VOGONS


Reply 2840 of 2887, by filipetolhuizen

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sharangad wrote on 2025-05-10, 05:35:
Filipe, could you try this to see if F1 runs any better? Also try disabling Rendition AA for this game (for RRedline apps, it's […]
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filipetolhuizen wrote on 2025-04-28, 03:43:
sharangad wrote on 2025-04-28, 03:08:

How sluggish is it? The framerate should vary between 30-60 fps.

Is that what you mean or is it worse? The other rredline games should be full speed, except for "die by the sword."

It stays at 144 in the menus but drops to 20-6 during the races.

Filipe, could you try this to see if F1 runs any better? Also try disabling Rendition AA for this game (for RRedline apps, it's a per game setting).
https://nirvtek.com/downloads/RReady.Alpha.Fo … est.20250510.7z
MD5: 12dd6eea3ced18846b605259944cb7ed

- Should correct an F1 texture sizing glitch as well.
- Team Apache video freeze fix on nvidia hardware.

Great overall improvement. F1 seems to be running at full fps on races (viewing distance ninja, everything maxed) even with max res. forced. There's only a tiny glitch I noticed with the tires' text, which is slighltly misplaced but that already happened on the previous wrapper version. Soda also seems to be running smoother even than before.

Reply 2841 of 2887, by sharangad

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filipetolhuizen wrote on 2025-05-10, 17:22:
sharangad wrote on 2025-05-10, 05:35:
Filipe, could you try this to see if F1 runs any better? Also try disabling Rendition AA for this game (for RRedline apps, it's […]
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filipetolhuizen wrote on 2025-04-28, 03:43:

It stays at 144 in the menus but drops to 20-6 during the races.

Filipe, could you try this to see if F1 runs any better? Also try disabling Rendition AA for this game (for RRedline apps, it's a per game setting).
https://nirvtek.com/downloads/RReady.Alpha.Fo … est.20250510.7z
MD5: 12dd6eea3ced18846b605259944cb7ed

- Should correct an F1 texture sizing glitch as well.
- Team Apache video freeze fix on nvidia hardware.

Great overall improvement. F1 seems to be running at full fps on races (viewing distance ninja, everything maxed) even with max res. forced. There's only a tiny glitch I noticed with the tires' text, which is slighltly misplaced but that already happened on the previous wrapper version. Soda also seems to be running smoother even than before.

That's great news! But please try Monaco under rainy conditions/were weather because that's quite heavy. Some tracks were already running at full speed.

The text on the tyres is always displaced, even on original hardware.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 2842 of 2887, by filipetolhuizen

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sharangad wrote on 2025-05-10, 18:40:
filipetolhuizen wrote on 2025-05-10, 17:22:
sharangad wrote on 2025-05-10, 05:35:
Filipe, could you try this to see if F1 runs any better? Also try disabling Rendition AA for this game (for RRedline apps, it's […]
Show full quote

Filipe, could you try this to see if F1 runs any better? Also try disabling Rendition AA for this game (for RRedline apps, it's a per game setting).
https://nirvtek.com/downloads/RReady.Alpha.Fo … est.20250510.7z
MD5: 12dd6eea3ced18846b605259944cb7ed

- Should correct an F1 texture sizing glitch as well.
- Team Apache video freeze fix on nvidia hardware.

Great overall improvement. F1 seems to be running at full fps on races (viewing distance ninja, everything maxed) even with max res. forced. There's only a tiny glitch I noticed with the tires' text, which is slighltly misplaced but that already happened on the previous wrapper version. Soda also seems to be running smoother even than before.

That's great news! But please try Monaco under rainy conditions/were weather because that's quite heavy. Some tracks were already running at full speed.

The text on the tyres is always displaced, even on original hardware.

Monaco under rain didn't seem to have any performance impacts.

Reply 2844 of 2887, by sharangad

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Team Apache
https://youtu.be/LceE63JJ9dg

Apologies for the mobile capture of front buffer rendering and possibly garbled text. It early in the morning and a local Buddhist festival (running for who know long. Despite being a non-practising Buddhist I find noise pollution offensive) is ruining my sleep. Capture software can't capture it and the audio was captured separately. This game should run fine on older GPUs BTW. My first video was on a GTX1060 (https://youtu.be/MKXiQZ1EwRE). It*does* require a discrete card and possibly a fast CPU.

An Alpha build of this release will be out tomorrow and this will go out to the store by next Monday after being tested across all RRedlne and Speedy3D games.
[EDIT] Link:
https://nirvtek.com/downloads/RReady.Alpha.20250514.001.7z
MD5: 1456904ec18d76bf1fcbcff8beaec018
[/EDIT]

Other fixes include
- Fixes Windows 7 crash bug introduced in March.
- Improves Formula 1 (Rendition RRedline mode) performance a bit and allows Rendition anti-aliasing to be disabled for this game.
The last two bugs were caused by changes to the MD5 hash (checksums for texture caching) generation code reusing the same generator. The reuse flag while being faster doesn't work on Win7. The other change to improve F1 support it to reuse the hash generator object (as well as internally reusing the generator on newer OSes). This was an oversight during coding. The object should always have been reused. There might be a slight improvement in other games.
The other fixes are for Team Apache:
- Adds a workaround for nvidia drivers (after Win11 24H2 and the equivalent for Windows 10) which cause the game to freeze at the end of the first intro video. This is caused by an nvidia thread prioritisation bug. AMD and Intel GPUs correctly knock down the thread priorities and don't suffer from this problem. Unfortunately I don't have cards from those vendors, so maybe somebody could test this release (once its out) and let me know if it still works. Thanks @Been_Nath_058 for the fix.
- Campaign mode text rendering should be ok (at least until someone tells me otherwise)
- Loading progress bars for instant action missions should always load. For some reason launching "Latvia" (first mission) first causes its loading bar to be rendered completely differently to how the 2nd mission ("Colombia") renders its. What's even weirder is if "Colombia" is launched before "Latvia, " then Latvia also renders its progress bar the same way as "Colombia."
- Video cutscenes should mostly render at full speed. The thread prioritisation is *untested* and might glitch causing video stuttering. It will be subjected to more testing.
- The game still suffers from random corruption in the menus and the screen sometimes doesn't update unless the mouse is moved. On original hardware also the mouse has to be moved for front buffer updates to appear but they all appear just fine once you do. However on modern GPUs with RReady, if the mouse movement is slow., it only repaints bits of the screen under the mouse, which is pretty horrible. This is most noticeable when ending a mission, the cancellation screen might not appear fully until you sweep across the entire screen. Perhaps someone with more DirectDraw/Win32 GDI knowlege could let me know how an app can block OpenGL front buffer rendering until the mouse pointe moves on screen. The pointer always seems to move offscreen for some reason before/during/after a front buffer update, even on original hardware.

Last edited by sharangad on 2025-05-14, 09:40. Edited 2 times in total.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 2847 of 2887, by sharangad

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Two different versions of the Belle Isle tracks in Rendition Ready format:
Belle Isle '95: https://youtu.be/nsxHAGap1GU
belle Isle '98: https://youtu.be/7BQN1bFQsRk

Rendition Ready versions of these two tracks:

https://nirvtek.com/downloads/bisle95.RenditionReady.7z
MD5: 2940c0211d8d2cb57a4439d4b61e06f8

https://nirvtek.com/downloads/bisle98.RenditionReady.7z
MD5: 6fd2dfc2c11a3d407fb43607baff29bb

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 2848 of 2887, by BEEN_Nath_58

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I will be interrupting the thread a little: sharangad can you check if your Nvidia device (with new enough drivers) can run D3D8 apps. Here, every D3D8 app is crashing at GetDeviceCaps. I am a little worried they take out DDraw and D3D9 next

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Reply 2849 of 2887, by sharangad

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BEEN_Nath_58 wrote on 2025-05-16, 17:07:

I will be interrupting the thread a little: sharangad can you check if your Nvidia device (with new enough drivers) can run D3D8 apps. Here, every D3D8 app is crashing at GetDeviceCaps. I am a little worried they take out DDraw and D3D9 next

Which games use direct3d 8. I should have quite a few in a couple of boxes I can dig up. This should be around y2k right? Having said that my doom 3 copy's disc1 can't be read any more.

Alternatively if you've got a test app that I can use that would be handy. It's a bit late to knock up a test app.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 2850 of 2887, by BEEN_Nath_58

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sharangad wrote on 2025-05-16, 17:30:
BEEN_Nath_58 wrote on 2025-05-16, 17:07:

I will be interrupting the thread a little: sharangad can you check if your Nvidia device (with new enough drivers) can run D3D8 apps. Here, every D3D8 app is crashing at GetDeviceCaps. I am a little worried they take out DDraw and D3D9 next

Which games use direct3d 8. I should have quite a few in a couple of boxes I can dig up. This should be around y2k right? Having said that my doom 3 copy's disc1 can't be read any more.

Alternatively if you've got a test app that I can use that would be handy. It's a bit late to knock up a test app.

I created a post here: Direct3D8 Nvidia regression? (+ some DOS rant)

I tested 3 games as of now as in this post. I assume more games will follow up. I have GTA3 too but that's also D3D8 and Renderware so that should also crash

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Reply 2851 of 2887, by sharangad

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BEEN_Nath_58 wrote on 2025-05-16, 17:32:
sharangad wrote on 2025-05-16, 17:30:
BEEN_Nath_58 wrote on 2025-05-16, 17:07:

I will be interrupting the thread a little: sharangad can you check if your Nvidia device (with new enough drivers) can run D3D8 apps. Here, every D3D8 app is crashing at GetDeviceCaps. I am a little worried they take out DDraw and D3D9 next

Which games use direct3d 8. I should have quite a few in a couple of boxes I can dig up. This should be around y2k right? Having said that my doom 3 copy's disc1 can't be read any more.

Alternatively if you've got a test app that I can use that would be handy. It's a bit late to knock up a test app.

I created a post here: Direct3D8 Nvidia regression? (+ some DOS rant)

I tested 3 games as of now as in this post. I assume more games will follow up. I have GTA3 too but that's also D3D8 and Renderware so that should also crash

nvidia squid (dx8, gf4 ti4200) demo runs fine as does wolfman (dx7/8?).

I'll try some actual games.

[EDIT]
Windows 11 24H2 Build 26100.4061
GF Drivers 576.02 studio drivers, rtx 2060 super.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 2852 of 2887, by BEEN_Nath_58

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sharangad wrote on 2025-05-16, 18:17:
nvidia squid (dx8, gf4 ti4200) demo runs fine as does wolfman (dx7/8?). […]
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BEEN_Nath_58 wrote on 2025-05-16, 17:32:
sharangad wrote on 2025-05-16, 17:30:

Which games use direct3d 8. I should have quite a few in a couple of boxes I can dig up. This should be around y2k right? Having said that my doom 3 copy's disc1 can't be read any more.

Alternatively if you've got a test app that I can use that would be handy. It's a bit late to knock up a test app.

I created a post here: Direct3D8 Nvidia regression? (+ some DOS rant)

I tested 3 games as of now as in this post. I assume more games will follow up. I have GTA3 too but that's also D3D8 and Renderware so that should also crash

nvidia squid (dx8, gf4 ti4200) demo runs fine as does wolfman (dx7/8?).

I'll try some actual games.

[EDIT]
Windows 11 24H2 Build 26100.4061
GF Drivers 576.02 studio drivers, rtx 2060 super.

Interesting. I think this changed after yesterday's update. It didn't happen 2 weeks ago, and I don't recall and update then

previously known as Discrete_BOB_058

Reply 2853 of 2887, by sharangad

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BEEN_Nath_58 wrote on 2025-05-16, 18:22:
sharangad wrote on 2025-05-16, 18:17:
nvidia squid (dx8, gf4 ti4200) demo runs fine as does wolfman (dx7/8?). […]
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BEEN_Nath_58 wrote on 2025-05-16, 17:32:

I created a post here: Direct3D8 Nvidia regression? (+ some DOS rant)

I tested 3 games as of now as in this post. I assume more games will follow up. I have GTA3 too but that's also D3D8 and Renderware so that should also crash

nvidia squid (dx8, gf4 ti4200) demo runs fine as does wolfman (dx7/8?).

I'll try some actual games.

[EDIT]
Windows 11 24H2 Build 26100.4061
GF Drivers 576.02 studio drivers, rtx 2060 super.

Interesting. I think this changed after yesterday's update. It didn't happen 2 weeks ago, and I don't recall and update then

I have yesterday's update. I'm about to test the "Deux Ex Invible War" demo. That should be DX8.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 2854 of 2887, by sharangad

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Deux Ex:IW Intro clips + menus render, doesn't appear to track the mouse so I can't actually start a game.

[EDIT1] FIFA 2006 crashes.

[EDIT2] Incoming Forces 2 Demo runs just fine.

[edit3] legacy of kain: Sould Reaver 2 demo crashes.

[edit4] Red Faction demo complains about not having at least 8 MB of VRAM.
[edit5] Thief dead Shadows runs. the problem with the mouse pointer is that High DPI support needs to be disabled.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 2855 of 2887, by BEEN_Nath_58

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Can't say why games failed. But otherwise we are making same mistakes in demo:Direct3D8 HAL support removed by Nvidia?

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Reply 2856 of 2887, by sharangad

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BEEN_Nath_58 wrote on 2025-05-18, 18:50:

Can't say why games failed. But otherwise we are making same mistakes in demo:Direct3D8 HAL support removed by Nvidia?

The DX8 game demos I tried work. The SDK demos don't.

Yup, that's probably what's wrong. The SDK installer installer c:\program files (x86) and not c:\program files.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 2857 of 2887, by sharangad

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*************************************************
RReady Alpha 19, May 2025 (1.0.42, fully tested alpha release)
*************************************************
https://nirvtek.com/downloads/RReady.Alpha.20250519.001.7z
MD5: 51d669ac897fb52a01d001b9f711eab1

- Fixes Windows 7 crash bug introduced in March.
- Improves Formula 1 performance and allows for anti-aliasing to be disabled for this game.
- Games which use paletted textures (16 colour) should see slight speed improvement.
- Team Apache: - Adds a workaround for nvidia drivers (after Win11 24H2 and the equivalent for Windows 10) which causes the game to freeze at the end of the first intro video. (Thread de-prioritization from real time)
-Team Apache: Campaign mode text rendering should be correct
- Team Apache: Loading progress bars for instant action missions should always load.
- Interstate '76 and Niitro have a new pre-configured DxWnd build for High an Regular DPI displays. Please see help file for details.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 2859 of 2887, by sharangad

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Quick test for someone with a 3D Blaster VLB:

https://nirvtek.com/downloads/SMODEVLB.20250520.001.7z
MD5: 954dfb5f90f7a34ceef87dbec65791db

(Corrects bug)
https://nirvtek.com/downloads/SMODEVLB.20250522.001.7z
MD5: 4fa8357c9ddd9b4afa8e06adb075f08d

Run SMODEVLB > vlb.txt.

Attach the VLB file or its contents or share it somehow.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda