Reply 6760 of 6980, by clueless1
- Rank
- l33t
Kingdom Come: Deliverance II
I've spent about 6 hours in this since getting the game last weekend. Man...it's good to be back in the KCD world. Back in 2021 I spent well over 200 hours on the original. The story so far is a continuation from the previous, but of course, being a new game, your skills are dropped down from where they should've been at the end of the previous game. That's a slight dig into the realism, but overlookable because it's fun to learn skills and level up even though you should already have those skills from the first game. You start off with beloved Mutt, faithful canine companion from the original, but during the intro you get separated. My last sight of him was swimming across the river about a hundred yards from where Sir Capon and I swam the same river to escape some bandits that had taken us by surprise. One of my current side quests is to find him.
The intro is very long. It actually took me a little over 3 hours to get to the introductory credits, and 5 hours to get to the point where the world opens up and you are allowed to roam freely. And that was not a bad thing. The storytelling is brilliant. I was sucked in immediately and enjoyed every moment as if I was presented with my favorite meal prepared by the finest chef. At this point, you can follow the main questline, pursue side quests, or just take in the world while exploring it. This, IMO, is the biggest brilliance of this series: the world is so believable and fascinating that I find myself not being able to help myself in exploring countrysides, villages, and woodlands while ignoring quests. And that's perfectly okay. IIRC, the first game had very few time-sensitive quests, and so far, same for KCD2. The realism is so perfectly handled. No tedium like many RPGs that are touted for realism have, but you can't help but feel like you're actually in 1400s Bohemia. Details like finding a random chopped stump in the middle of nowhere only to discover that there is a carpenter living a couple of hundred yards away. Or listening in on the very believable conversations that NPCs are having in the world as you explore it. Things like reputation that go down when you get into trouble, and go up as you show interest in peoples' lives and do good deeds. You are more free to walk through villagers' barns with a higher reputation, and they are more suspicious of you with a lower reputation. Improve your skills by reading books on specific topics. If you read with good light while seated comfortably (this is a perk you can choose to develop), you read and learn faster. I can go on and on, but you get the idea.
Have you ever been on a hike in nature and you start seeing things that capture your curiosity? A smooth stone among a bunch of rough ones; a beautifully-colored egg shell on the ground beneath an abandoned bird nest just above your reach; a deer or rabbit you didn't even know was there until you spooked them; a rock outcropping that turns out to be a cave, with evidence of humans being there before. This is what wandering the world of Kingdom Come Deliverance is like. And why it is so easy to get lost in time while completely ignoring any quests.
There are set save points in the game. You can also save anywhere you want, so long as you quit the game. Admittedly, there are a few places where there is a long time between save points with no option to quit and save, and so I ended up having to replay a couple of those when something came up IRL and I had to exit the game while in the middle of such a part.
edit: you can also drink Savior Schnapps to save without quitting. This is a brew that you can find, buy, or learn to brew yourself. Quite a clever way of bypassing the save-point issue IMO.
I'm the guy that *never* pays full price for a game. I wait for a steep discount, no matter how much I want the game. But based on my experience with the first KCD, I actually paid full price the day it became available on GOG.
The more I learn, the more I realize how much I don't know.
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