First post, by MrDeeWilliams
Hello. I am wondering if A3D Alchemy or a recent revision of DSOAL would be a better choice for games that support A3D 2.0 and EAX, but that don't give you a choice in selecting A3D or EAX. One such example of a game like this is Star Wars: Episode I - Racer. This is when I would prefer to use A3D on real hardware. Using either A3D or DSOAL can be accomplished because A3D Alchemy does not depend on a .dll file being placed in the game executable's directory while DSOAL depends on that. I don't know to what extent A3D's features function through A3D Alchemy. Thank you so much.
Edit: I was instructed in the Binaural Audio Discord server to check this database for my answers to all this, and to see what works best with which games (http://kutt.it/BinauralInterface).