Hi, I don’t mean to necro post but I've just read some EGA related articles on the world wide web and like to share them.
It seems that EGA was late in Europe, because we got the IBM PC in 1983.
So users here were unwilling to do an EGA upgrade so soon (EGA came out in 1984).
So they skipped EGA hardware and adopted VGA from 1987 onwards, rather.
The Amstrad PC1640 and the Schneider Euro PCs being an exception, since they were complete sets.
That's the simplified story.
https://forum.vcfed.org/index.php?threads/ega … e-7#post-946102
Also, many late EGA games required 128 0r 256KB of EGA RAM,
so they didn't run on stock IBM EGA cards without memory expansion (clones had 256KB often).
With 64KB, EGA is limited to 4 colours in 640x350 16c mode or 16c in 640x200 16c mode.
With 128KB of RAM 16c in 640x350 16c mode is possible, with 256KB of RAM multipe video pages are available.
In simple words, please read technical details on the www.
Another interesting detail that I've noticed.
Just as with mode 13h on VGA (MCGA hardware has fixed palette),
it seems to be possible to alter default palettes in a given EGA video mode.
So it's possible that certain games use 640x350 resolution (typically mode 10h) but with a custom VGA palette.
Such thing won't work on a real EGA card anymore, though, I assume.
Unless it's a late EGA clone with RAMDAC and an analogue monitor, I suppose.
Speaking under correction, I've just noticed this with the game "Holiday Lemmings".
The screenshots show different palette on EGA and VGA.
http://www.classicdosgames.com/game/1993_Holi … y_Lemmings.html
This site has freeware games and corresponding screenshots for each video mode.
It also lists games in 640x350 16c (EGA) and 640x350 16c (VGA).
http://www.classicdosgames.com/video.html
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