Started Full Throttle but noped out pretty soon. I just don't like the game all that much. Wasn't a big fan back in the day either, looks like time hasn't changed that. When I reached the craptastic motorcycle combat thing with awful controls I started to actively dislike the game, so it was time to move on.
To Grim Fandango Remastered. The remastered version as it adds mouse controls, the original only had keyboard controls that aren't great. But turns out the new mouse controls aren't perfect either, you have to use a janky combination of keyboard and mouse which I never got comfortable with.
As for the game itself I have to say I really love the setting and the stylized noir look of the game. The characters are all great and the voice acting is top notch. But the gameplay leaves a lot to desire for. At least being able to scan the screen with the mouse helps a lot, in the original you had to sniff every corner using tank controls with incredibly slow turning speed.
Inventory is straight up crap. You see one item at a time. ONE. You have to cycle between them one by one. Maybe it was intended to be easily portable to the consoles of the era, which of course never happened. Goes straight into my list of top pain in the ass inventories of all time.
Another problem of the game is how large some areas are, or maybe more like how slowly you traverse in these areas. There's no double clicking a door or a pathway to instantly teleport there like in Full Throttle, so you have to run all the way to the area transition manually. You can run, but it isn't fast enough for these kind of distances. Thanks to that especially year 2 of the game gets extremely tedious. Full Throttle had a instant transition function in 1995 but they didn't think that would be a good addition to a game that would have benefitted from it far more in a 2015 remaster? Great job guys.
Pretty mixed feelings about the puzzles too, they can be pretty obscure at times. I ended up just trying everything in hopes it does something all too often. Especially one puzzle that requires timing was bewildering, I didn't even realize there WAS a puzzle there until I gave up and looked up a hint. Part of it comes down to the engine and being constantly hampered by the previously mentioned gameplay issues, also the low resolution prerendered backgrounds made it difficult to notice hotspots a few times. Maybe most of the puzzles were perfectly fine, but in my opinion their previous game Curse of Monkey Island had much more logical puzzle design overall, not to mention far more enjoyable gameplay.
Thankfully the setting and the story does some heavy lifting. The setting is genuinely great, it's very original and unique. The characters are to my liking too. It was fun to explore the land of the dead and see what happens next. These are the things that kept me playing and tolerating the obvious flaws of the game.
A flawed gem? I don't know, I'm a bit conflicted. Just too many gameplay issues. Had this been designed as a classic 2d adventure with more compact areas I might feel differently. The setting and the characters carried the game for me and it did leave a smile on my face at the end, in fact the entire last year was quite enjoyable. Worth playing once but I won't be in a big hurry to revisit it.