VOGONS


First post, by DEAT

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http://win16.page/
Designed to be compatible with Netscape Navigator 3! (except for PNG screenshots for games with high/true-colour support)

To kick off the public launch, I have currently documented 486 games because that seemed like a nice round number to start off with - every single game has at least one version that works on a 286. πŸ˜‰

I've been working on a project for quite a long while now to archive and document 16-bit Windows games, useful utilities and drivers - my primary focus has been explicitly targeting the 286 for reasons I've stated in this post at the end of last year. I quickly determined that there is a significantly larger portion of games that are shareware and freeware that work on a 286 than commercial games, so I pivoted my focus towards going through shovelware CDs and some coverdisks, and documenting what I could find. With the help of DiscMaster, I have very effectively found a largely comprehensive version history of these games, depending on how well they have been preserved. Further investigations into documenting the version history of these games has determined that they had a habit of changing the minimum CPU, video modes supported and what version of Windows is required - I've written down everything to the best of my knowledge. Along the way, I've also found some rare demos of commercial games (ie. Symantec Game Pack) and decided it was worth archiving those as well.

RGB Classic Games was my primary inspiration regarding preserving version history and I did shamelessly grab most things from there before I had a thought on even wanting to do this, though I've decided to take it a step further by providing the minimum hardware requirements so that the potential of 16-bit x86/sub-VGA setups that have been frequently dismissed as being "useless" for Windows can be re-evaluated. I've made a best effort to take screenshots of every video mode supported (well... I did exclude EGA initially, but I will sort that that out in due time) along with changes in game presentation between versions.

There's a few reasons for why I wanted to do this project - apart from the "wanting to justify Windows on a 286" reason, I've also noticed that lists of games that use WinG and Win32s are poorly documented so I want to put a focus on those as well. Games that require a 386 but don't use WinG or Win32s will be documented eventually.

I've made a best effort to use clean ZIP sources whenever possible, though quite a number of (versions of) games listed only have a single known source which were either already extracted or has ZIP comments (ie. what you see when using pkunzip -d) injected into them, or ZIPs with FILE_ID.DIZ files that weren't written by the game authors and other random BBS nonsense - I've decided for the time being to preserve those ZIPs as-is. Sources which were already extracted have been carefully stripped of extraneous nonsense, including INI files by cross-referencing archived versions that never included them. I've made an effort to archive alternate releases of the same version (ie. different text/HLP files), but there are also a good number of games that have clearly different EXEs that use the same version number. I feel fairly confident at this point that I've documented at least 90% of games out there that will run in Real Mode, but I've come across examples as late as 1996 that will run on a 8088, so I'm expecting a very small number to resurface.

I have a large pile of games that are currently unsorted, and will certainly take a while to go through it all - my current estimate is that the site will end up with around 1300-1500 games, and I plan to resume adding more games from July. I also have scripts to filter out games that use Visual Basic which are low priority for me, as another objective of this project was to find good examples of justifying Windows accelerator video cards and Visual Basic action games are antithesis of performance - Cbzone is a great example of where it matters on a 286 or 386.

The drivers page is currently an empty placeholder, as I was hoping to add a bunch of verified drivers. It turns out a lot of Windows 3.1 video drivers do work on Windows 3.0, and the 256-colour modes are still largely derived from the Video 7 drivers which are 8088-compatible. I have a lot more testing to do there πŸ˜€ though in the mean time I have submitted Windows 3.1 drivers for Tseng ET3000, Tseng ET4000AX, ATI VGA Wonder and 286-compatible ATi mach8/32 drivers to TRW.

The utilities page is very bare-bones at the moment and only features programs which have been essential towards the website. I'll expand the section properly in due time, most likely with a specific focus on 286-compatible software as a lot of sites already exist that have a heavy focus on 386/Enhanced Mode software.

Finally, given that I'm making an effort to archive Win32s games there's a distant chance in the far future that the site will evolve to including NT 3.1/3.51, but I'm not making an explicit promise at this point in time.

Feedback is appreciated, please read the bottom of the index page for future plans - I am also interested in finding any game that runs on Windows 3.1 (even Klik & Play games!) that was released after 1998.

Last edited by DEAT on 2025-05-20, 07:55. Edited 1 time in total.

Reply 1 of 31, by Robbbert

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Microsoft Space Cadet works with win32s, as does the original Maxis Full Tilt games. Maxis requires 256 colours, but the Microsoft version will run with 16 colours.

Not sure if this fits with your rules though.

Reply 2 of 31, by DEAT

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I don't have rules apart from the freeware/shareware/demos of commercial games requirement, just a priority on what I want to document first. Those priorities are listed at the bottom of the index page πŸ˜‰

Reply 3 of 31, by Jo22

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Designed to be compatible with Netscape Navigator 3

Wow. Netscape Navigator 3 is new to me! ^^
W?nwo?ld claims that "The Netscape 3.0.x browser was probably the most popular version."
That's interesting. I've used to use Netscape Navigator 2.01 in '96 and also played with Netscape Communicator 4.x in a VM just recently.

Edit: That's because Netscape 2.01 was part of the CD-ROM for T-Online software v1.20.
That one here: https://archive.org/details/t-online-decoder-1.20-1996
My father used in on Windows 95 RTM in 1996, despite it being 16-Bit software.
He also had WinCIM 1.x installed, I think. Later versions had IE 3 included.
Earlier versions of Internet Explorer were commercial software, I think.

Edit: It's not meant as criticism, Netscape 3/4 are fine, too.
Even Internet Explorer 5, would be fine, still. Windows 3.1 can run them all.

Edit: Just had browesed through the page. Well done! πŸ˜ƒπŸ‘
So far, there's little to add from my side. Most games I knew are there, too.
I didn't knew that Stellar Explorer had two versions, I have used v1 all time.
I merely knew that it seems to use Win 3.0 MME, accirding to the help file.

A few games that might be worth to add are JiJi series (part 12, maybe 3), Solar Vengeance v2 (now Freeware)..
WinTrek has sound, Warpath/Dominate do direct OPL writes. Some of these games are shown here.

Oh and a handful of games use SOUNDBLST.DLL SNDBLST.DLL (there are different versions) instead of Windows' Sound System. They're from ~1991 onwards, I think.
In theory, they could have been made to run in Real-Mode (with sound!) but are surprisingly demanding and require Standard-Mode or higher!
They're more demanding than the average Windows 3.xgame, I think.
They run on all Windows 3.x versions, if the sound drivers are removed in Control Panel and if Sound Blaster DLL is available in game directory or Windows directories.
We discussed this here, I think.

PS: Some Windows 3.1 games (a few) have 16-Bit WAVE files. I think by accident. I figured this out way in the 90s.
Anyway, they may not play on 8-Bit Sound Blasters due to driver reasons.
A few games also have MIDI support. Dare to Dream (generic MIDI?), Super Tetris etc.

Edit: Edited. What comes to mind, there are/were a whole lot of Japanese Win16/Win32 games.
They didn't really made it to western hemisphere, but can be found on internet archive or in places such as vector.co.jp, maybe.
In my opinion, they may need a dedicated sub page, maybe.
Because, some may need Japanese Windows 3.1/Win32s to display correctly.
Mixing them with "our" games might mess everything up. It's just a thought, of course, no demand.
By using a database software, for example, things could be filtered, too.

Last edited by Jo22 on 2025-05-20, 15:29. Edited 2 times in total.

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 6 of 31, by jheronimus

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Awesome!

Win3.x definitely deserves more love, glad someone got to it!

Just my two cents:

1) maybe add official updates from MS? There aren't a lot of them (I have under 30, and I can share what I got)
2) attached a couple versions of Trumpet that are newer that what you have, could be useful

MR BIOS catalog
Unicore catalog

Reply 7 of 31, by Cyberdyne

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There is a beautiful forbidden world called REMOVED..

Last edited by DosFreak on 2025-05-20, 19:38. Edited 1 time in total.

I am aroused about any X86 motherboard that has full functional ISA slot. I think i have problem. Not really into that original (Turbo) XT,286,386 and CGA/EGA stuff. So just a DOS nut.
PS. If I upload RAR, it is a 16-bit DOS RAR Version 2.50.

Reply 8 of 31, by Norton Commander

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Now you made me want to fire up PCEM.

The attachment Netscape 3 WFW3.11.png is no longer available
The attachment Netscape 3 WFW3.11 -2.png is no longer available
The attachment Opera 3.62 WFW311 -2.png is no longer available
The attachment IE5 WFW311.png is no longer available
The attachment Arachne DOS 622 MTCP.png is no longer available

It's good to see another website that can be rendered in Netscape without the use of proxies.

Reply 9 of 31, by DracoNihil

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Norton Commander wrote on 2025-05-20, 17:56:

IE5 WFW311.png

Arachne DOS 622 MTCP.png

These last two screenshots show "win16.base" instead of "win16.page"? Was that a typo or are those two browsers switching the TLD around on you?

β€œI am the dragon without a name…”
― ΞšΟ…Ξ½ΞΉΞΊΟŒΟ‚ Δράκων

Reply 10 of 31, by Joshtek

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It's good to see this focus on 16-bit freeware, shareware, and demos.

If you come across any old Klik & Play games please contribute them to https://kliktopia.org/tool_KNP.html which already has a lot of old K&P games.

One source which might be helpful is the 1993-1998 archive of DOS/Win 3.x games at http://dose.0wnz.at/Shareware/

Reply 12 of 31, by Norton Commander

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DracoNihil wrote on 2025-05-21, 18:02:
Norton Commander wrote on 2025-05-20, 17:56:

IE5 WFW311.png

Arachne DOS 622 MTCP.png

These last two screenshots show "win16.base" instead of "win16.page"? Was that a typo or are those two browsers switching the TLD around on you?

The attachment Arachne DOS 622 MTCP -3.png is no longer available

Looks like it was a typo. Beer may have been involved.

Reply 13 of 31, by DracoNihil

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Norton Commander wrote on 2025-05-22, 17:12:

Looks like it was a typo. Beer may have been involved.

No worries, we all make mistakes.

That's impressive it works in Arachne.

β€œI am the dragon without a name…”
― ΞšΟ…Ξ½ΞΉΞΊΟŒΟ‚ Δράκων

Reply 14 of 31, by Jo22

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Hi, just tested in on Minuet, running on a Commodore PC10. Can’t complain. I'm positively surprised.
Photos taken and attached.

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 15 of 31, by DEAT

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Thanks everyone for the positive comments! I've just updated the site to browse by sound support - turns out I had quite a few entries with incorrect data (definitely a lazy copy+paste job on my end for a few of them) so that has been all fixed. The updates page lists all the changes to the pages. I had to rewrite my bash script for generating the index/category pages to properly list each sound mode, which should allow for greater flexibility in the future for other category browsing... and also a fair amount of rework to update every game listing with a better layout for minimum CPU/minimum Windows mode, as I can see my script getting confused with no easy workaround.

Cool to see it working in Arachne and Minuet - I've noticed that MicroWeb compiles for DOS and Win32, but not Win16. Looks like the Win32 code needs to be converted to WinSock v1.1, and then it should work on a 286 with Trumpet v1.0 beta 24. Would be great to have something significantly better than Mosaic 2.0 alpha 2 available.

Jo22 wrote on 2025-05-20, 11:48:

I didn't knew that Stellar Explorer had two versions, I have used v1 all time.
I merely knew that it seems to use Win 3.0 MME, accirding to the help file.

v1 of Stellar Explorer is fairly unique in that it has its own SESOUND.DLL file - it's intelligent enough that you can run it on plain Windows 3.0 and it will be perfectly fine. I did a playthrough attempt recently with my NuXT w/V20 at 9.55Mhz and it was surprisingly well-optimised.

A few games that might be worth to add are JiJi series (part 12, maybe 3), Solar Vengeance v2 (now Freeware)..

Thanks for those - noted on Solar Vengeance being liberated.

WinTrek has sound, Warpath/Dominate do direct OPL writes. Some of these games are shown here.

WinTrek (but not WinTrek, or Win Trek πŸ˜‰ ) and Warpath were incorrectly listed - fixed. I double checked Dominate with only using the built-in Adlib driver in Windows 3.1 and there was no output - it does have MIDI files, however. Blackout v2.4 apparently has Adlib/Sound Blaster support, but it doesn't appear to be MMSYSTEM-compatible - I'll need to hunt down and test FM.DRV (referenced in the text file) at some point.

Oh and a handful of games use SOUNDBLST.DLL SNDBLST.DLL (there are different versions) instead of Windows' Sound System. They're from ~1991 onwards, I think.
In theory, they could have been made to run in Real-Mode (with sound!) but are surprisingly demanding and require Standard-Mode or higher!

The only games I've seen which reference SNDBLST.DLL (I just used a quick bash script to string search every single file within ZIP files) so far are games by Glacier Edge Technology - STARDATE 2140.2: Battles on Distant Planets, Battles on a Distant Desert and WWII BATTLES: Normandy.

The SNDBLST.DLL support in WWII BATTLES: Normandy is redundant since it requires Windows 3.1 at a minimum. I have archived several versions of SNDBLST.DLL, but I haven't had time to investigate them yet.

As far as other games that have unique sound support, Lucas' Problem supports Covox devices - I don't have any to test with, however.

Edit: Edited. What comes to mind, there are/were a whole lot of Japanese Win16/Win32 games. They didn't really made it to wester […]
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Edit: Edited. What comes to mind, there are/were a whole lot of Japanese Win16/Win32 games.
They didn't really made it to western hemisphere, but can be found on internet archive or in places such as vector.co.jp, maybe.
In my opinion, they may need a dedicated sub page, maybe.
Because, some may need Japanese Windows 3.1/Win32s to display correctly.
Mixing them with "our" games might mess everything up. It's just a thought, of course, no demand.
By using a database software, for example, things could be filtered, too.

I'm aware of Vector Software Pack for Win Gold - 20,000 Titles, CD 9 and 10 are exclusively for games. There's also DOS/V Magazine and DOS/V Power Report coverdisk CDs to sort through as well, I believe I've already grabbed a few versions of games from those coverdisks. Finally, I am aware of two Klik & Play CDs with 50 games each that were distributed by Fujitsu, but I haven't looked at those yet.

Not interested in doing a sub page - I do need to add a language field and then set up category browsing for that πŸ˜€

jheronimus wrote on 2025-05-20, 13:17:

Just my two cents:

1) maybe add official updates from MS? There aren't a lot of them (I have under 30, and I can share what I got)
2) attached a couple versions of Trumpet that are newer that what you have, could be useful

Thanks for the Windows updates - much appreciated, I'll check those out. I did intentionally stop at the last 286-compatible version of Trumpet, but I'll get around to uploading the other versions at some point.

Cyberdyne wrote on 2025-05-20, 16:23:

There is a beautiful forbidden world called REMOVED..

I'm not going to respond in context of the deliberate misunderstanding of what I'm doing, but I will say this much if you're referring to a certain project that starts with e - there is significantly less overlap than expected between the two projects. Not only that, but everything that is currently available can fit on a single CD (and I did make a deliberate effort to ensure that every filename, including HTM files and screenshots are 8.3-compliant, as a future idea of making an offline version - random.php won't work for obvious reasons) while that project likes to bloat every single game with ~25-30MB of redundant Windows 3.1 installs. Riddle me this - if you chose 40 games that appear in both projects, can you fit all of those 40 games from that project as-is onto a single CD?

Joshtek wrote on 2025-05-21, 19:04:

It's good to see this focus on 16-bit freeware, shareware, and demos.

If you come across any old Klik & Play games please contribute them to https://kliktopia.org/tool_KNP.html which already has a lot of old K&P games.

One source which might be helpful is the 1993-1998 archive of DOS/Win 3.x games at http://dose.0wnz.at/Shareware/

Thanks - noted. I have a script for reliably detecting Klik & Play/Click & Create games and they are filtered into their own sub-folders when I've been cleaning out duplicates of files I've already archived.

As for that archive link, I've already used most of those CDs as sources. The Pegasus CDs have a lot of unique sources, but they also inject ZIP files with this whenever pkunzip -d is used to extract them:

╔══════════════════════════════════════════════════════════════════╗
β•‘ Diese ZIP-Datei wurde mit der neuesten Version von SCAN auf Vi- β•‘
β•‘ renfreiheit geprΓΌft. β•‘
β•‘ β•‘
β•‘ Entpacken der Datei mit: PKUNZIP -d zipfile β•‘
β•‘ β•‘
β•‘ Zahlreiche Programme dieser CDROM sind Shareware. Bitte beachten β•‘
β•‘ Sie die Lizenzbestimmungen und unterstΓΌtzen Sie die Autoren mit β•‘
β•‘ Ihrer Registrierung. β•‘
β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•

Which is annoying.

MrFlibble wrote on 2025-05-22, 10:49:

Theodor Lauppert's Download Central had a good selection of Win16 games:
http://www.download-central.ws/Win16/

I think that the downloads are mostly not preserved, but at least you have info on the games themselves.

Thanks a lot for this - this will be incredibly useful to reference once I've mostly exhausted the usual CD sources.

Reply 16 of 31, by MrFlibble

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DEAT wrote on 2025-05-23, 03:20:
As for that archive link, I've already used most of those CDs as sources. The Pegasus CDs have a lot of unique sources, but they […]
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As for that archive link, I've already used most of those CDs as sources. The Pegasus CDs have a lot of unique sources, but they also inject ZIP files with this whenever pkunzip -d is used to extract them:

╔══════════════════════════════════════════════════════════════════╗
β•‘ Diese ZIP-Datei wurde mit der neuesten Version von SCAN auf Vi- β•‘
β•‘ renfreiheit geprΓΌft. β•‘
β•‘ β•‘
β•‘ Entpacken der Datei mit: PKUNZIP -d zipfile β•‘
β•‘ β•‘
β•‘ Zahlreiche Programme dieser CDROM sind Shareware. Bitte beachten β•‘
β•‘ Sie die Lizenzbestimmungen und unterstΓΌtzen Sie die Autoren mit β•‘
β•‘ Ihrer Registrierung. β•‘
β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•

Which is annoying.

I've long been involved with the RGB Classic Games community, whose members taught me the value of original clean ZIP files. I found that simply removing the appended ZIP comment (for example, using Info-ZIP's z command) may restore the original form of the file -- provided that the comment was added, and not created with a completely repackaged archive.

The same goes for injected FILE_ID.DIZ files, deleting them with the DOS version of Info-ZIP may revert the ZIP to its original state, byte-by-byte identical to what you could get from the devs/pubs/distributors.

Concerning Pegasus CDs, I've used them as a source and the archives may be completely repacked, at least some of them, but don't quote me on that.

While I never took much interest in Win16 games (apart from a few titles like the Exile series RPGs), but perhaps you could find something useful in this topic, and maybe here too.

I can give a few more insights on the matter of ZIP originality if you're interested. First off, the whole process of establishing if a ZIP is original or not would not be possible without any samples of unambiguously original ZIPs, thankfully provided via some still-existing FTP sites, sometimes at FilePlanet, but mainly thanks to whatever was preserved by the Wayback Machine -- which is a lot more than I originally thought back in the early 2010s. Also some archived websites provided the exact file size in bytes, which is still helpful even if the downloads themselves were not archived by the Wayback Machine.

For unpacked files on a CD, I've noticed that using 7-Zip or WinRAR to extract them from a CD image might result in the date/times stamps being off due to time zone differences. Whenever possible, I try to mount an ISO in DOSBox SVN Daum and copy the files from the ISO to DOSBox's virtual hard drive, which seems to preserve the "original" date and time stamps -- again, compared against known authentic unmodified ZIPs.

Oh, and I can also share a Win16 game that you appear not to have yet: Rogue's Quest, which is a graphical roguelike, originally a Win16 app then ported by author to Win32. The Wayback Machine has preserved only this latter Win32 release (which I gather is the latest version in the game's development), but I found one of the Win16 builds elsewhere: RQ10G.ZIP. DiscMaster only finds an even earlier version, but you might want to archive that too. The game also had quite a few add-on scenarios.

BTW, since I'm predominantly on Win10 now, I've found myself using winevdm to successfully run a lot of Win16 stuff. (By "a lot" I mean those infrequent few games that I happen across.)

Also concerning obscure Win16 game suggestions, you might want to look at the archived site of French shareware publisher TLK Games. They had DOS stuff but also Windows, which I think in some cases was Win16, including Farocar, a neat Soko-Ban variant.

DOS Games Archive | Free open source games | RGB Classic Games

Reply 17 of 31, by Lualb

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Personally, I say that Windows 3.1x has a lot of potential as a DOS GUI, and if you can create modern apps and games with WIN32'S subsystem, wow, that sounds great, oh yeah!

Reply 18 of 31, by MrFlibble

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Regarding game suggestions, there's a blog called Juegos Liberados that lists liberated (=officially declared freeware) games which can be listed by platform, here's what they have for Win16:
https://juegosliberados.blogspot.com/search/l … l/Windows%203.1

I would certainly suggest Stars!, a shareware space 4X game. The latest shareware version is available here. The game was later acquired by Empire Interactive and sold commercially, a demo was available from their website. Both are working Wayback Machine links. The demo has an 80-turn limit, but the shareware version only has a limit on game world size (IIRC).

Bad Toys 3D -- shareware, you can get the ZIP version here.

Nitemare 3D -- Win16 shareware at RGB Classic Games.

There's also a Win16 demo of The Rise & Rule of Ancient Empires, found here.

The chess programme Centaur has a Win16 version, available here. It doesn't have the fancy 3D board of the DOS version though.

Atomic -- Win16 clone of Atomix, source code included.

DOS Games Archive | Free open source games | RGB Classic Games

Reply 19 of 31, by leileilol

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I'm sure DEAT has a lot of Win16 games lined up already (which is why I haven't suggested all-time classics of game Slam! yet or any of those "welcome" 3d games)

Though I can suggest some way of listing networked play support. Thinking about Lord Soth's page...

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