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How do you play your Doom?

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Reply 20 of 34, by Cyberdyne

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Nobody have love for GZDooM?

I am aroused about any X86 motherboard that has full functional ISA slot. I think i have problem. Not really into that original (Turbo) XT,286,386 and CGA/EGA stuff. So just a DOS nut.
PS. If I upload RAR, it is a 16-bit DOS RAR Version 2.50.

Reply 21 of 34, by dr_st

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Cyberdyne wrote on 2024-11-04, 19:55:

Nobody have love for GZDooM?

Many people do, it's a very popular and advanced port.
However, its differentiating features are not required to play the original Doom, and the default settings are not very Doom-accurate.

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Reply 22 of 34, by darry

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My two preferred Doom setups are

a) On actual hardware running DOS and the latest ID software release of Doom

b) In DOSBox running its internal DOS and the latest ID software release of Doom

In either case, music will be provided by an actual SC-55 mark 1 or SC-88VL, or SCVA or a GUS or something else, depending on my mood. Sound FX will be played on an SB16 compatible card or its emulated equivalent in DOSBox.

While I have tried various source ports and have nothing to complain about, the nostalgia for me is always somehow related to running under DOS with official ID releases.

Reply 23 of 34, by Cyfrifiadur

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DustyShinigami wrote on 2024-11-03, 13:35:

Ahh, Novert. Cool. Thanks. I'll look into that. 😀 But all the more reason for me to try and get the original DOS version. But yeah, it looks to have been de-listed from GOG since Nightdive's remaster. I have the original Doom 2 on Steam, but for some reason not the first. Theirs used to give you an option when booting up the game.

I run the DOS version in Windows 95 and NOVERT is great for that.
To streamline it for me and make it easier for friends and family, I use NOVERT as part of a batch file that replaces Doom's regular desktop shortcut.
It runs NOVERT, then Doom, then NOVERT /u* to turn it off before returning to the desktop.

...It's important to me that nobody ever has to do anything more complicated than double-click the game they want on my systems!

edit: *No, unloading Novert in Win95 isn't strictly necessary. But it is good practice, and it ensures the same batch file can be used in pure DOS.

Last edited by Cyfrifiadur on 2024-11-22, 10:55. Edited 1 time in total.

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Reply 24 of 34, by auron

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don't think the /u part is necessary, under win95 batched TSRs are only run in that specific VDM session.

Reply 25 of 34, by gerry

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I play on old zdoom, it does fine - i'm sure others are better but zdoom does all i want

I have memories of playing on a pentium 75 with 16mb ram and an early edition of win95, and having to change various things to get sound working before getting the full 14' crt graphical treatment 😀

I play duke and quake on source ports too, and some other games from this era as well - wherever a source port exists i tend to use one that runs fine on any windows and doesn't change the game much, that's fine for me

Reply 26 of 34, by DustyShinigami

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I take it the music is contained within the WAD file, right? Or is that a separate file? I just tried the DOS version from my Steam remaster, ran the setup in DOS, configured the music (set it to MIDI), and then the SFX, but on play, there’s no music at all. Sound effects work perfectly fine though. I even tried Soundblaster, but nothing. My PC beeps at every selection during setup; not sure if that’s normal for it? Thanks.

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 27 of 34, by DustyShinigami

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There's something not right somewhere. No General MIDI music plays for Doom and according to the Gabriel Knight installer, a General MIDI device isn't supported. Not a ticked option to select. I thought my sound card supported General MIDI?

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 28 of 34, by s997863

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I would either play the original DOS version on DOSBox, or "Beautiful Doom" (a GZDoom mod).

I generally don't like HD mods or remasters: higher resolutions on old games only make the flat surfaces & sprites & simple world geometry stick out (I'd rather use high anti-aliasing on lower resolutions, or depth-of-field if available). Likewise, the 3d monster/item models in some Doom source ports just don't fit. Enhanced textures sometimes look better but usually worse. Modders just go way overboard when it comes to bloom or reflective surfaces.

But there have been a few mods that actually surpassed the original game's experience for me without changing the feel or art style, thus becoming the definitive version of the game for me. One is Beautiful Doom. The smoother sprites fit so well that I'd forget the difference until I look back at the original. They even make GZDoom's faster 60 fps speed feel more natural & enjoyable.

Reply 29 of 34, by DustyShinigami

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Cyfrifiadur wrote on 2024-11-14, 09:47:
I run the DOS version in Windows 95 and NOVERT is great for that. To streamline it for me and make it easier for friends and fam […]
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DustyShinigami wrote on 2024-11-03, 13:35:

Ahh, Novert. Cool. Thanks. I'll look into that. 😀 But all the more reason for me to try and get the original DOS version. But yeah, it looks to have been de-listed from GOG since Nightdive's remaster. I have the original Doom 2 on Steam, but for some reason not the first. Theirs used to give you an option when booting up the game.

I run the DOS version in Windows 95 and NOVERT is great for that.
To streamline it for me and make it easier for friends and family, I use NOVERT as part of a batch file that replaces Doom's regular desktop shortcut.
It runs NOVERT, then Doom, then NOVERT /u* to turn it off before returning to the desktop.

...It's important to me that nobody ever has to do anything more complicated than double-click the game they want on my systems!

edit: *No, unloading Novert in Win95 isn't strictly necessary. But it is good practice, and it ensures the same batch file can be used in pure DOS.

I might have to look at getting this to work. How do you go about that exactly?

Also, can that NOVERT be used in other retro FPS games too? Particularly if they use the idTech 1 engine? So games like Heretic and Hexen etc.? And similar games like Blood, Duke3D etc.?

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 30 of 34, by Joseph_Joestar

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DustyShinigami wrote on 2024-11-22, 16:44:

Also, can that NOVERT be used in other retro FPS games too? Particularly if they use the idTech 1 engine? So games like Heretic and Hexen etc.? And similar games like Blood, Duke3D etc.?

You can use NOVERT with Heretic and Hexen, as mouse movement in those games works similarly to Doom.

But it's not necessary for Duke3D and other Build engine games, since mouse movement there works like in modern FPS titles. You may need to invert the vertical axis in the game's setup menu, but that's about it.

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Reply 31 of 34, by DustyShinigami

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So, how would I get movers to work with the Windows 95 version? Can the DOS version be used somehow or is there a Windows version?

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 32 of 34, by DustyShinigami

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I've yet to try this, but apparently a patch has been released for Doom 95 for modern PCs and it includes a mouse fix. I'll have to see if transfering that mouse fix over to the original works.

https://www.doomworld.com/forum/topic/118117- … -on-windows-10/

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 33 of 34, by Kerr Avon

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I use GZDoom on my Windows 10 desktop and laptop. I have the official Doom 1 and 2 releases for the PS3 and PS4, and I also have them both on the original XBox as part of the limited edition of Doom 3. I also have Doom 64 on the N64 and the PS4 remaster of Doom 64.

Reply 34 of 34, by DustyShinigami

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DustyShinigami wrote on 2024-12-15, 14:31:

I've yet to try this, but apparently a patch has been released for Doom 95 for modern PCs and it includes a mouse fix. I'll have to see if transfering that mouse fix over to the original works.

https://www.doomworld.com/forum/topic/118117- … -on-windows-10/

Can confirm that this patch works perfectly! All you need to do is copy the DooM95Mouse, run the installer, go to the settings (or advanced settings) and click the check box to disable vertical movement. 😁

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II