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Problematic Windows games list

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Reply 300 of 303, by filipetolhuizen

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That really did the trick with the sound. However, there is an issue regarding 8 bit colour modes, nVidia drivers and Windows 7 which affects the game's menus and everything that uses 8 bit colour modes, making it all appear in black and white/greyscale. This issue is present in all 4xx.xx drivers. During races it's fine because it might use 16 or 32 bit colour mode. Using a ddraw wrapper makes the colours appear again but it crashes S40 when i click on Options.

Reply 301 of 303, by BEEN_Nath_58

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filipetolhuizen wrote on 2025-10-17, 03:26:

That really did the trick with the sound. However, there is an issue regarding 8 bit colour modes, nVidia drivers and Windows 7 which affects the game's menus and everything that uses 8 bit colour modes, making it all appear in black and white/greyscale. This issue is present in all 4xx.xx drivers. During races it's fine because it might use 16 or 32 bit colour mode. Using a ddraw wrapper makes the colours appear again but it crashes S40 when i click on Options.

Have you tried DxWnd's 8bit color emulation?

previously known as Discrete_BOB_058

Reply 302 of 303, by filipetolhuizen

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BEEN_Nath_58 wrote on 2025-10-17, 04:10:
filipetolhuizen wrote on 2025-10-17, 03:26:

That really did the trick with the sound. However, there is an issue regarding 8 bit colour modes, nVidia drivers and Windows 7 which affects the game's menus and everything that uses 8 bit colour modes, making it all appear in black and white/greyscale. This issue is present in all 4xx.xx drivers. During races it's fine because it might use 16 or 32 bit colour mode. Using a ddraw wrapper makes the colours appear again but it crashes S40 when i click on Options.

Have you tried DxWnd's 8bit color emulation?

Running with DxWnd displays the menus correctly. Is there a way to use it with DxWnd without having to launch the wrapper?

Reply 303 of 303, by ghotik2002

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Running with DxWnd displays the menus correctly. Is there a way to use it with DxWnd without having to launch the wrapper?

One could try with the DxWnd proxy method (see the DxWnd help at "Proxy/portable setup" section), but being aware that the results are not always the same as the activation from DxWnd panel.
I tried the proxy method, and the graphic rendering works, but sadly the CDA player seems not working.
You can try instead the portable setup method, copying the DxWnd files in the game folder and running the game from a script that runs "dxwnd.exe /Q /R:1".