First post, by DustyShinigami
- Rank
- Oldbie
Has anyone had any success at capping a game's frame rate, or enabling v-sync, in a late 90s/early 00s 3D game on a retro rig? This is something I've not had any luck with so far. I've tried all the usual methods I know of, but nothing seems to work. I've had no luck with both the Geforce 4 MMX 440 or the Ti 4200. There isn't really an option in nView/the Nvidia Control Panel, apart from under OpenGL, and even that hasn't done anything. Checking Fraps, the frame rate always goes way beyond 60, but the constant fluctuations result in screen tearing. I've also tried RivaTuner. I have 2009, so I'm not sure if there's a specific version that's recommended...? But I tried adding the chosen app/game with Triple Buffering, V-Sync, and High Detection in Direct3D Overrider, but, nada. None of these programs have the option to specify the frame rate either. Certainly not the 2009 version of RivaTuner compared to later versions.
I've also added the registry key to unlock more driver options in the nView control panel, but there wasn't much change from what I had. And no options to help. Even if I set my monitor's refresh rate to 60Hz, games still go beyond that.
OS: Windows 98 SE
CPU: Slot 1 Pentium III Coppermine 933MHz (SL448)
RAM: Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/128MB Geforce 4 Ti 4200
Motherboard: ABit AB-BE6-II Intel 440BX
HDD: C, D - IDE 1, CD-ROM - IDE 2, E - IDE 3