First post, by mombarak
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Does anyone know how the CD Key is checked in LAN games and if it is checked? To explain why I am asking: Back in the day, based on my understanding, for a 10 year time period, all games had an offline CD key and the implication was that if you wanted to play the game with others, everyone needed his own copy and his own key. But I am not sure if this is checked by the game itself?
Starcraft and Diablo had Spawn installs which could be used for multiplayer only which was awesome.
If my memory serves me right, Warcraft 3 did not have that and was checking if you had a valid unique key when using the LAN option.
Gog somehow removes the CD key because it is not asked for anymore and the games can be used for LAN multiplayer but I doubt every of these installs has its own CD key generated. I would assume they store one dummy key to ensure they do not run out of keys. But still the games allow multiplayer (tested it on Q4 and Doom3).
Then there were some games which allowed you to use the same key on up to x systems for local multiplayer. Kind of like the spawn option but more limited.
So I am curious. Is having a unique key for multiplayer just a hoax, or did only a few of the developers install checks? This whole thing is practically also only for a certain before Steam time span. Before 2000, games would not have a key, after 2010, games would come with online activation which was another layer of copy protection.
Again, I am not planning to do something evil. I was just curious if you have noticed similar things. The funny thing is if you are planning a retro LAN, the best approach would be to search for GOG Versions of a game to at least eliminate the painful CD key entering.
