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3dmark99 MegaThread

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Reply 380 of 394, by RoyBatty

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Is there a patch to allow resolutions > 1920x1080 at 32 bit color for this like there is for 3dmark2000?

Reply 381 of 394, by DarthSun

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Strong results with from AMD...
MSI KA-780G/Phenom-II-X2-565+StockAirAM2-3/2x1GB CorsairXMS CL4/QFX3500(7900GS)/Yamaha YMF724F-V/SPCC A55 SATA/DVDRW SATA

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MSI KA-780G/Phenom-II-X2-565+StockAirAM2-3/2x1GB CorsairXMS CL4/Giga RHD6870/Yamaha YMF724F-V/SPCC A55 SATA/DVDRW SATA

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The 3 body problems cannot be solved, neither for future quantum computers, even for the remainder of the universe. The Proton 2D is circling a planet and stepping back to the quantum size in 11 dimensions.

Reply 382 of 394, by DarthSun

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DarthSun wrote on 2024-10-05, 03:29:
Strong results with from AMD... MSI KA-780G/Phenom-II-X2-565+StockAirAM2-3/2x1GB CorsairXMS CL4/QFX3500(7900GS)/Yamaha YMF724F-V […]
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Strong results with from AMD...
MSI KA-780G/Phenom-II-X2-565+StockAirAM2-3/2x1GB CorsairXMS CL4/QFX3500(7900GS)/Yamaha YMF724F-V/SPCC A55 SATA/DVDRW SATA

The attachment PHIIWXP_3DM99.jpg is no longer available

MSI KA-780G/Phenom-II-X2-565+StockAirAM2-3/2x1GB CorsairXMS CL4/Giga RHD6870/Yamaha YMF724F-V/SPCC A55 SATA/DVDRW SATA

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I turned on the turbo.

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The 3 body problems cannot be solved, neither for future quantum computers, even for the remainder of the universe. The Proton 2D is circling a planet and stepping back to the quantum size in 11 dimensions.

Reply 383 of 394, by marxveix

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Socket 754 Turion64 ML-37 - 1x512MB DDR400 -MSI K8N Neo - Quadro FX500 128MB did get 3DMark99 Max 15730 points @ 3Dnow (No OC)

3DMark Build Version: 200 - Game1 / Game2

Project Settings (Template):
Rendering Platform: Internal (NVIDIA Quadro FX 500 (45.23))
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 15,730 3DMarks
Game 1 - Race: 171.9 FPS
Game 2 - First Person: 145.0 FPS

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.09.00.0904
Bios Version: )Phoenix - Award WorkstationBIOS v6.00PG
Bios Date: 03/23/06
Total Physical Memory: 512 MB
Free Physical Memory: 390 MB

Processor:
Processor Type: AMD Turion(tm) 64 Mobile Technology ML-37
Processor Speed: 2006 MHz
Processor Caps: MMX 3DNOW SSE
L1 Cache Size: 128 KB
L2 Cache Size: 1,024 KB

Desktop:
2D Display Adapter Name: NVIDIA Quadro FX 500 (45.23)
2D Display Adapter Driver Date: 9- 6-2003
Monitor Name: Default Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 800*600
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: NVIDIA Quadro FX 500 (45.23)
Driver Name: NVDD32.DLL
Driver Version: 4.14.10.4523
Total Video Memory On Card: 129,770 KB
Total Texture Memory: 194,368 KB
Bus: AGP

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files

Reply 384 of 394, by ErroneousHyphen

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Wow some really interesting numbers in here!

My current system is a P4 661 3.6Ghz OC'ed to 4.24Ghz, with a Radeon 9800 (256Mb/256Bit) Oc'd to 425.25Mhz/357.75Mhz for GPU/Memory respectively. Have to do the full 3dmark printout i think! but the numbers are

3dMarks 25837
CPU:58596

Reply 385 of 394, by marxveix

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marxveix wrote on 2024-10-06, 15:15:
Socket 754 Turion64 ML-37 - 1x512MB DDR400 -MSI K8N Neo - Quadro FX500 128MB did get 3DMark99 Max 15730 points @ 3Dnow (No OC) […]
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Socket 754 Turion64 ML-37 - 1x512MB DDR400 -MSI K8N Neo - Quadro FX500 128MB did get 3DMark99 Max 15730 points @ 3Dnow (No OC)

3DMark Build Version: 200 - Game1 / Game2

Project Settings (Template):
Rendering Platform: Internal (NVIDIA Quadro FX 500 (45.23))
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 15,730 3DMarks
Game 1 - Race: 171.9 FPS
Game 2 - First Person: 145.0 FPS

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.09.00.0904
Bios Version: )Phoenix - Award WorkstationBIOS v6.00PG
Bios Date: 03/23/06
Total Physical Memory: 512 MB
Free Physical Memory: 390 MB

Processor:
Processor Type: AMD Turion(tm) 64 Mobile Technology ML-37
Processor Speed: 2006 MHz
Processor Caps: MMX 3DNOW SSE
L1 Cache Size: 128 KB
L2 Cache Size: 1,024 KB

Desktop:
2D Display Adapter Name: NVIDIA Quadro FX 500 (45.23)
2D Display Adapter Driver Date: 9- 6-2003
Monitor Name: Default Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 800*600
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: NVIDIA Quadro FX 500 (45.23)
Driver Name: NVDD32.DLL
Driver Version: 4.14.10.4523
Total Video Memory On Card: 129,770 KB
Total Texture Memory: 194,368 KB
Bus: AGP

Same machine with ATi Radeon 9600XT 128MB No OC = 20086 points, Catalyst 4.2
I try even older catalyst 3.8 / 3.10 driver, they should maybe be bit faster and better.

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files

Reply 386 of 394, by Bruno128

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Disruptor wrote on 2024-09-09, 08:54:
Bruno128 wrote on 2024-09-09, 07:10:
mkarcher wrote on 2024-09-08, 11:57:

This patch is only relevant for 486-class CPUs and the Cyrix 6x86.

And VIA C3 Nehemiah. Thanks it is confirmed to fix 0 fps there!

What scores do you get now on your C3?

C3 1.0A GHz Nehemiah with VIA CLE266 (CastleRock) IGP scores 2673 3DMarks with the fix.

SBEMU compatibility reports list | Navigation thread

Reply 387 of 394, by marxveix

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3Dmark99 Max result with default resolution 800x600x16 and no OC = 1739p and vga mem OC = 2285 points @ ATi Rage3 (RageXL)

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files

Reply 388 of 394, by AntonPC

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marxveix wrote on 2024-12-21, 00:38:

3Dmark99 Max result with default resolution 800x600x16 and no OC = 1739p and vga mem OC = 2285 points @ ATi Rage3 (RageXL)

Is this the integrated version of the Rage XL?

Newest: Intel i5 10400F / Asus B460M-CSM / Intel ARC770 LE 16GB / 32GB DDR4 Kingston / Win 10 64
Oldish: Intel i7 3770 / Gigabyte GA-B75M-D3H / Quadro K620 2GB / 16GB DDR3 Kingston / Win 7 64
Older: loading... WinXP32?
Oldest: loading... Win98SE?

Reply 389 of 394, by marxveix

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AntonPC wrote on 2024-12-21, 07:55:
marxveix wrote on 2024-12-21, 00:38:

3Dmark99 Max result with default resolution 800x600x16 and no OC = 1739p and vga mem OC = 2285 points @ ATi Rage3 (RageXL)

Is this the integrated version of the Rage XL?

Regular ATi Rage XL (Rage Pro) 8MB 2xAGP card.
https://www.vgamuseum.info/index.php/cpu/item … 108-ati-rage-xl

Motherboard Canyon CN-9V0MLV4 / Biostar U8668-D (Rev. 5.x)
https://theretroweb.com/motherboards/s/biosta … u8668-d-rev-5-x

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files

Reply 390 of 394, by 3dnow

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This is the highest repeatable 3DMark99 Max score I could get with my AMD K6-III+ machine with 128MB RAM and a Nvidia RIVA TNT2 Ultra. Nowadays I use a modified 3DFX Voodoo 3 for glide, but I still keep the Nvidia card as a backup.

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I actually have an even higher score of around 4600 3DMarks, but have not been able to duplicate it.

3DMark Project:
3DMark Build Version: 200
Date: 12/19/2020
Time: 8:51:45 PM
Project Name:My Project(1)
Comments:

Project Settings (Template):
Rendering Platform: Internal (NVIDIA RIVA TNT2 Ultra)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 74 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 4,311 3DMarks
Synthetic CPU 3D Speed : 8,330 CPU 3DMarks
Rasterizer Score : 2,296 3DRasterMarks
Game 1 - Race: 50.6 FPS
Game 2 - First Person: 37.5 FPS
Fill Rate : 241.1 MTexels/s
Fill Rate With Multi-Texturing : 233.7 MTexels/s
2MB Texture Rendering Speed: 341.8 FPS
4MB Texture Rendering Speed: 225.9 FPS
8MB Texture Rendering Speed: 136.2 FPS
16MB Texture Rendering Speed: 88.6 FPS
32MB Texture Rendering Speed: 42.4 FPS
Bump Mapping Emboss, 3-pass: N/A
Bump Mapping Emboss, 2-pass: N/A
Bump Mapping Emboss, 1-pass: N/A
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.09.00.0904
Bios Version: Award Modular BIOS v4.51PG
Bios Date: 05/02/02
Total Physical Memory: 128 MB
Free Physical Memory: 59 MB

Processor:
Processor Type: AMD-K6(tm)-III Processor
Processor Speed: 600 MHz
Processor Caps: MMX 3DNOW
L1 Cache Size: 64 KB
L2 Cache Size: 256 KB

Desktop:
2D Display Adapter Name: NVIDIA RIVA TNT2 Ultra
2D Display Adapter Driver Date: 6-26-2000
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA RIVA TNT2 Ultra
Driver Name: NVDD32.DLL
Driver Version: 4.12.01.0631
Total Video Memory On Card: 32,472 KB
Total Texture Memory: 70,360 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
480*360, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
720*480, 16bit color
720*576, 16bit color
800*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
480*360, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
720*480, 32bit color
720*576, 32bit color
800*600, 32bit color
960*720, 32bit color
1024*768, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

Reply 391 of 394, by byte_76

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I haven’t read through all the pages of this thread so apologies if it has already been mentioned.

I would like to know if it is normal for a Voodoo 1 card to display glitches / fuzzy image in 3DMark99 Max?

The card seems to work fine in games so I think the hardware is okay.

Reply 392 of 394, by 3dnow

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byte_76 wrote on 2025-01-01, 09:12:

I haven’t read through all the pages of this thread so apologies if it has already been mentioned.

I would like to know if it is normal for a Voodoo 1 card to display glitches / fuzzy image in 3DMark99 Max?

The card seems to work fine in games so I think the hardware is okay.

Your hardware should be fine. Methinks it's drivers. I also have a Voodoo 1 and had an issue with 3DMark99 too until finding better drivers. Also make sure that you are running the benchmark at 640 x 480 with double buffering. (Almost) All Voodoo 1's are only equipped with 2 MB of frame-buffer and 640 x 480 with 16-bit color is usually their limit. The other 2 MB of texture ram cannot be allocated to the frame-buffer. The image is probably still going to be fuzzy since the Voodoo 1 was made in 1996 with a lower quality VGA output than most display adapters from the following years.

Cheers.

Reply 393 of 394, by lepidotós

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lepidotós wrote on 2023-12-10, 12:46:
Dell OptiPlex GX1 Pentium II 350MHz Intel 440bx 128 MB PC100 RAM Windows 98 SE […]
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Dell OptiPlex GX1
Pentium II 350MHz
Intel 440bx
128 MB PC100 RAM
Windows 98 SE

EVGA e-GeForce FX 5200 PCI
3DMark99
Stock 250/400: 2237 | 315/425: 2371
3DMark2000
Stock: 2194 | 315/425: 2202

New results, this time with a Radeon 9250 PCI I took from a computer to do a component-by-component test (and got greedy and decided to bench it).

3DMark99:
640x480x16 180/150: 2242 | Stock 238/182: 2293 | 250/200: 2303 | 266/208: 2309
800x600x16 180/150: 2202 | Stock 238/182: 2244 | 250/200: 2268
3DMark2000:
640x480x16 180/150: 2310 | Stock 238/182: 2292 | 250/200: 2308 | 266/208: 2302
800x600x16 180/150: 2297 | Stock 238/182: 2302 | 250/200: 2308

Slight glitches in 3DM99 at 250/200, more at 275/225 and a crash in 3DMark 99's Shooter test, with heavy corruption in 3DMark 2000 Helicopter. No corruption in 2000 at 250/200, getting up to a moderate amount around 266/208, which seems to be the best this card can do stably (though I think I'll keep it at 180/150 since it's basically no different). Since 266/208 doesn't net any extra performance, I'm skipping it for the 800x600 tests. To be honest, I would probably leave this card in there if this weren't The DOS PC (at least, until I get a K5 setup going), and the 2D Nvidia support wasn't important. I'm actually quite liking it so far, but the whole fog and texture thing is a bit of a dealbreaker for me on this particular PC, where D3D sub-7 is a very real factor given the processor.

I'm reminded of something someone said about the Radeon VII: it's not fast, but it's torquey. It's getting similar framerates at 640x480 as it is at 800x600 within a few digits.

Eventually I'll get the FX 5200 back in and re-test with the more advanced methodology, but for now this was fun.

Reply 394 of 394, by matcarfer

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DarthSun wrote on 2024-09-08, 10:21:
Bruno128 wrote on 2024-09-08, 10:08:
bloodem wrote on 2023-03-28, 05:19:

Did you apply all of the known patches?
I've attached my 3dmark99 patch pack which I think combines multiple patches that I've found over the years (works on a Ryzen 7 5800X3D with RTX 4070Ti).
Depending on which CPU you have (i.e. if you get 0 - 0.1 FPS on all tests), you might also want to apply mkarcher's NOTC fix

Hi. Where does one find this 3DMark 99 NOTC fix? Google points to your post.

https://drive.google.com/file/d/1RBV2-D3E5vUk … ?usp=drive_link

In this package - all patch 3DM99/2000/2001, NOTC too.

Thanks, good package!