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Reply 40 of 44, by The Serpent Rider

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It doesn't matter in which order the drivers are installed. Usually. But apparently in Ydee case the AGP problem is fixed when VIA GART driver is installed last.

I must be some kind of standard: the anonymous gangbanger of the 21st century.

Reply 41 of 44, by shevalier

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The Serpent Rider wrote on Yesterday, 16:23:

It doesn't matter in which order the drivers are installed. Usually. But apparently in Ydee case the AGP problem is fixed when VIA GART driver is installed last.

It's difficult to install the network card driver first if it's not listed in the OS device manager at all.
I wouldn't be writing about this with such confidence if I hadn't spent half a day replacing several network cards 20 years ago.
That's why I still remember these subtleties.

In Windows 98, 4-in-1 technology almost completely reconfigures the chipset, as the VIA support implementation in the BIOS\OS build-in drivers turned out to be less than ideal.
At least in the Award BIOS.

Aopen MX3S, PIII-S Tualatin 1133, Radeon 9800Pro@XT BIOS, Audigy 4 SB0610
JetWay K8T8AS, Athlon DH-E6 3000+, Radeon HD2600Pro AGP, Audigy 2 Value SB0400
Gigabyte Ga-k8n51gmf, Turion64 ML-30@2.2GHz , Radeon X800GTO PL16, Diamond monster sound MX300

Reply 42 of 44, by Ydee

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I have to admit, I have the onboard LAN, AC97,LPT and COM disabled in my BIOS. So I don't know if the W98 would have any problem without installing 4in1 drivers if I had everything enabled, but I turn off anything I don't use.
I just wanted to write that when installing 4in1 drivers as the first software after installing the OS itself, the AGP texture acceleration was disabled and unavailable. When I installed the 4in1 package after forceware drivers were installed, the acceleration switched on and can be turned off - before the button was inactive.

Of course, I don't know if this will help solve the buggy problem every time, but I haven't had a chance to get any older versions of the BIOS (the oldest version is from 2006), changing the speed of the AGP (8x to 4x) hasn't helped, and other tips on the solution haven't worked either. The procedure described above solved the problem in my case.

Reply 43 of 44, by shevalier

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Detonator most likely reads the state of the chipset registers; if it doesn't like something, it disables AGP memory.

At the time, Nvidia drivers were actively changing modes due to stability issues with VIA-based motherboards.

It would be interesting to compare Nvidia driver registry keys for different installation methods.
Perhaps we can identify key something like "AGP RAM disabled" or "Capability mode on."

Aopen MX3S, PIII-S Tualatin 1133, Radeon 9800Pro@XT BIOS, Audigy 4 SB0610
JetWay K8T8AS, Athlon DH-E6 3000+, Radeon HD2600Pro AGP, Audigy 2 Value SB0400
Gigabyte Ga-k8n51gmf, Turion64 ML-30@2.2GHz , Radeon X800GTO PL16, Diamond monster sound MX300

Reply 44 of 44, by Zoomer

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Ydee wrote on Yesterday, 15:33:

I don't know if I've come across a one-size-fits-all solution, but I'll describe what worked in my case.
<...>

Thanks for the info. I've tried my best to replicate this on my 4CoreDual-VSTA with GeForce 5700LE. Unfortunately - no dice.

dxdiag does indeed say that AGP Texture Acceleration is enabled (was it ever unavailable on 4CoreDual?), however 3dmark2001 still says that Total AGP Memory is 0 bytes. AGP capabilities tab shows that Aperture Size is 0 bytes.

The system scores ~7300 marks in 3DMark 2001SE (Core E7600, Geforce 5700LE).

Ah well.

MB: Asus P3B-F 1.03 (2x ISA)
CPU: PIII-S 1.4GHz/VIA C3 800MHz
RAM: 256MB PC133
Video: GeForce 4600Ti/Voodoo 5 5500/Voodoo 3 3500 for DOS Glide
Audio: SB16 OPL3 + Audigy Platinum Ex
OS: Windows 98