VOGONS


First post, by akula65

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Source: https://blog.supertuxkart.net/2025/10/supertu … 15-release.html

October 20, 2025 […]
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October 20, 2025

SuperTuxKart’s 1.5 is now available!

You will find the official binaries for Windows, Linux, Mac and Android on our download page.

Gift package

From 0.9 to 0.9.3, each new release of SuperTuxKart was accompanied by a gift package containing new tracks, that would later make their way in the main game. Tracks such as Cornfield Crossing and Ravenbridge Mansion were first available that way.

For STK 1.5, we are once again making a donation package available: anyone giving at least 5$ will receive early access to two new tracks designed for SuperTuxKart Evolution: Drainage Dash and Freytra Peaks.

See our donate page for details.

Eggs and themes

Three new egg hunts in Black Forest, Gran Paradisio Island and The Old Mine invite curious players to explore and look at the tracks from new angles. In higher difficulties, some locations will truly challenge your wits!

Soccer mode is quite popular in online multiplayer, and it now receives three new official fields – Oasis, Hole Drop and XR-4R3N4.

Tracks themselves remain the same for the sake of compatibility, except for the fixing of a few checkline exploits.

Meanwhile in the overworld, the sun is setting. As a last hurrah after more than ten years of presence in STK releases, it has received a set of small visual improvements.

The user interface will be very familiar to players of previous versions, yet many changes are present. The game window can now be resized in almost any screen. Preset window sizes, the fullscreen toggle and camera options are now located in a new display tab.

The dynamic display system when selecting a kart, track, or game mode, is much better at showing the optimal number of items accounting for screen size, reducing the need for scrolling. Search bars, a kart class filter and a quick access random track button also help.

Minor changes include better support for unusual aspect ratios, improved contrast for some UI elements, fixes for overflow issues that could occur with some translations, time warnings with color and sound indicators in time-limited modes, colored score indicators for battles, and keyboard navigation fixes.

More directly noticeable are six new themes, doubling the number of UI skins available compared to 1.4. The classic theme gets a new Desert variant, while the Cartoon theme gets five new variants, matching the colors of the classic theme. Each of those themes come with a background picture showing a scene from one of STK’s tracks.

Features and Fixes

SuperTuxKart now offers the possibility to mark tracks and karts as favorites. Marked with a heart, favorites are automatically shown first for quicker selection and are also available in a dedicated tab.

Several audio improvements are also present. The improved sound scale allows headphone users to easily pick the ideal sound level. In-race, the switch powerup sound is global to help players avoid bad surprises, while some issues related to the pause menu (some sounds playing during pauses, and the last-lap music sometimes missing) have been resolved.

Game graphics have also seen progress, with several changes bringing improved visuals for negligible performance cost. This is supported by several code changes alleviating inefficiencies in the game’s graphics loop, helping performance in complex tracks.

For example, the game now uses x16 anisotropic filtering on all but the lowest settings, getting rid of the blur often present with x2 and x4 filtering for a barely measurable FPS drop of 1-2 %.

Improved level of details (LoD) and shadow mapping logic allow to significantly reduce the occurrence of distracting pop-in, or effectively eliminate it using new higher settings. Several shaders have also been fixed or improved to provide better image quality.

Parachute and Bubblegums come with a new nicer spawn animation, and karts in night tracks can make use of a new spotlight lighting effect.

Still, some new options are meant for users with discrete GPUs and performance to spare : 1.5 offers 2048 resolution shadows, percentage-closer soft shadows, and even the option to render at a higher-than-native resolution, improving finer details.

The built-in frame-limiter can also be configured by the player. Instead of always being at 120, it can be set as low as 30 and as high as 1000.

All these changes to graphics are accompanied by a new benchmark mode.

A previous blog post dove deeper into the details, but in short it helps players to measure the performance effect of various settings on their particular machine, while also being able to more easily compare how different machines perform.

It is also useful for development, allowing us to more easily ascertain the performance effect of some changes and to optimize the graphics presets for ordinary users.

As always, many code changes under the hood are less exciting to talk about and describe, but they play an important role in keeping the project going: correction of various bugs, code quality improvements making future changes easier and helping to prevent future bugs, updates to the build system to keep the game compiling fine with newer libraries, compilers and operating systems, etc.

In the replay section, 1.5 players will also find the glitchless time-trial world records for each track included.

Finally, SuperTuxKart 1.5 offers several new langages. Filipino, Rusyn and Welsh have full translations, while partial translations are available for Hindi, Bengali and Georgian alongside the new fonts needed to render their scripts.

As usual, a more detailed list can be found in the changelog and looking at tickets solved for 1.5.

I also want to say thank you to everyone who contributed to the release through code, assets, bug reports or translations.

Future development

It is now almost 20 years since Hiker, STK’s former project leader, began working on the game. Over the years, the code, assets and gameplay changed so dramatically it is in some ways more appropriate to talk of different games in the same series.

After SuperTuxKart 1.0 released with support for online multiplayer, releases focused on iterative improvements while preserving gameplay compatibility. In comparison, SuperTuxKart 1.5 offers a lot of polish, new features, and bug-fixes, but it is still unmistakably the same game.

Now, developpment moves on to SuperTuxKart Evolution, with the aim of retaining the core of what so many players enjoy in SuperTuxKart, while bringing a fresh playing experience through a myriad of new elements and changes.

In the meantime, enjoy STK 1.5 !

Posted by Alayan at 8:03 PM

Reply 1 of 3, by BitWrangler

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Woohoo, it's here (back??) I remember playing a version off a live CD years ago then couldn't find it again. Seemed like it had stalled or got overtaken by rapid linux changes. Anyhoo, couldn't find easy way to get it going for ages. Not been paying attention for a couple of years though so don't know when dev got more vigorous again.

Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.

Reply 2 of 3, by aqrit

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OOTL - "SuperTuxKart Evolution" appears to be a hostile fork. 🙁

This announcement is bittersweet, as the promise of a renewed development effort is mixed with news of trouble within the team.

Reply 3 of 3, by akula65

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Source: https://blog.supertuxkart.net/2025/11/supertu … ble-on-ios.html
Version 1.5 is now available on iOS as well.

November 22, 2025 SuperTuxKart 1.5 is now available on iOS […]
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November 22, 2025
SuperTuxKart 1.5 is now available on iOS

SuperTuxKart 1.5 was released last month with official binaries available for Linux, Windows, Mac, Android and Switch Homebrew.

It is now also available on iOS devices such as iPhones and Ipads through the Apple App Store. Devee, who first brought SuperTuxKart to Android a decade ago and former member of our team, has recently published the game there.
A screen capture of the AppStore. As you might notice, the release is not done directly by the STK team.

While beta versions had previously been available via Testflight, this is the first SuperTuxKart release easily accessible on Apple mobile devices.

Licensing concerns previously stopped us from releasing STK on the Apple App Store. Because of Apple’s monopoly on software distribution to their mobile devices – which has recently been the object of litigation in the USA, the EU and the UK, although with an unfortunate focus on fees over the freedom of end-users to truly own their device –, it was not possible to offer a different way to install the game.

SuperTuxKart 1.5 on the Apple App Store uses our Vulkan rendering engine, translated to Apple’s Metal API via MoltenVK. Our Vulkan renderer does not support as many graphical features as our OpenGL renderer, but is dual-licensed under GPL3 and MPL2. Although phones are getting more powerful year after year, losing on the highest settings is a more acceptable trade-off on battery-powered mobile devices.

Like on other platforms, STK on iOS comes without any form of advertisement or user-tracking.

The iOS release offers the same touchscreen controls as the Android version. It is also compatible with the use of a game controller. Mastering all the game mechanics and performing with high consistency is more difficult with touchscreen controls than with a gamepad or a keyboard. Thankfully, players can pick from four difficulty levels to find the right level for them.

Finally, manual installation of addons outside of STK’s official addon repository, while technically possible, is much more complicated than on a computer.

Conclusion

Despite the aforementioned caveats, we hope that people who wanted to play SuperTuxKart on iPhones and Ipads will enjoy the game!

It comes with the full complement of tracks and karts available for other systems, as well as the possibility to install everything available on STK Addons.

As an aside, I would also like to mention something we've been asked about a few times: the Snap package for STK (Snaps are a form of software packaging promoted by Ubuntu). It is not maintained and still offers 1.3 as the latest stable version. The SuperTuxKart team does not control donwstream repackaging efforts, and we advise Ubuntu users to use either our official binaries or the Flatpak or AppImage versions of STK to get access to the 1.5 release.

I’ll be back next week with a new blog post exploring in detail some of the changes to game mechanics that have been made for STK Evolution.

Posted by Alayan at 2:57 PM