Hello all! I recently purchased a DataPath VisionAV-SDI (Model 199) and wanted to share my experiences using it.
Physical hardware: The card comes in two parts and seems to be an unlisted/intended for embedded systems model in the VisionAV lineup. It has a whole plethora of inputs, including: HDMI, DVI, D-sub 15 (VGA), and SDI.
Here's a picture of the inputs along with PCI brackets I remixed and printed for it:
The attachment IMG_20251225_142929.jpg is no longer available
If anybody is interested in the brackets, I have published the STL files to Printables: https://www.printables.com/model/1534769-pci- … ionav-sdi-model
Software: The standard unified drivers package from DataPath installed smoothly and updated the firmware of the card. (Note: Check if the firmware update pins are bridged (They are the set of two pins to the side of the large bank of jumper pins). If they are, remove the jumper or the card will not be detected in Windows). The Vision Application software installed just fine but is more of a mixed bag. There seems to be a hanging issues in the Vision Window program (it hangs Windows if an input is selected that does not have anything connected to it(? unsure, not inclined to test the theory 😅)). The Vision Configure program works though, and is the more important bit so that's good.
Initial Testing: I've only been able to test the HDMI and DVI inputs so far, but they seem to perform identically. I'm waiting on a m/m adapter for the d-sub connector to test out the VGA capture.
For now, I have made a quick demo of the relative latency between a laptop screen and an OBS Source Preview (with hardware acceleration option enabled) via HDMI on Windows 11: https://www.youtube.com/shorts/O4NvuDqV5MA
I'll note here that the card does not really handle resolution changes too gracefully with the digital inputs I've used so far. The workaround/fix seems to be deactivating the capture device in the OBS options for the Video Capture Device before re-enabling it again after a few seconds.
General usage: My goal in this is to be able to play games from my Windows 98 PC via source preview so that I can use the screens seamlessly with my primary pc without clunky monitor input switching and having my primary PC mouse occasionally go off into Narnia if a display is in use. This is very janky, I know. I just don't have the money and desk space for a high quality 4:3 or 5:4 LCD screen right now, never mind a now relatively expensive, heavy, and voluminous CRT monitor. The latency is definitely there but tolerable to me and I've played some Heavy Gear and Mech Warrior II with good enough results for the time being, especially given the next-to-nothing price I paid for the capture card.
I've skimmed through and have seen mentions of VCS but I'm not entirely sure what VCS is/if it is relevant for my use case/if it is compatible with VisionAV and can't find a readily available download link right now (the github repos seem to be gone), so I am tabling that for the time being.
I only recently (~2 months ago) got into retro PC stuff, so please let me know if there are better solutions (esp. cost effective ones) to what I am trying to do here!