Reply 140 of 147, by Jo22
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Hoping wrote on 2024-11-13, 20:43:Well, I have a 17 inch FD Trinitron and I haven't used it in years, it takes up a lot of space, and it hurts my eyes, nowadays, I find it hard to imagine how we put up with so many hours with CRTs at 60 Hz; 75 Hz if you had learned anything about refresh rate and 85 Hz if you were lucky enough to have a good monitor, if I remember correctly, the FD Trinitron supported 1024x768 at 85 Hz, which was not a bad resolution for the late nineties, in my opinion. There will be many things against LCDs, but I think they are quite better for our health, except for the blue light issue, which is not very good to say the least, I think.
I second that. I was always being a bit sensitive here.
I could hear the ~15 KHz whine of the family TV in living room, though I managed to learn to ignore it (we didn't have a 100 Hz TV with ~31 KHz).
(That sensitivity against noise had increased over the years, sadly.
At its peak, I suffered from hearing the coil whine on motherboards and noise made by PSUs with loud fans.
That's when I had built an entirely passively cooled PC using a motherboard with Via C7 processor and a passive PSU.)
The 60 Hz flickering on Windows 3.1 desktop was annoying on the old IBM PS/2 monitor, too, so I made a little pause each time.
DOS games ran at 70 Hz by default, so I guess they did flicker a bit less?! 🤔
Edit: At least, this refresh was using progressive scan. Ordinary TVs had used interlacing when watching TV programme.
Btw, I've also played games on LCD as early as early-mid 90s - on my dad's laptop! So it wasn't new to me. 😝
It was a 486 laptop with 4 MB of RAM and had Windows 3.1 installed.
Programs he had on it were Visual Basic, Turbo Pascal for Windows, Graphics Workshop, some online banking software, T-Online, some FoxPro etc.
And GnuChess for Windows! I've played a lot of GnuChess when he was on the go!
It looked so classy on that 640x480 grayscale LCD! So clean! And the ghosting effect of the slow LCD made it appear even more elegant!
Looking back, I also miss the high-pitched humming of the little HDD sometimes. Must have been 2,5" already.
PS: When I was little, I've watched VHS on a VHS Player (not VCR) made by Orion. The AV monitor was a green monitor with afterglow, meant for computer use.
It helped a bit against that 50 Hz flickering of the time. Too bad 100 Hz/120 Hz TVs took so long to catch on back then. 😟
Edit: @all Sorry for being a bit too chatty all time. Just noticed that I had replied a bit too often on the past few pages.
I didn't mean to, um, dominate the thread all time so much. 😅
Edit: What I would like to say in conclusion is that the tube screen played a role especially at low resolutions and high colour depths.
For example, in the 16-bit generation such as the Super Nintendo, the Sega Mega Drive, Amiga or VGA/MCGA on the PC.
There was the use of dithering, checkerboard patterns, deliberate color banding that led to colour gradients, etc.
In systems such as the ZX81, CGA or EGA with lower colour depths, the graphics on users' monitors were already more pixelated.
Especially since these systems sent "digital" video signals to the monitor and the monitors were of higher quality than an ordinary video monitor.
I'm thinking of EGA, especially. In 350 line mode.
No, really. CGA and EGA monitors had clearer, higher-end picture tubes than early VGA monitors in the consumer sector (again, consumers; IBM also had offered hi-res VGA monitors sold for PS/2 line!).
- Especially multi-sync monitors did shine here, before cheap 31 KHz VGA monitors got so commonplace in IT as universal monitors.
The VGA monitor tubes of the late 80s were more like good television picture tubes than computer picture tubes.
The average VGA monitors in the consumer sector were more comparable in terms of properties to Amiga monitors, such as the 1084.
That is also the dilemma here. VGA initially was about displaying more colours and overcoming the 16/64 color limit of EGA,
that was the primary selling point and the reason VGA went analogue.
This led to developers exploiting all possibilities and making a real effort with games in 320x200 256c resolution. Similar to on the Amiga.
That was exactly the difference to the previous CGA/EGA.
There you couldn't really tune CGA graphics, except for tinkering with composite CGA.
Although, I can think of one exception! Games like Falcon 3 (?) and Monkey Island II used EGA in 640x200 16c to evaluate the graphics.
With Falcon it was the readability of the cockpit instruments and their descriptions, with Monkey Island II the additional colours that were created through clever dithering patterns.
The latter was possible precisely because the picture tube works differently than an LCD.
The number of pixels per line can be very high, as this is just a matter of finer changes in intensity when the respective electron beam passes over it.
Therefore, an old CRT can, for example, display a 1280x200 resolution, which could couldn't be fully resolved but be used to simulate more colours.
An LCD would really have problems displaying this correctly.
The Sinclair QL had such strange resolutions, I think.
PS: Thanks to the 400 or 480 lines of VGA, the text mode could also be upgraded back in late 80s.
With appropriate monitors it was better than Hercules.
Edit: I forgot, the older Japanese systems such as PC-88 (8 colours) had used a lot of dithering, too. More than our typical CGA/EGA titles of the time had used.
They do greatly benefit from a CRT, too, despite the low colour count that seems like a contradiction to what I said earlier.
Screenshots can be found here: https://tinyurl.com/2c7ndy5f
Edit: Final edit. Here's an example from the link above. CRT vs raw (PC-88).
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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