VOGONS


First post, by mombarak

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So as the last in row, I finished the 3rd part of the Kyrandia series and I have to say this was terrible.

The laugh track and the helium mode are debatable. You can switch them off so there is no problem.
The graphics looks much worse in magazines. When you play it, only a few screens, especially on the island of dogs/cats, look horrible. I think this era of graphics just does not age good at all and will never, ever look good again... or even did back then. Down in the Dumps, Floyd - The Feelble Files and, yes punch me for saying this: Heroes of Might and Magic 3 (Heroes 2 looks so much better, even today). So this was acceptable too.

The riddles where the problem. This game had a nice idea. How about we give the player the option to tackle the riddles with different approaches, they way he wants to be creative. On paper that looks great and would have worked fine but the execution in this game is just... I do not understand it. You spend a lot of time in Kyrandia. Whenever you have to do something in the game, it always needs you to collect and combine the same ingredients. The only thing it does is, it complicates the way you collect the ingredients. I think you have to build at least 2 fish sandwiches and both times, you wonder how to even build those. Or in the fish world where you have to watch an animation over and over again until the game spits out the random items on the dump which you need to continue.

One other problem I had in this game was that it really is hard on you and give you no hints. You start the game and it kind of hints at multiple ways to leave. But I was too stupid to understand what I needed to do and get to actually use one of the exits. Because you see some of the potential options but the options do not tell you what they want from you to do.

I think a lot of people agree that there cannot be many people to actually like the cats/dogs island part. A lot of people complained that they did the stupid labyrinth and deaths again. For me it was the stupid fleas when you do not understand where they come from and how you get rid of them.

The items and inventory were another annoying element for me. You do not know how many of the same items you need. But you cannot carry a lot of stuff because they thought it is smart to remove the better inventory from Kyrandia 2 again. Also, you have a staff and 3 different mindsets for interactions with others. Well it looks promising until you find out you need the staff and the mindsets like 3 times in the entire game but for that they put it into the navigation bar. Weird.

The biggest and most annoying thing was the story itself. The redemption arc was plain stupid. Even if he wanted to fix and explain his motivations, why does he not act in this way in the first Kyrandia. No, he runs around and bombs squirrels and tries to kill everyone. But for some reason, this is not the case in part 3. This frustrated me when thinking about it.

There are so many parts in this game which are not good and it does not have to do with age. The waterfalls are just a stupid way to implement something. Its just trial and error.

There were some very nice things in this game, I admit. I laughed a lot when the underworld was basically only Australians with super friendly attitude. I also liked the general idea of the fish level and how Brandon and the others looked more stupid in the situation. Summarizing the above, I think its disappointing to see that part 3 is not closing the trilogy with a worthy ending. The whole experience also caused me to use a walkthrough because the puzzles were unsolvable for me. In both previous parts I only had to use it for some situation (gems, the ending of part 2 with the disk sorting).

This is one of the very rare games which I deleted instantly after I finished it... out of frustration. The only thing I did was to watch the (fast forwarded) other paths to leave Kyrandia because I wanted to see if there were things that you cannot see when not using the path like cutscenes.

Do you have fonder memories of the game or do you like it much more than the other 2 parts?
I simply do not understand how this game was able to get such high ratings from the magazines in the past. Even if graphics and sounds and controls were good, the puzzles should have caused a lower rating, from my perspective.

Reply 1 of 3, by mombarak

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PS: I read somewhere they pulled a lot of developers from it to work on other games at the time. This would maybe explain why all puzzles have to be solved with almost the same ingredients.

Reply 2 of 3, by brotherdg2@gmail.com

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This was the first game I played in this trilogy, and it was the best. No other game gave me so much laughter in those days. The music is still in my head.

Reply 3 of 3, by elszgensa

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Oh crap, this is one of the titles I was considering playing next. I bounced off of it back in the days since it felt so completely unlike the previous two (not that those were too similar to each other, but still, 3 felt very, very off). It's the only disc from my Westwood Collection box that barely saw any use.

Guess I might still give it a (2nd) try... but keep a walkthrough on hand to skip the worst puzzles, and if it still isn't fun then, I'll at least know to cut my losses early.