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Quake 1 questions

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First post, by Old_mATX

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Hi and Happy Thanksgiving,

Hoping to pick some old games gurus minds.
I just installed Q1 on my retro rig. It’s Win ME based and GeForce FX Ultra 5700. Anyway, I set it up from the full disk that came with GLQuake 0.95. It works ok in general. However, I have few questions on the config, resolution and newer GLQuake.
1. How do I put +mlook there so it starts automatically, just add it to cfg file?
2. Similarly, can I put higher resolution to the config file?
3. Any advantage to replace GLQuake 0.97 or 98?

Thanks.

Asrock p4i65g, Socket 478 P4 2.4, RAM 512 MB, Intel 2.5, 80 GB SSD, BFG GeForce FX 5700 Ultra, Sound Blaster Audigy 2 ZS, Roland monitors MA-8, CHASISS InWin, Windows 98 SE
IntelliMouse laser and Logitech keyboard.

Reply 1 of 19, by leileilol

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1. +mlook in autoexec.cfg. make this file in id1
2. cfg doesn't define the resolution. Follow the instructions in video options and set -width and -height in the shortcut.
3. Multitexturing and less flipped sprite problems.
Also as you're using an nvidia (shudder) you'll want to add -dibonly to any WinQuake shortcut you use, otherwise it's performance/stability issues ahead

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Reply 2 of 19, by elszgensa

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Going by your questions, I take it you might not very experienced with the Quake engine, or at least earlier versions of it. Are you aware that GLQuake has some issues/differences wrt lighting ("overbrights")? Read about it here. Later maps/mods started being made with GLQuake's lighting in mind, but the original game wasn't - so if it's your first time playing through that, you might want to revert back to a non-GL version for a better experience, since that's the one the maps were lit for/look best in.

Reply 4 of 19, by Old_mATX

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leileilol wrote on 2025-11-26, 02:19:
1. +mlook in autoexec.cfg. make this file in id1 2. cfg doesn't define the resolution. Follow the instructions in video options […]
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1. +mlook in autoexec.cfg. make this file in id1
2. cfg doesn't define the resolution. Follow the instructions in video options and set -width and -height in the shortcut.
3. Multitexturing and less flipped sprite problems.
Also as you're using an nvidia (shudder) you'll want to add -dibonly to any WinQuake shortcut you use, otherwise it's performance/stability issues ahead

I will try those suggestions. I'm not using WinQuake.exe, it has a bug with Nvidia card. Maybe you meant to create a shortcut based on WinQuake.exe with -dibonly key?

Asrock p4i65g, Socket 478 P4 2.4, RAM 512 MB, Intel 2.5, 80 GB SSD, BFG GeForce FX 5700 Ultra, Sound Blaster Audigy 2 ZS, Roland monitors MA-8, CHASISS InWin, Windows 98 SE
IntelliMouse laser and Logitech keyboard.

Reply 5 of 19, by Old_mATX

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elszgensa wrote on 2025-11-26, 04:07:

Going by your questions, I take it you might not very experienced with the Quake engine, or at least earlier versions of it. Are you aware that GLQuake has some issues/differences wrt lighting ("overbrights")? Read about it here. Later maps/mods started being made with GLQuake's lighting in mind, but the original game wasn't - so if it's your first time playing through that, you might want to revert back to a non-GL version for a better experience, since that's the one the maps were lit for/look best in.

Yes, I never played Q1, my first ever Quake game was Q2. With this PC I built based on Nvidia the WinQuake has issues with freezing/black screen. Only two modes worked for me so far: GLQuake and software render. So, my choice is GLQuake as it uses GPU and relatively trouble-free. Software render is low-res and too much FPS. So for purists original Quake is a must but for me I just want to play on relatively period correct hardware.

Asrock p4i65g, Socket 478 P4 2.4, RAM 512 MB, Intel 2.5, 80 GB SSD, BFG GeForce FX 5700 Ultra, Sound Blaster Audigy 2 ZS, Roland monitors MA-8, CHASISS InWin, Windows 98 SE
IntelliMouse laser and Logitech keyboard.

Reply 6 of 19, by Old_mATX

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leileilol wrote on 2025-11-26, 04:38:

There seems to be thread redundancy....
Quake 1 on newer Windows 9x PC with 3D card

Not quite. I was asking if it was possible to play on newer hardware like mine. I just got the disks few months back and have some spare time during the holidays .

Asrock p4i65g, Socket 478 P4 2.4, RAM 512 MB, Intel 2.5, 80 GB SSD, BFG GeForce FX 5700 Ultra, Sound Blaster Audigy 2 ZS, Roland monitors MA-8, CHASISS InWin, Windows 98 SE
IntelliMouse laser and Logitech keyboard.

Reply 7 of 19, by LoStSOul

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well... i still have the quake folder from 90s 😁 , always used glquake because 3dfx voodoo
i think you can adjust resolution on config.cfg on id1 folder

my glq.bat:

glquake -heapsize 30000 -width 1024 -height 768 -sspeed 22050 %1 %2

autoexec.cfg

echo Loading Some Stuff...
+mlook
exec nick.cfg
alias rj "impulse 7;cl_pitchspeed 90000;+lookdown;+jump;wait;+attack;wait;-lookdown;-jump;-attack;centerview;cl_pitchspeed 150"
gl_flashblend "0"
r_wateralpha "0.3"
r_mirroralpha "0.3"
r_shadows "1"
gl_polyblend "0"
m_filter "1"
gl_playermip "0"
gl_keeptjunctions "1"
fov 110

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Reply 8 of 19, by Old_mATX

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LoStSOul wrote on 2025-11-27, 22:42:
well... i still have the quake folder from 90s :D , always used glquake because 3dfx voodoo i think you can adjust resolution on […]
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well... i still have the quake folder from 90s 😁 , always used glquake because 3dfx voodoo
i think you can adjust resolution on config.cfg on id1 folder

my glq.bat:

glquake -heapsize 30000 -width 1024 -height 768 -sspeed 22050 %1 %2

autoexec.cfg

echo Loading Some Stuff...
+mlook
exec nick.cfg
alias rj "impulse 7;cl_pitchspeed 90000;+lookdown;+jump;wait;+attack;wait;-lookdown;-jump;-attack;centerview;cl_pitchspeed 150"
gl_flashblend "0"
r_wateralpha "0.3"
r_mirroralpha "0.3"
r_shadows "1"
gl_polyblend "0"
m_filter "1"
gl_playermip "0"
gl_keeptjunctions "1"
fov 110

Thanks for the script! However, I GOT it working today with GLQuake 0.98 + shortcut resolution values. It's smooth, high res. and mouse always works now.
Script-wise, mine only contains +mlook. What does it bring aside form the mouse?

Asrock p4i65g, Socket 478 P4 2.4, RAM 512 MB, Intel 2.5, 80 GB SSD, BFG GeForce FX 5700 Ultra, Sound Blaster Audigy 2 ZS, Roland monitors MA-8, CHASISS InWin, Windows 98 SE
IntelliMouse laser and Logitech keyboard.

Reply 9 of 19, by LoStSOul

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exec nick.cfg are fancy nickname on multiplayer

r_ and gl_ are some tweaks that used on multiplayer (with quakeworld), like 90% transparent water.. others i don't remember now

rj was a trick to do Rocket Jump (multiplayer too), need assign mouse right button to rj

GamingPC: R7 5800x3d, x570s Aorus Elite ax,32gb, radeon 7900 xtx, w10
InternetPC/General use: R7 1800x.64gb, Asus prime x370, quadro p620, Debian12

Reply 10 of 19, by Old_mATX

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LoStSOul wrote on 2025-11-28, 17:47:

exec nick.cfg are fancy nickname on multiplayer

r_ and gl_ are some tweaks that used on multiplayer (with quakeworld), like 90% transparent water.. others i don't remember now

rj was a trick to do Rocket Jump (multiplayer too), need assign mouse right button to rj

Interesting, I thought maps water is not transparent by design!

Asrock p4i65g, Socket 478 P4 2.4, RAM 512 MB, Intel 2.5, 80 GB SSD, BFG GeForce FX 5700 Ultra, Sound Blaster Audigy 2 ZS, Roland monitors MA-8, CHASISS InWin, Windows 98 SE
IntelliMouse laser and Logitech keyboard.

Reply 11 of 19, by Sleaka_J

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Old_mATX wrote on 2025-11-30, 02:52:
LoStSOul wrote on 2025-11-28, 17:47:

exec nick.cfg are fancy nickname on multiplayer

r_ and gl_ are some tweaks that used on multiplayer (with quakeworld), like 90% transparent water.. others i don't remember now

rj was a trick to do Rocket Jump (multiplayer too), need assign mouse right button to rj

Interesting, I thought maps water is not transparent by design!

It's been a long, long time, but from what I recall the original Quake didn't have transparent water, but there was some sort of level altering patch you could do to change that.

https://www.quake-info-pool.net/vispatch/files.htm <- I think this is what I was thinking of.

Reply 12 of 19, by LoStSOul

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with 3dfx you can get transparent water (r_wateralpha), but all liquids, that's why i used wateralpha 0.3 to see lava and water.
The "issue" are on normal mappack you see transparent water but if a player jump to water, you will not see it. There a patch called vispatch, like Sleaka_J said, bypass this issue, when you join on multiplayer game there are an warning for everyone but most didn't know what is... "ahh must be skin problem.."

GamingPC: R7 5800x3d, x570s Aorus Elite ax,32gb, radeon 7900 xtx, w10
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Reply 13 of 19, by Old_mATX

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LoStSOul wrote on 2025-12-01, 18:38:

with 3dfx you can get transparent water (r_wateralpha), but all liquids, that's why i used wateralpha 0.3 to see lava and water.
The "issue" are on normal mappack you see transparent water but if a player jump to water, you will not see it. There a patch called vispatch, like Sleaka_J said, bypass this issue, when you join on multiplayer game there are an warning for everyone but most didn't know what is... "ahh must be skin problem.."

I see thank you for the info, I'm grateful that I can even run it almost vanilla. The only thing I've done to it was to run via GLQuake 1.13a. This gave me fog, but it also brought brightness up a bit, I couldn't see sh1t before.

Asrock p4i65g, Socket 478 P4 2.4, RAM 512 MB, Intel 2.5, 80 GB SSD, BFG GeForce FX 5700 Ultra, Sound Blaster Audigy 2 ZS, Roland monitors MA-8, CHASISS InWin, Windows 98 SE
IntelliMouse laser and Logitech keyboard.

Reply 14 of 19, by nali

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There's a version of OpenGL Quake with fog. I liked using this one.
It's not a "modern" one like Darkplaces, but from circa 1999/2000. IIRC, the exec name was Quake1.exe, not glquake.exe

Reply 15 of 19, by Old_mATX

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nali wrote on 2025-12-08, 16:31:

There's a version of OpenGL Quake with fog. I liked using this one.
It's not a "modern" one like Darkplaces, but from circa 1999/2000. IIRC, the exec name was Quake1.exe, not glquake.exe

That's the 1.13a. The one I'm running. IMHO it's a given if you want to run under Win 9x, full screen, high resolution.

Asrock p4i65g, Socket 478 P4 2.4, RAM 512 MB, Intel 2.5, 80 GB SSD, BFG GeForce FX 5700 Ultra, Sound Blaster Audigy 2 ZS, Roland monitors MA-8, CHASISS InWin, Windows 98 SE
IntelliMouse laser and Logitech keyboard.

Reply 16 of 19, by nali

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I didn't remember the version number 😀
With modern computers I use Darkplaces, but always used the 1.13a since I discovered it.
I don't remember if the 1.13 ran correctly with a Voodoo 1 ... I already had a Voodoo 3 when i discovered it.
But of course with a FX there should be no problem.
Quake 1 is fun, it's my favorite. And wonderful to play in coop mode with a few friends 😀 Same as Unreal in fact.

Reply 17 of 19, by twiz11

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nali wrote on 2025-12-08, 19:08:
I didn't remember the version number :) With modern computers I use Darkplaces, but always used the 1.13a since I discovered it […]
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I didn't remember the version number 😀
With modern computers I use Darkplaces, but always used the 1.13a since I discovered it.
I don't remember if the 1.13 ran correctly with a Voodoo 1 ... I already had a Voodoo 3 when i discovered it.
But of course with a FX there should be no problem.
Quake 1 is fun, it's my favorite. And wonderful to play in coop mode with a few friends 😀 Same as Unreal in fact.

I'd have to go with Serious Sam on Co-Op mode its incredibly stable, even more than what System Shock 2 did to get Co-Op to work on their engine.

Quake/Unreal/Serious Sam all leading engines of their time and now theres only one anyone can work on. Unreal though I wish they would do a software renderer as an april fools because it was quite good to play unreal on a crap computer and have ok FPS even if quality was bad. Lest I could listen to the music and still feel the ambience.

Reply 18 of 19, by nali

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Serious Sam came later,but was totally stupid.
I loved a lot andplayed with my boys 😀
When I had my 233MMX, a friend had a P2 233, but waited to buy a good graphic card because of money. Later he finally bought an Ati AGP, not the best choice.
So he played Unreal with the P2 and an ISA video card 😀
Software mode, of course, but it worked surprisly well ! 😀
And my 233 MMX was Linux Red Hat with a Voodoo 1 and Wine to play Unreal ... And was running at 290 MHz with 96 Mo ram.
Strange days 😀

Reply 19 of 19, by twiz11

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nali wrote on 2025-12-08, 22:55:
Serious Sam came later,but was totally stupid. I loved a lot andplayed with my boys :) When I had my 233MMX, a friend had a P2 […]
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Serious Sam came later,but was totally stupid.
I loved a lot andplayed with my boys 😀
When I had my 233MMX, a friend had a P2 233, but waited to buy a good graphic card because of money. Later he finally bought an Ati AGP, not the best choice.
So he played Unreal with the P2 and an ISA video card 😀
Software mode, of course, but it worked surprisly well ! 😀
And my 233 MMX was Linux Red Hat with a Voodoo 1 and Wine to play Unreal ... And was running at 290 MHz with 96 Mo ram.
Strange days 😀

i still dream about 1999 so called peak of humanity. Unreal Tournament for days