First post, by gerry
For some time I have perceived the early levels in games, especailly first person shooters, to be better than later levels:
Duke3d - all of the first episode content, i liked the rest too but these i thought were best
Doom 2 - I preferred episode 1 despite the good quality of later episodes, first time in the underhalls was great
Half Life - lots of great maps but those early ones in black mesa were amazing, alien places not so great
Half Life 2 - during your escape and cross country journey the maps were gritty and interesting, then they were various horror/sci fi and shooter maps, not as great (i liked the buggy though)
GTA3 - i liked portland best!
Deus Ex - new york, hong kong, paris great, cathedral, airforce base and silo less so
and lots more besides
It is perhaps just a first impressions thing, maybe there is some more effort in early maps to draw players (and reviewers) in or maybe later levels, even when good, cannot compete with those early game experiences due to inevitable repetitiveness
for me i also like being "unknown" in the game, like in HL2 at first you are just moving around the world making connections, but soon enough everyone knows you and armies are after you, not so fun for me
this pattern doesn't really hold in some genres, RTS maps are a rich mixture, some of the later dungeons in RPGs are more memorable than the first and so on.
Any thoughts on this?