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The Changeling 3dfx Voodoo 5 5500

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Reply 100 of 112, by Voodoo Rufus

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I was noticing that all of the AGP Changelings are out of stock now. Did I miss my chance, or is there another batch being made in the future?

Reply 101 of 112, by anthony

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Voodoo Rufus wrote on 2024-11-15, 16:48:

I was noticing that all of the AGP Changelings are out of stock now. Did I miss my chance, or is there another batch being made in the future?

I'm concentrating on a new project. no cards stated as available so far. In a few weeks some updates will be done on the website.

Reply 102 of 112, by Ascended

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Hi all, Has anyone here managed to get Star trek Voyager elite force running on the wide driver.

For some reason the game just crashes after the intro, I've never managed to get into the main menu screen.
The game is not corrupted because when I drop in my V2 SLI it runs perfect.
Has anyone had an experience with this game.

My rig
P4 3.4
Win98se
512mb ram
V6000 PCI
Directx 8.1
Wide Driver 1.1

Reply 103 of 112, by Dolenc

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I can check later, game on my todo list...

Update, doesnt run for me either.
I tried a couple of openGl drivers, mesafx63, sage, wicked, original latest... Some atleast get in the game, but then crash. Cant help you at this point , you can try a different driver.

Reply 104 of 112, by Ascended

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Dolenc wrote on 2025-03-26, 07:39:

I can check later, game on my todo list...

Update, doesnt run for me either.
I tried a couple of openGl drivers, mesafx63, sage, wicked, original latest... Some atleast get in the game, but then crash. Cant help you at this point , you can try a different driver.

Thanks Dolenc,
I pretty much tried everything as well,

In the process of loading up games on my rig that work with the widescreen driver and post it here, So people have a reference of what works.

Got some very interesting finds.

For instance,
M1 Tank platoon 2 works but only in 4:3, got it up to 1280x960. (Need to update the game version 1.2 or the game will crash)

Pretty cool actually.
I know NGlide can have different aspect ratios.

Reply 105 of 112, by Ascended

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Dolenc wrote on 2023-12-29, 11:22:

Ahh the 16bit beauty....

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Hey Dolenc,
Any chance you can give me a rundown on how you got your system shock 2 running in widescreen.

I have modified the Cam.cfg with different resolutions.
However it never seems to stick, I just get a warning as I enter the game (The required screen mode could not be set)

its definitely trying to do something because image is distorted and stretched.

Reply 106 of 112, by Dolenc

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Patch the game to v2.3, then use this patch.

Instructions for the patch:
- Extract the archive to your game installation directory
- Run DarkWidescreen.bat
- Follow the instructions to input your desired resolution
- You will be asked for a fov modification. This allows you to change your field of view. If you don't know what this means just enter 100
- After patching is completed successfully you can run the game's exe to play

Reply 107 of 112, by Ascended

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Dolenc wrote on 2025-03-29, 09:50:
Patch the game to v2.3, then use this patch. […]
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Patch the game to v2.3, then use this patch.

Instructions for the patch:
- Extract the archive to your game installation directory
- Run DarkWidescreen.bat
- Follow the instructions to input your desired resolution
- You will be asked for a fov modification. This allows you to change your field of view. If you don't know what this means just enter 100
- After patching is completed successfully you can run the game's exe to play

Thanks for your help Dolenc.

Very much appreciated.

Using a retrotink-4k, haven't got it dial in perfectly.

Some pic's
One in 1080 and the other in 720 all upscale to 4K on my monitor. It's a little bit washed out. Still looks good though.

Reply 108 of 112, by Dolenc

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Ascended wrote on 2025-03-26, 23:16:
Thanks Dolenc, I pretty much tried everything as well, […]
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Dolenc wrote on 2025-03-26, 07:39:

I can check later, game on my todo list...

Update, doesnt run for me either.
I tried a couple of openGl drivers, mesafx63, sage, wicked, original latest... Some atleast get in the game, but then crash. Cant help you at this point , you can try a different driver.

Thanks Dolenc,
I pretty much tried everything as well,

In the process of loading up games on my rig that work with the widescreen driver and post it here, So people have a reference of what works.

Got some very interesting finds.

For instance,
M1 Tank platoon 2 works but only in 4:3, got it up to 1280x960. (Need to update the game version 1.2 or the game will crash)

Pretty cool actually.
I know NGlide can have different aspect ratios.

A bit late, but I remembered this and wanted to give it a try.
StarTrek Voyager Elite Force works now.

Just replace the two files(make copy of old) in windows\system

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The attachment IMG_20250809_013935_tigr.jpg is no longer available
The attachment GlideNmesa.zip is no longer available

Reply 109 of 112, by Ascended

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Dolenc wrote on 2025-08-08, 23:46:
A bit late, but I remembered this and wanted to give it a try. StarTrek Voyager Elite Force works now. […]
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Ascended wrote on 2025-03-26, 23:16:
Thanks Dolenc, I pretty much tried everything as well, […]
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Dolenc wrote on 2025-03-26, 07:39:

I can check later, game on my todo list...

Update, doesnt run for me either.
I tried a couple of openGl drivers, mesafx63, sage, wicked, original latest... Some atleast get in the game, but then crash. Cant help you at this point , you can try a different driver.

Thanks Dolenc,
I pretty much tried everything as well,

In the process of loading up games on my rig that work with the widescreen driver and post it here, So people have a reference of what works.

Got some very interesting finds.

For instance,
M1 Tank platoon 2 works but only in 4:3, got it up to 1280x960. (Need to update the game version 1.2 or the game will crash)

Pretty cool actually.
I know NGlide can have different aspect ratios.

A bit late, but I remembered this and wanted to give it a try.
StarTrek Voyager Elite Force works now.

Just replace the two files(make copy of old) in windows\system

The attachment IMG_20250809_014046_tigr.jpg is no longer available
The attachment IMG_20250809_013935_tigr.jpg is no longer available
The attachment GlideNmesa.zip is no longer available

Nice work Dolenc,

Awesome you got it working, such an iconic game. I'll try it out tonight, I've had to do these things before and I just make a batch file that moves the files in and out as required per game.

Reply 110 of 112, by Dolenc

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Update2: Soldier of fortune works now. It still stutters a bit when shooting with the shotgun.
There were a bunch of changes to OpenGL side of things, mainly texture managment, now its more robust.
Quake2 engine games, those that use "GL_POINT_SMOOTH" now got a nice 10%+ fps bump, since I removed it. Its not supported on the Voodoo and was done on the cpu.
There were a bunch of MesaFX internal changes, getting more and more mature.
Updated the link in the thread.
--------------------------------------------
Update: Updated files, 8-bit textures are now fine everywhere, glide can force 32bit. Refresh rate setting (in3dfx tools) works in glide, directx, opengl.
You do loose a bit of fps with a higher refresh value, not a big deal, but its there.
- q3 went from 71fps(60hz) to 69fps(100hz)
- ut went from 44fps(60hz) to 43fps(100hz)
Updated the link in the thread. Its gonna go on hold for a bit now 😀
--------------------------------------------

Im working on a newer version of the driver, that will hopefully one day get into a state of Install and forget, cus everything just works...
Cus Im running out of free time, might as well share the current version, and Ill try to make it better with time.

The version of glide I used in v1.1 doesnt really play that well with MesaFx. So I switched to the latest-greatest from sourceforge glide project.
It has all the resolutions, force 16bit control, also added the Refresh Rate toggle, just set to 144hz and let it do its thing. Now works in DirectX and OpenGl (finally!!!), makes everything a bit smoother and less tearing-prone.

OpenGl driver is now MesaFx-6.4.2, but its still being worked on.
Combo mesa-glide now works correctly with all the texture compressions and some other additional stuff that mesa does.
While its still a work in progress, in general its quite an improvement from Wide driver v1.1, some things I broke in v1.1 from just not knowing enough 😀

Version 1.2
New OpenGl driver MesaFx-6.4.2
Added Refresh Rate variable to 3dfx tools, that will set the highest-avaliable refresh rate for DirectX and OpenGl games.
Different Glide3 driver 3.10.00.40406
Games that didnt work in the previous version, but now do:
Sin
Oni
Star Trek Voyager Elite Force
Heretic II (had random lock-ups)

Whats known to be broken:
Soldier of fortune Texture corruption (I have a general idea whats wrong, its the way game initializes levels, the problem still persist in new mesa versions, so nothing to do with glide)

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You can get the pre-release here
3dfx Wide driver v1.2beta3

Reply 111 of 112, by Dolenc

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So since Im quite happy how its progressins with the driver thingy 😀

SOF stutter problems have also been resolved.
So thats basicly everything I wanted do to in this batch.
Texture managment and tmu handling are severly enhanced now.
Currently my code is a bit of a mess, I will slowly clean things up, then this is kinda it for 3dfx Wide driver v1.2.

A couple of games that didnt work before(using opengl) now work. All q2 engine games will be noticably better, no more stutters, a bit of a fps bump. SOF was completly broken before, Sin had some stutters, heretic too. Daikatana had a tendency(well heretic2 too) to randomly freeze, havent tested for a long playtime, but seem to have been resolved.
All (opengl)games should benefit from the changes, some just more than others.

Just as a comparison
Running SOF with 1280x960, no oc on the card.
MesaFx-6.3: 35.4fps
MesaFx-6.4.2: 81.5fps
3dfx OpenGL icd V1.0.0.0761b: 76.8fps

And heres a video of SOF running at 1920x1080@16
MesaFx-6.4.2 Soldier of fortune 3dfx Voodoo 5 5500

And a couple of pictures how this goes 😁

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Reply 112 of 112, by Dolenc

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This will be more of a self-motivation post 😀

Today challenge started like this... When testing the 3dfx ICD, it said this in the console...

16bit... Using stencil buffer ...

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What????... Im not using it... Only on 32bit.

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So it is posible!!
Ive got the napalm spec sheet, doesnt really say much, just that the card supports 32bit, 24bit depth and 8bit stencil.

So... I changed the logic a bit to enable it, and added it to pixel format. Lets go with 24bit depth and 8bit stencil on everything!

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Well... that turned out great 😁... After some more exploring, card does support it. But getting to the card, so through glide, its not really exposed.
Theres some stencil logic, but I would have to dig a bit deeper if maybe something can be used, or I would have to add...
So my guess is 3dfx just sets it, but its not in use. Atleast not as it should be.
Im gonna do the same 😜... atleast it wont say 0 anymore. So there we go... great progress!

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There were some other fixes, had some opsies initializing stuff. So now it behaves fairly good.
Tried solving some other quirks, but hit a dead end... so the story continues....

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