First post, by elianda
- Rank
- l33t
Hello
I recently stumbled upon an interesting issue with Unreal. A viewer of my YT channel noticed that in one capture of Unreal there should be a shattering glass, but there was not.
So I started the Vortex Rikers level and saved in front of the "Med Station - break glass" window (shortly after the skaarj runs away, close to the end of the level)
I tried to reproduce that and on first try I saw the shattering glass effect.
Then I thought that there must be some setting that I missed that enables/disables this effect, but then I could not find any. Even on lowest setting the shattering effect was there. Also changing the renderer between Glide/D3D and Software did not change that.
Weird. After some more testing I noticed, that when I start with the Glide Renderer, play Vortex Rikers until the Med station window save and then shoot the glass there is NO shattering glass effect.
If I do the same just with software renderer then there is the shattering glass effect.
Now I have these two saves and it turns out, independently of the renderer:
- If I load the save where the glass shattered before, the effect is visible with whatever renderer I set.
- If I load the save where the glass does not show the shatter effect, the effect is never visible with whatever renderer I set.
Somehow it seems that in the data of the save game has encoded if the effect is shown or not.
Unreal Patch 2.26
I attached the two saves.
save0.usa -> glass does not show the shattering effect
save2.usa -> glass shows the shattering effect
Anyone got an idea how to get always the shattering glass effect?
(patch 2.27x is no option for old systems)
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