VOGONS


First post, by mzry

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Hi all,

I am sure similar questions have been asked before, I did some searching but I don't quite find the answers I'm looking for.

Since the FX series supports the older features like table fog etc, I know that old wrappers like Zackensacks specifically support the FX series due to these features. (And mention it specifically)

Now with Nglide, since it is a more modern wrapper which works on later graphics cards, is this wrapper supporting any FX features in hardware? Or is it emulating more in software / CPU to do the same thing? I can't really find any details on how Nglide is using the graphics hardware features.

I find that Nglide works really well and seems even more performant than Zackensacks. But it doesn't seem to respect my anti aliasing settings, where as Zacks does.

I haven't really looked at dgvoodoo yet, I'll try it soon.

Can anyone enlighten me on this subject a little? I am running on a P4 D 3.2ghz system and Quadro FX3000 on winXP.

Reply 1 of 2, by mzry

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I've tested the following:
nGlide 200
dgVoodoo1.5
psVoodoo 0.13
Zackensacks 84c

While they all perform similarly in terms of FPS, nGlide is the winner for me mainly due to: accuracy. I've seen visual artifacts with the other wrappers, and out of all of them nGlide renders the fog effects on the Unreal castle flyby *perfectly*, it's the only wrapped I tested which does this properly.

So I will be sticking with nGlide!

Reply 2 of 2, by mzry

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I'm still curious as to why nGlide doesn't work with anti aliasing, does anyone know why?