Super resolution:
https://youtu.be/CKQK_JeCjD4
[EDIT]
https://nirvtek.com/downloads/RReady.Alpha.20250907.003.7z
MD5: 650f01dfb146df313af5d2eb19a88677
- Frame gen should work correctly.
[/EDIT]
https://nirvtek.com/downloads/RReady.Alpha.20250907.002.7z
MD5: e054f5f5517c2d43420dda4a07ed2ad9
RLauncher has options for enabling and configuring super resolution. The resolution can be specified directly like 16384x16384 OR as a factor 8 (which for ICR2 would render at (640x8)x(480x8)). Using a factor would be better than using direct resolution as it would eliminate scaling artifacts.
- Extremely alpha Super Resolution support.
To Rendition.cfg add:
super=1 (set to 0 to disable)
superres=5200x3800
https://nirvtek.com/downloads/RReady.Alpha.20250907.001.7z
MD5: e476daff8bb34b1b1398a80514798c50
- Extremely alpha Super Resolution support.
To Rendition.cfg add:
rttp=1
rttpres=5200x3800
- to disable super resolution , set super=0
- This will internally render at 51200x2300 to a texture and downsample this to the screen resolution. This will allow artifacts in ICR2's rev counter to be corrected (this resolution is an integral multiple of 640 and 480, For vquake, a horizontal and vertical multiple of the in-game resolution would have to be used). The maximum super resolution is 16384x16384, GPU RAM and performance permitting.
- It has been tested to work with vQuakes 1 & 2 and ICR2. vHexen II is currently incompatlble. Other games probably won't work. For a win32 game click on the game in the "win apps" tab and click browse to get to the folder with rendition.cfg. For dos based apps, click on the relevant dosbox.exe in the "DOs apps" tab and click browse to get to the folder with rendition.cfg. For DOS apps, the setting is shared, for Windows apps, each app has its own setting.
- This code has been unused for a few years now, so YMMV.
This codepath isn't recommended for Intel HD graphics.