to you, and keeping you hungry and pressured to expand to another gold mine. I don't recall this being a factor what so ever in StarCraft, WarCraft III or StarCraft II, which makes sense to me because I really didn't care for it that much. I mean, on an intellectual level I could appreciate it. But it kind of spoils an RTS to me to have enough resources for a single attack to expand, and if you allocated your resources poorly you might as well restart the level. Probably why they shied away from that in future RTSes.
I also found myself save scumming a lot, which is not typically I thing I ever do in RTS. But with resources so constrained, and having effectively one shot at certain assaults, doesn't hurt to save before you give the order, and reload if it goes squirrelly.
I give it a solid "meh". I didn't hate it, I didn't particularly love it, but it feels good to have revisited a game from my childhood that I was only ever able to beat with cheat codes, and conquer it legit.
Win95/DOS 7.1 - P233 MMX (@2.5 x 100 FSB), Diamond Viper V330 AGP, SB16 CT2800
Win98 - K6-2+ 500, GF2 MX, SB AWE 64 CT4500, SBLive CT4780
Win98 - Pentium III 1000, GF2 GTS, SBLive CT4760
WinXP - Athlon 64 3200+, GF 7800 GS, Audigy 2 ZS