VOGONS


Reply 20 of 24, by Dege

User metadata
Rank l33t
Rank
l33t
ethantokes wrote on 2025-05-07, 19:55:

You sir are a legend. I have been talking to C4RP about this and it has allowed me to use reshade with RTGI and REST both in swg. I am a very very happy person. Ideally it could work with 32-bit as well, as the 64-bit client has some issues, but this is truly legendary work you've done here. Thank you!

The game was made long long ago and most of these issues are old legacy issues now being addressed by the new dev team at the restoration project, but until much of this is fixed, we were stuck unable to wrap the game to dx11 or vulkan without major issues. I applaud you and the help you provided the swg community today.

I didn't see this post yesterday, but hey, thanks!

Reply 21 of 24, by ethantokes

User metadata
Rank Newbie
Rank
Newbie
Dege wrote on 2025-05-08, 18:42:
ethantokes wrote on 2025-05-07, 19:55:

You sir are a legend. I have been talking to C4RP about this and it has allowed me to use reshade with RTGI and REST both in swg. I am a very very happy person. Ideally it could work with 32-bit as well, as the 64-bit client has some issues, but this is truly legendary work you've done here. Thank you!

The game was made long long ago and most of these issues are old legacy issues now being addressed by the new dev team at the restoration project, but until much of this is fixed, we were stuck unable to wrap the game to dx11 or vulkan without major issues. I applaud you and the help you provided the swg community today.

I didn't see this post yesterday, but hey, thanks!

I know you have already done a fair amount of work on this, but I wanted to put forward a piece of information about a bug in the patch. It appears that some models are flickering occasionally when moving around the game space. Like their entire model just briefly pops in and out. Its not constant, and not everywhere, but some things like certain trees and buildings seem susceptible. Particularly player buildings.

And of course! We appreciate it very much.

Reply 22 of 24, by ethantokes

User metadata
Rank Newbie
Rank
Newbie

Actually this seems directly related to reshade so probably out of your ability to fix, but only while using reshade w/ REST addon with dgvoodoo2. It isn't TOO game breaking honestly as it is only occasional(still kinda often but meh), but I figured I'd mention it.

Reply 23 of 24, by ethantokes

User metadata
Rank Newbie
Rank
Newbie

Seems to be directly related to RTGI or launchpad in reshade. I'd imagine this is something I should discuss with marty(dev of RTGI).

Reply 24 of 24, by ethantokes

User metadata
Rank Newbie
Rank
Newbie

There is also something bizarre happening where reshade saves presets all jumbled, like every value is changed to some decimal of what it was when the file was saved. Very bizarre.