VOGONS


First post, by sharangad

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Rank l33t
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l33t

Hi Deege

I was hoping to pick your brains about a problem the Rendition wrapper (RReady) has with "Team Apache" when running the Rendition codepath. I realise this has nothing to do with you or your awesome wrapper, but over on the emulation forum someone suggested I ask you for help.

I've managed to get the game going with RReady including the clips by alternately switching process affinity between single threaded (for video cutscenes) and multi-threaded (for the 3D). The cutscene instability appears to be in the video decoding library, a single threaded build of a library which was very common back in the 90s, but for some reason I can't remember its name.

The problem is that when quitting the mission, the mission exit screen is drawn using front buffer rendering. On original hardware the mouse pointer appears to have moved offscreen to the bottom right. Moving it back in updates the screen.
With RReady, unless you swing the mouse all the way across to the other side rapidly, the screen doesn't update, but slowly repaints itself under the mouse. RReady is doing all its rendering using OpenGL, so I don't get why the screen isn't updating.

I was under the impression if I rendered to the front buffer and call glFlush or glFinish that should be it.

Thanks for your time!

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda