VOGONS


Voodoo2 SLI, Visible scanlines?

Topic actions

First post, by Alexraptor

User metadata
Rank Newbie
Rank
Newbie

I managed to get hold of a second matching Voodoo2 today, for my old Compaq Deskpro, in order to finally experience the OG SLI! However, I'm noticing that with SLI turned on, there is a visible scanline effect on the display which seems to also degrade image quality in some games, like NFS2: SE.

Is this normal for Voodoo SLI?

Should mention I have a Compaq Presario 1725 CRT, that I'm viewing everything on.

Reply 1 of 30, by sfryers

User metadata
Rank Member
Rank
Member

If you have VSync disabled, the two cards will be rendering different frames some of the time. This makes the interleaved alternate scanlines very apparent, particularly in scenes with lots of horizontal motion.

For best image quality, have VSync enabled when using SLI. You generally only want to disable it if you're running benchmarks.

MT-32 Editor- a timbre editor and patch librarian for Roland MT-32 compatible devices: https://github.com/sfryers/MT32Editor

Reply 2 of 30, by Alexraptor

User metadata
Rank Newbie
Rank
Newbie

Don't think it is V-sync related. Scanlines are very apparent even with static imagery, like a main menu. Not in all games though.

Doesn't seem to be anything wrong with the cards individually either, as they work fine swapping the cables between the different cards.

Reply 3 of 30, by sfryers

User metadata
Rank Member
Rank
Member

Hmm, I found a post suggesting that this could be down to the framebuffer on each card being synchronised to a different RAMDAC clock, even though only one RAMDAC is used for video output in SLI- Re: 3Dfx Voodoo 2 PCB SLI Bridge / SLI Cable

All part of the charm of SLI, I guess!

MT-32 Editor- a timbre editor and patch librarian for Roland MT-32 compatible devices: https://github.com/sfryers/MT32Editor

Reply 4 of 30, by Postman5

User metadata
Rank Member
Rank
Member

Both cards must be either 12MB or 8MB. If the cards have different memory sizes, they can be swapped. If the first card is 8MB, the second one will only use 8MB. If the first card is 12MB, the driver will think that the second one also has 12MB and the screen will show interlacing and even places with unfilled textures. You also need to check the SLI cable. If the cards and SLI cable are working properly, the image should be excellent without visible lines, even with fast movements.

Reply 5 of 30, by maxtherabbit

User metadata
Rank l33t
Rank
l33t

My only experience with SLI is using the two 12MB diamond cards I originally bought new back in the day (and still have) but I have never noticed any visible scanlines with this setup

Reply 6 of 30, by Alexraptor

User metadata
Rank Newbie
Rank
Newbie

They are a matching pair, both labled as: PCI 3DFXV2 Rev : A1
No idea what brand though.

I played around with things some more, and it seems to have something to do with screen resolution. For whatever reason, 640x480 will not play nice. 800x600 and 1024x768 look perfectly fine, not the slightest hint of a scan-line.

Reply 7 of 30, by Tiido

User metadata
Rank l33t
Rank
l33t

640 x 480 will have scanlines visible on most CRTs, except on small (15" and less) or low end things with a coarse dot pitch.

T-04YBSC, a new YMF71x based sound card & Official VOGONS thread about it
Newly made 4MB 60ns 30pin SIMMs ~
mida sa loed ? nagunii aru ei saa 😜

Reply 8 of 30, by myne

User metadata
Rank Oldbie
Rank
Oldbie

Is one noticeably darker than the other when it's by itself?

I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic

Reply 9 of 30, by Alexraptor

User metadata
Rank Newbie
Rank
Newbie
Tiido wrote on 2025-02-05, 08:01:

640 x 480 will have scanlines visible on most CRTs, except on small (15" and less) or low end things with a coarse dot pitch.

Like I said, the picture is completely fine when running off just one Voodoo 2.

myne wrote on 2025-02-05, 08:09:

Is one noticeably darker than the other when it's by itself?

Not as far as I can tell, and they match up just fine at any higher resolution.

Reply 11 of 30, by myne

User metadata
Rank Oldbie
Rank
Oldbie

Are you sure it's not an artifact of upscaling the resolution on the screen? (in other words, is it an lcd)

I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic

Reply 12 of 30, by Alexraptor

User metadata
Rank Newbie
Rank
Newbie
Tiido wrote on 2025-02-05, 08:48:

A photo of the effect would be helpful

I've tried, but unfortunately the cameras noise filter and JPG compression destroys the effect. I can only describe it as "enhanced scan-lines".

I did a little more methodical testing though by manually setting the white balance and locking down the shutter speed and ISO and switching around outputs on the cards, and if the camera is correct it seems the one card outputs a "slightly" brighter image to the monitor, at resolutions 640x480 and below. So I guess that could probably account for the noticable scan-lines.

Why the anomaly does not occur at higher resolutions, I couldn't even guess.

myne wrote on 2025-02-05, 10:08:

Are you sure it's not an artifact of upscaling the resolution on the screen? (in other words, is it an lcd)

I believe I mentioned i was using a CRT in my original post. 😉

Reply 13 of 30, by Postman5

User metadata
Rank Member
Rank
Member

Why do you make the resolution 640x480 for Voodoo2 SLI?
To increase performance?
I just tried 3DMark-99 on Asus P2B/PIII-500/256MB Voodoo2 SLI
Game1,Game2:
640x480 - 4556
800x600 - 4541
1024x768 - 3841
In Quake2 and UnrealGold 640x480 I saw interlacing only on some fast-moving textures.
I think making the resolution 640x480 for Voodoo2 SLI is not that critical.

Reply 14 of 30, by Alexraptor

User metadata
Rank Newbie
Rank
Newbie
Postman5 wrote on 2025-02-05, 12:04:
Why do you make the resolution 640x480 for Voodoo2 SLI? To increase performance? I just tried 3DMark-99 on Asus P2B/PIII-500/256 […]
Show full quote

Why do you make the resolution 640x480 for Voodoo2 SLI?
To increase performance?
I just tried 3DMark-99 on Asus P2B/PIII-500/256MB Voodoo2 SLI
Game1,Game2:
640x480 - 4556
800x600 - 4541
1024x768 - 3841
In Quake2 and UnrealGold 640x480 I saw interlacing only on some fast-moving textures.
I think making the resolution 640x480 for Voodoo2 SLI is not that critical.

Because Need For Speed 2: SE doesn't support any other resolution. 😄

Reply 15 of 30, by Postman5

User metadata
Rank Member
Rank
Member

I didn't see any interlacing in the game itself, but on the yellow panel that moves to the left after pressing "RACE" there are indeed jags on the border

Reply 16 of 30, by Alexraptor

User metadata
Rank Newbie
Rank
Newbie

FIXED IT!!! 🥳

Remembered i've had some difficulties in the past with oxidation/contacts on the PCI slots on this old motherboard. So I tried reseating and re-connecting the cards a couple of times, and it cleared right up!

Still don't know why only the lower resolutions were affected though, weaker signal? 🤔

Reply 17 of 30, by myne

User metadata
Rank Oldbie
Rank
Oldbie

Digital signals are either good enough to reliably read a 1 or 0, or shit crashes constantly.

So... No.

But you pulled the analogue vga cable out, and reinserted it.
That's more likely to make an observable change.

I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic

Reply 18 of 30, by Alexraptor

User metadata
Rank Newbie
Rank
Newbie

Doubtful, since I've already been pulling it out and reinserting it like a dozen times. And as mentioned, the issue was exclusive to SLI-mode.

Reply 19 of 30, by Postman5

User metadata
Rank Member
Rank
Member

Maybe some SMD component with a crack or soldering defect. You can lightly tap on the working boards with a pencil or a wooden stick and see if there is any change in the image. This way you can even localize the defect.