VOGONS


Reverse Engineering Sid Meier's Railroad Tycoon

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Reply 20 of 21, by Max Headroom

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I admire your patience. And your skills too! 😀

Reply 21 of 21, by KarhuIII

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This thread is so cool.

Railroad Tycoon was my favorite game on the Amiga and I was extremely annoyed by 16-bit integer limits. Money was capped at $32,000,000 and you had to buy industries to not lose your revenue. But industries had that $32,000,000 cap too, so you had to invest on stations, trains, and the stock market. Eventually, your stock price will wrap around, too, and you will suddenly incur a deep loss.

68k CPU had only 32-bit registers... RRT was designed to run on low-end PCs with an 80286, which is probably why it relies on 16-bit integers. Probably it would run even on 8086...

It was also apparent that gfx rendering was inefficient on the Amiga. This was also annoying because there were games with more gfx going on on the screen than in this game. But ports were always like that.