Finished Mirror's Edge. The last three levels were interesting, to say the least. In some of them, you encounter new enemies who are almost as fast as Faith, and are nearly impossible to defeat in combat. Fortunately, you can outrun them if you're observant of their movements and mindful of your surroundings. Also, platforming in the penultimate mission felt a bit unintuitive to me. Specifically, I'm talking about the building with the atrium. A few times, I actually had to look up a video walkthrough to figure out how to perform some of the more difficult jumps. But I made it somehow, even with my rusty reflexes.
The final mission was much easier in comparison, except for the bit where you're jumping across rooftops while being targeted by multiple sniper enemies. This was nowhere near as hard as the atrium level, but retrying that section several times (until I got the timing right) did feel a bit repetitive. I didn't find the story particularly impressive, but that's not the main focus of this game, so I'll give it a pass. There was some cool PhysX stuff with steam and fog during the last level, but I didn't pay that much attention because I was rushing toward the finale. Fortunately, the game allows you to revisit all areas that you've completed at any time (including each checkpoint) so I might take another look at some point.
All in all, I enjoyed Mirror's Edge a fair bit, except for the combat, which wasn't really my cup of tea. But the superb visuals, excellent sound design and fun gameplay made up for that. In particular, once you get accustomed to the game's mechanics, performing complex parkour stunts at high speed feels absolutely exhilarating. One more thing to note, this game is pretty short, consisting of 9 levels (chapters) total. That's without the tutorial and the prologue, as they don't count as official chapters. But each of these levels has something unique to offer, so the game never feels dull.
BTW, don't do what I did and limit the FPS to 30 to get higher quality SGSSAA. It's not worth it, because you'll have a much smoother experience at 60 FPS. I mean, that's true for any game, but you can really appreciate the extra responsiveness in a platforming title like this. Also, the benefit from SGSSAA over the default 8xQ isn't that visible during fast movement, which is how you'll be spending most of your time.
P.S.
I'm pleased to say that I never felt any motion sickness while playing Mirror's Edge, whether it was at 30 or 60 FPS. And that's despite this being a first person platforming game with full body awareness, which usually gives me problems. From what I've read here, the developers tied the viewport mechanics to Faith's eyes, and not the movement of her head, which makes things feel much more natural. Kudos to them for doing this!