Hi there! My "trick" with hi-res LCD monitors is to try to use 800x600 resolution.
Because a big 4:3 monitor panel often uses 1600x1200 natively,
which is two times the resolution (2x2 or 4x the pixels).
It also has the advantage that many Super VGA games on DOS had supported 800x600 16c.
Especially flight simulators, city sims or graphical adventure games (Magnetic Scrolls, Legend Entertainment games).
Windows 3.1 has an 800x600 16c driver shipped, as well, which works with modest 256KB VGA cards, even.
WfW 3.11 has an additional 256c driver for 640x480/800x600/1024x768 as well.
- If possible, using 256c on Windows 3.1x is favorable also. It supports palette cycling, most importantly.
Another advantage is that 800x600 resolution has a reasonable information density,
but same time isn't making Windows GUI elements too tiny.
Many Windows games (such as Warpath!) had the option to expand the play area to about 800x600.
The flight tower simulators for Windows 3.0 looked less crowded on 800x600, too: Tracon for Windows aka ATC: Air Traffic Controller
So yeah, Windows 3.1 often is being remembered for Standard VGA in 640x480 16c, but 800x600 16c was recommended in practice.
It's like as with minimum requirements and recommended requirements.
Windows for Workgroups built on this by making 256 colours a common minimum colour depth, thanks to its universal 256c SVGA driver(s).
Games using WinG or QuickTime or playing FMVs via Video for Windows do benefit from 256c, for example.
GIF files can be fully viewed in 256c, as well. And 256c allows for 20 Windows system colours, rather than just 16.
But that's just my opinion, of course.
800x600 wasn't an ideal resolution, but it's a historical compromise that's acceptable, I think.
If it was IBM, then 640x480 and 1024x768 are the standard resolutions (IBM 8514/A used these resolutions).
Way back in the mid-80s, many EGA cards had the ability to go up to 800x600 16c on a "multisync" monitor.
A monitor that's more of a general-purpose monitor rather than an EGA or VGA specific monitor.
Such universal monitors had been used in Japan with Sharp X68000 or PC-98, for example.
I mention this, because TV companies such as Sony came from Japan.
Edit: My comment was about using vintage hardware (such as a 486 PC) with a big LCD monitor.
In emulators, it might be a good chance to run sophisticated CRT pixel shaders! 😃
They need the highest resolutions anyway in order to simulate a CRT screen the most authentic.
Edit: If you're into Unix/Linux, you might also be giving WABI a chance.
Long story short, it runs a copy of Windows 3.1x 386 Enhanced-Mode kernal on the *nix kernel.
There's no DOS involved, it's just Windows 3.1x - with all its utilities.
WABI also supports Windows for Workgroups (both versions).
That way, you can run Windows environment on about any resolution.
(You need to have the required Windows 3.1x files, obviously.)
Edit: It's a bit like using WIN-OS/2, maybe. Except that there's no DOS VM involved.
Speaking of OS/2, Ecomstation and ArcaOS still have WIN-OS/2 included.
They're operating at high resolutions, too.
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In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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