Reply 160 of 170, by Googolplexian
Can I use the ARM64_CHPE_x86 builds for a x86 game? I tried usind these .dlls in NFS Porsche and it didn't start. These builds are for a ARM CPU only? I have Ryzen 7 9700X.
Can I use the ARM64_CHPE_x86 builds for a x86 game? I tried usind these .dlls in NFS Porsche and it didn't start. These builds are for a ARM CPU only? I have Ryzen 7 9700X.
Googolplexian wrote on 2025-03-26, 21:32:Can I use the ARM64_CHPE_x86 builds for a x86 game? I tried usind these .dlls in NFS Porsche and it didn't start. These builds are for a ARM CPU only? I have Ryzen 7 9700X.
Arm is for arm cpu only, yes, 🤣. You need files from x86 folder.
Googolplexian wrote on 2025-03-26, 21:32:Can I use the ARM64_CHPE_x86 builds for a x86 game?
Yes, but only on ARM cpu's.
A little WIP:
=========================
WIP97
=========================
Changes compared to v2.85
http://dege.fw.hu/temp/dgVoodooWIP97.zip
http://dege.fw.hu/temp/dgVoodooWIP97_dbg.zip
I release the current state because I won't have time for dgVoodoo in the near future:
=========================
v2.86
=========================
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86.zip
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_dbg.zip
I release a patch version for 2.86:
=========================
v2.86.1
=========================
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_1.zip
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_1_dbg.zip
SurRender is a Wizardry 8 engine, i presume? But what in the world is Pornstars 🤣, is this some obscure 3dfx adult game?!
KainXVIII wrote on 2025-04-19, 08:33:SurRender is a Wizardry 8 engine, i presume? But what in the world is Pornstars 🤣, is this some obscure 3dfx adult game?!
https://www.pouet.net/prod.php?which=5954
It seems to have the same engine as SurRender, with various backend renderers (Glide2/3/DX/OGL).
I can't fix problems quickly, so I release a WIP for the pending fixes:
=========================
WIP98
=========================
http://dege.fw.hu/temp/dgVoodooWIP98.zip
http://dege.fw.hu/temp/dgVoodooWIP98_dbg.zip
I released a patch version for the cumulated fixes:
=========================
v2.86.2
=========================
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_2.zip
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_2_dbg.zip
Dege,
Just wondering if you might like to take a look at Mechwarrrior2 and see if there's anything you think might be fixable on your end.
To be clear, it works, but it sometimes shows objects through others, and occasionally the graphics are screwy on mission start.
Installer which works fairly well but is stretched by default: Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
dxwnd/dgvoodoo config for 4:3 resolution which occasionally glitches: Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
I played MW2 Titanium Mercenaries, specifically (since there are ~40 variants:
CD label: TITAN_MERCS
product.ini-productid: TITMERW95
product.ini-productname: Mercenaries Titanium Edition
Again, it mostly works, and I have only had it obviously fail at the start of a mission which is easily solved by loading from save.
Cheers for any insights!
I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic