Reply 3260 of 3262, by sharangad
- Rank
- l33t
FIFA 99 does indeed work with RRedline. You just need to have your regkeys set like this:
[HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\EA SPORTS\FIFA 99]"Thrash Driver"="verite""Group"="D3D""D3D Device"=dword:00000000"Triple Buffer"=dword:00000000"Hardware Acceleration"=dword:00000001"Thrash Resolution"="640x480"
Unfortunately it doesn't work with RReady, I get this:
13:18:38.319 30816 [0] AsyncThread startup thread id 3081613:18:38.319 30816 [0] Thread started13:18:38.319 25464 [0] GLContext wglMakeCurrent failed 0x000007D013:18:38.320 25464 [0] GLContext wglMakeCurrent failed 0x000007D013:18:38.320 25464 [0] Texture generation failed. Null tex is
This means that the pixel format the game chooses for the window can't be made OpenGL compatible. I tried using dgVoodoo's D3D dlls, without much luck. I'm going to try on the Stealth II.
On original hardware, RRedline is implemented on top of D3D, so it should work. Future Cop doesn't seem to work at all with any renderer on Windows 11.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready