VOGONS


First post, by stamasd

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I am building a system based on the Intel Easton motherboard D815EEA https://theretroweb.com/motherboards/s/intel-d815eea-easton with a P3-1000B CPU (FSB 133), 384MB of PC133 RAM (1x256, 1x128) and a 128GB SSD connected through a SATA-IDE adapter. Win98SE installed fresh.

All the Radeon cards I have tested in this system behave weirdly, and all in the same manner. Cards tested include: 9200. 92ooSE, 9250, 9600, 9700. Drivers tested are multiple Catalyst from 4.3 to 6.2. All card+driver combinations do the same thing. Unfortunately I didn't take pictures or record video, so I'll do my best to describe it.

Installing drivers goes fine without any problems
Basic image on desktop looks great.
However trying to play any games triggers the weird behavior.

For instance, some games (like Hardwar) start with a double image. 2 identical images stacked on top of each other vertically, each squished to half the normal height, and separated by a green horizontal line. The game seems to run and be "playable" if you ignore the weird image.

Other games don't run at all. Freelancer for instance results in a black screen and a locked system that requires a hard reboot to get back.

The exact same behavior happens with all of the cards listed above and with all versions of Catalyst from 4.3 to 6.2.

This does not happen with nvidia cards. I have tested TNT2, GF2MX400, GF2GTS, GF3Ti500, GF4MX420 - all with driver 45.23. All of the games start and play normally with no image weirdness at all.

Needless to say, all of the Radeon cards are known good and work properly in other systems with none of this weird behavior. Tested in 2 separate 440BX systems, and in a i845 system.

I/O, I/O,
It's off to disk I go,
With a bit and a byte
And a read and a write,
I/O, I/O

Reply 1 of 7, by stamasd

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FWIW here is what the corrupted image looks like.

IMG-20240918-201049.jpg

IMG-20240918-201056.jpg

IMG-20240918-201150.jpg

I/O, I/O,
It's off to disk I go,
With a bit and a byte
And a read and a write,
I/O, I/O

Reply 2 of 7, by BitWrangler

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Your ATI cards seem later than your nVidia cards, so we could be looking at a 4x/8x AGP card problem vs a 2x/4X AGP card. If the nVidia are falling back to 2x, it's possibly that it's having trouble maintaining voltages for 4x... several boards were kinda sketchy for that in the 2000-2003ish era, claimed 4x support, but if you put in cards that used it, they had weird problems.

Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.

Reply 3 of 7, by myne

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That doesn't seem right.
It's clearly doing the math accurately.

To me it looks like the sort of output you would see when an interlaced image is sent to a non-interlaced screen.

Interlacing sends every second line per frame.
Eg 640x480 would send 640x240 every frame with the whole image taking 2 frames.

Are there any settings at all related to that? In the screen or control panel?

Using a vga adapter?

I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic

Reply 4 of 7, by stamasd

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No settings that I can see. And again, this only happens in games (unless they lock the system with a black screen, which some of them do). The desktop appears completely normal.
No adapters. Straight VGA cable from the card to the monitor. The same cards used with the same cable and monitor work correctly in games when used in different motherboards.

Also, while the 9600 is a tiny bit later than the nvidia cards - the 9200/9250 were contemporary with the GF3, and the 9700 with the GF4. All released 2001-2002.

I/O, I/O,
It's off to disk I go,
With a bit and a byte
And a read and a write,
I/O, I/O

Reply 5 of 7, by BitWrangler

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The core design was contemporary with the GF3 as 8500s, they weren't released in that form until the 9700 flagship to be a bottom end range, some of them were minor core shrink versions. Here's the 9000 in mid 2002 getting launched, which means it ain't really around much until Q4 https://www.anandtech.com/show/946 and then the 9100, 9200, 9250 kinda snuck out the following year. GF4 had been out a while by then. Anandtech doesn't even put GF3s on the same chart to test the 9000s. Anyway, they're later cards than your Geforces.

Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.

Reply 6 of 7, by myne

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What video modes does the card have in its list, what is the game set to, and what is the monitor set to?

https://drivers.amd.com/relnotes/catalyst_77_ … ease_notes.html

"Connecting an HDTV using the Component Video connector no longer results in a double image being noticed when pressing the ALT+Enter keys. Further details can be found in topic number 737-28473"

Not the same, but maybe related?

I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic

Reply 7 of 7, by stamasd

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The cards have all the usual resolutions, including 800x600x32bpp which is what I set the desktop resolution to. The game is also set to 800x600x32bpp. The monitor is on "auto" which is the only setting it has.
I have already played with different resolutions, including 640x480, 1024x768 both in 256-color mode, 16bpp and 32bpp (for both desktop and for game resolution). The same thing happens in all cases, with all Radeon cards. It does not happen with Nvidia cards, regardless of resolution.

I/O, I/O,
It's off to disk I go,
With a bit and a byte
And a read and a write,
I/O, I/O