First post, by auron
messing around with a riva128 and various driver versions, i've discovered something interesting in moo2 of all things - if using the final reference driver from nvidia, the win95 version of moo2 will show those annoying, long fade-in/fade-out transitions upon every screen change. i've also tested two drivers specifically for this elsa victory erazor card, and these will not show the fade. this goes for everything that i can remember playing the game on, really - matrox millennium with various driver versions, for instance.
the game uses DX2.0 (and according to the FAQ, ironically had some problems with DX3.0 installs), so it's pretty curious to see a change related to a somewhat older game by the time that driver came out. my suspicion is that this riva128 final reference driver is actually doing what's intended by simtex here, because the DOS version has these exact same fade transitions by default (the 1.50 fan patch changes this and even makes it user adjustable). however these fade effects are a real annoyance in my opinion, slowing down the game tremendously.
the question is, did other driver developers deliberately choose to not implement this function, or are those drivers actually "broken"? another game with very similar fade effects is heroes of might and magic 2, likewise with versions for both DOS/windows 95, however i can't remember offhand if there were any such differences there as well.