First post, by DEAT
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http://win16.page/
Designed to be compatible with Netscape Navigator 3! (except for PNG screenshots for games with high/true-colour support)
To kick off the public launch, I have currently documented 486 games because that seemed like a nice round number to start off with - every single game has at least one version that works on a 286. π
I've been working on a project for quite a long while now to archive and document 16-bit Windows games, useful utilities and drivers - my primary focus has been explicitly targeting the 286 for reasons I've stated in this post at the end of last year. I quickly determined that there is a significantly larger portion of games that are shareware and freeware that work on a 286 than commercial games, so I pivoted my focus towards going through shovelware CDs and some coverdisks, and documenting what I could find. With the help of DiscMaster, I have very effectively found a largely comprehensive version history of these games, depending on how well they have been preserved. Further investigations into documenting the version history of these games has determined that they had a habit of changing the minimum CPU, video modes supported and what version of Windows is required - I've written down everything to the best of my knowledge. Along the way, I've also found some rare demos of commercial games (ie. Symantec Game Pack) and decided it was worth archiving those as well.
RGB Classic Games was my primary inspiration regarding preserving version history and I did shamelessly grab most things from there before I had a thought on even wanting to do this, though I've decided to take it a step further by providing the minimum hardware requirements so that the potential of 16-bit x86/sub-VGA setups that have been frequently dismissed as being "useless" for Windows can be re-evaluated. I've made a best effort to take screenshots of every video mode supported (well... I did exclude EGA initially, but I will sort that that out in due time) along with changes in game presentation between versions.
There's a few reasons for why I wanted to do this project - apart from the "wanting to justify Windows on a 286" reason, I've also noticed that lists of games that use WinG and Win32s are poorly documented so I want to put a focus on those as well. Games that require a 386 but don't use WinG or Win32s will be documented eventually.
I've made a best effort to use clean ZIP sources whenever possible, though quite a number of (versions of) games listed only have a single known source which were either already extracted or has ZIP comments (ie. what you see when using pkunzip -d) injected into them, or ZIPs with FILE_ID.DIZ files that weren't written by the game authors and other random BBS nonsense - I've decided for the time being to preserve those ZIPs as-is. Sources which were already extracted have been carefully stripped of extraneous nonsense, including INI files by cross-referencing archived versions that never included them. I've made an effort to archive alternate releases of the same version (ie. different text/HLP files), but there are also a good number of games that have clearly different EXEs that use the same version number. I feel fairly confident at this point that I've documented at least 90% of games out there that will run in Real Mode, but I've come across examples as late as 1996 that will run on a 8088, so I'm expecting a very small number to resurface.
I have a large pile of games that are currently unsorted, and will certainly take a while to go through it all - my current estimate is that the site will end up with around 1300-1500 games, and I plan to resume adding more games from July. I also have scripts to filter out games that use Visual Basic which are low priority for me, as another objective of this project was to find good examples of justifying Windows accelerator video cards and Visual Basic action games are antithesis of performance - Cbzone is a great example of where it matters on a 286 or 386.
The drivers page is currently an empty placeholder, as I was hoping to add a bunch of verified drivers. It turns out a lot of Windows 3.1 video drivers do work on Windows 3.0, and the 256-colour modes are still largely derived from the Video 7 drivers which are 8088-compatible. I have a lot more testing to do there π though in the mean time I have submitted Windows 3.1 drivers for Tseng ET3000, Tseng ET4000AX, ATI VGA Wonder and 286-compatible ATi mach8/32 drivers to TRW.
The utilities page is very bare-bones at the moment and only features programs which have been essential towards the website. I'll expand the section properly in due time, most likely with a specific focus on 286-compatible software as a lot of sites already exist that have a heavy focus on 386/Enhanced Mode software.
Finally, given that I'm making an effort to archive Win32s games there's a distant chance in the far future that the site will evolve to including NT 3.1/3.51, but I'm not making an explicit promise at this point in time.
Feedback is appreciated, please read the bottom of the index page for future plans - I am also interested in finding any game that runs on Windows 3.1 (even Klik & Play games!) that was released after 1998.