Reply 40 of 132, by Socket3
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CharlieFoxtrot wrote on 2024-12-04, 14:50:Internet and getting 3dfx Voodoo 1 came to my mind, although there are probably many more.
First is quite obvious, it felt so different from BBSs and it simply felt that I had the whole world available on my desktop.
First games I played with V1 felt absolutely amazing. It looked so much better than the earlier and much hyped 3D capabilites of Saturn and PS1 could offer. Those were low res and in most cases didn’t look much different from PC software renderer, but Voodoo could deliver everything smoothly at 640x480 and it did that with pretty much full 3D feature set (for the time) unlike the consoles released couple of years later. I had seen screenshots of GLQuake, Tomb Rider etc, but witnessing those graphics in person was truly something else.
My voodoo 1 experience was quite different. "smooth" was far from what I would describe it. I remember low framerates and stuttering, lots of it. First time I saw a voodoo 1 card running a game I was not impressed. Probably because it was a pretty awkward combination of hardware... or because by the time I saw an actual voodoo card they'd been out for a while - in fact the voodoo 2 was out and on sale, and so was the Riva TNT as well as other early but capable and fully fledged 3D accelerators. I remember reading about them in tech magazines.
The first game I saw running on a voodoo 1 was a Quake 2 demo. It was chunky and stuttery, but did indeed look better then the software render. It ran much faster on my mate's PC (266MHz pentium II, 32MB of ram, 2GB HDD, some ATi 2D card and a Voodoo 1) then it did on mine (133MHz 586), but it was not smooth. It was however quite playable - no - enjoyable on my mate's PC. The demo ran on my machine as well, but it was a slideshow.
The second time I got to play around with 3D accelerated graphics was when I got my K6-II. The on board Blade 3D was slow but capable. Quake 2 ran very well @ 512x340. It could push 800x600, but it was not enjoyable. 640x480 was OK. Not nearly as smooth as 512x340, but looked way better, so most of the time I played on that resolution. Later that year I got a second hand Voodoo 2 (faster video cards were out, but my machine lacked an AGP slot and most PCI cards like the TNT2 M64 were prohibitively expensive) - now that - was quite smooth. Quake 1, 2, Dungeon Keeper, Homeworld - that was my eye opener moment. A whole new world opened up for me, I've never experienced that kind of moment again. I was late to the game, by the time I got my V2 the Geforce 256 was allready out and the Geforce 2 was right around the corner, but I was still very impressed by what an already outdated V2 could do.
Namrok wrote on 2024-12-04, 19:02:I was a little young for the first Doom to feel like "the future". I just took it for granted that Doom was just how awesome co […]
I was a little young for the first Doom to feel like "the future". I just took it for granted that Doom was just how awesome computers were when my nerdy friend down the street wanted to show off to the Nintendo Kid I used to be. Even when I got my first 3d card and played Dark Forces 2 on Christmas 1997, a part of me took it for granted. I'd been reading about 3d cards in Computer Gaming World for months, although I didn't entirely understand them. The incremental upgrades through my highschool and college years also never really blew me away. Constant progress seemed natural. And then...
Kahenraz wrote on 2024-12-04, 06:59:* Nvidia GeForce 6800 GT
I can run everything at max settings and I'll never have to upgrade my video card again. It already supports pixel shaders 3.0, so there aren't any new features I'll need to worry about in the future. It's a single slot card (why would anyone want a dual slot graphics card anyways) and is AGP, because who cares about PCIe. AGP is plenty fast enough.
I dumped a good chunk of summer intern money into an Athlon 64, Geforce 6800 GT computer, all to play Doom 3 when it came out. To this day, Doom 3's lighting model is among my favorite pre-RTX lighting models. I know Carmack was so fucking proud of using a unified lighting model, and dispatching with a lot of the raster tricks most game used, and still use, to this day. I don't actually know how true that last statement is, but it's what I believed at the time.
I remember when the RTX 3000 series came out, there were some remarks on I think Gamers Nexus that there hadn't been a generational leap in performance, either absolutely or in terms of price to performance ratio, since the Geforce 6800 in 2004. Then.... things happened.... and whatever value proposition the RTX 3000 series represented quickly evaporated. Still it was amusing seeing someone go all the way back to the Geforce 6800, a personal high point for me.
The only other time I thought to myself "We live in the future" is when RTX rolled out, and especially after RTX got good. Playing Cyberpunk 2077 in it's fully path traced mode on a "mid range" RTX 4070 Super at 60-100 FPS is astounding. And the realism of it's global illumination system takes me all the way back to my admiration for Doom 3 and it's "unified lighting model".
I had a similar experience when I got my first high end video card - a Geforce 7950 GT. I still remember the day I got it. Huge package, with a flap / lid that would flip over to reveal more advertising and a clear plastic window you could see the card trough. It was a BFG 7950 GT OC 512MB.