Reply 120 of 152, by TheChexWarrior
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My next map for the DNF 2001: DM-GameOn.
My next map for the DNF 2001: DM-GameOn.
After my failed attempt at making a Gundam TC for Quake 3 (I had no project management skills back then) I then tried to make some maps based off the Transformers movie. They never got completed besides base designs. I seem to recall that none of the map editors were that great and always ran into issues with vertex gaps that were impossible to find. I eventually gave up.
I've messed around with many different editors: GTKRadiant, for idTech games based off Q2/Q3, Final Alert 2, UnrealEd 2.0/2.1, and 3.0, DoomBuilder/GZDoomBuilder/UDB, WorldEdit/Hammer for Valve games, and others.
Never really finished any of them.
RetroLizard wrote on 2024-07-23, 19:11:I've messed around with many different editors: GTKRadiant, for idTech games based off Q2/Q3, Final Alert 2, UnrealEd 2.0/2.1, and 3.0, DoomBuilder/GZDoomBuilder/UDB, WorldEdit/Hammer for Valve games, and others.
Never really finished any of them.
You like me. even in a teeth and eyes losing I finished a few maps.
My new Duke Nukem Forever 2001 custom map on a real event of Unreal Engine 5 in the center of Tel Aviv. Game On.
https://www.moddb.com/games/duke-nukem-foreve … ddons/dm-gameon
PadElectric custom for WoP.
TheChexWarrior wrote on 2024-09-11, 08:52:PadElectric custom for WoP.
man, that's such a busy place! lots of detail in there with that 90's feel to it somehow
Prey 1995 prototype in World of Padman(io-Quake-3):
https://www.moddb.com/games/world-of-padman/addons/p95
https://youtu.be/vCiJHiVTQRQ?si=_GwkxAOw1kNeGvbr the new gameplay stuff for the map!!!!
Improved my Tel Aviv map for the UT99 (Unreal Tournament '99)!!
https://www.moddb.com/games/unreal-tournament … s/dm-tel-aviva6
DM Circle now for the UT99!!!!
https://www.moddb.com/games/unreal-tournament … m-circle-for-ut
TheChexWarrior wrote on 2024-11-13, 12:15:DM Circle now for the UT99!!!!
https://www.moddb.com/games/unreal-tournament … m-circle-for-ut
cool 😀 nice sense of scale
Updated my DM-Tel Aviv custom map for the UT99.
https://www.moddb.com/games/unreal-tournament … s/dm-tel-aviva6
+ A video to my Circle map: https://www.youtube.com/watch?v=rxku4TeZrhE
TheChexWarrior wrote on 2024-11-13, 12:15:DM Circle now for the UT99!!!!
https://www.moddb.com/games/unreal-tournament … m-circle-for-ut
I feel like this map is familiar, but I cannot remember where it originated from.
I made a mission or two for Descent: Freespace back in the day, and at one point I was even a (not very productive) mission reviewer for Freespace Watch's user mission archive. The missions I made were perfectly adequate, but not terribly interesting to play compared to some of the more creative user-made stuff out there!
https://www.moddb.com/games/quake-iii-arena/a … p95-for-quake-3 Ported the Prey 1995 prototype base map for the Quake 3.
My new two maps on the Y2K bug, as humanity struggle with Meltdown.
- hint to who is didnt know it here: the bug didnt happen 95% of stuff and places.
Here for Duke Nukem 3D and Forever 2001 RP.
https://www.moddb.com/games/duke-nukem-foreve … y2k-meltdown-v1
https://www.moddb.com/games/duke-nukem-3d/add … uarter-meltdown
Enjoy 😀
My Padaroma map update:
https://www.moddb.com/games/world-of-padman/addons/padaroma
I only spent hours in Drakan: Order of the Flame's Level Editor, fixing visibility data in stock levels after hacking the game to support double draw distance. Should be done fully automatically, but the tool isn't very smart, so from certain sections of the levels, other sections that are impossible to see would be marked as visible (slowing down rendering invisible geometry) while others that should be possible to see were marked as invisible (gaps, blank / empty spots in levels). Very boring and mundane.
I don't have the imagination and other prerequisites for making my own maps.
wrote:A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free.