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SBEMU: Sound Blaster emulation on AC97

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Reply 1780 of 1788, by k-Tracker

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DoutorHouse wrote on 2026-02-01, 16:33:
k-Tracker wrote on 2026-01-30, 01:50:

I got my VIA config running with VSBHDA, we had a whole thread on Github, finally it works fine.

Would you mind sharing your AUTOEXEC.BAT and CONFIG.SYS with the settings that worked? Thanks!

Sure, long conversation thread is here.
https://github.com/Baron-von-Riedesel/VSBHDA/issues/60
It started with FT2 not working properly, but there things that have to be finished in basic code for it to start playing reliably. You may want to grab the latest binaries from there.

Reply 1781 of 1788, by DoutorHouse

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k-Tracker wrote on 2026-02-02, 17:10:
Sure, long conversation thread is here. https://github.com/Baron-von-Riedesel/VSBHDA/issues/60 It started with FT2 not working […]
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DoutorHouse wrote on 2026-02-01, 16:33:
k-Tracker wrote on 2026-01-30, 01:50:

I got my VIA config running with VSBHDA, we had a whole thread on Github, finally it works fine.

Would you mind sharing your AUTOEXEC.BAT and CONFIG.SYS with the settings that worked? Thanks!

Sure, long conversation thread is here.
https://github.com/Baron-von-Riedesel/VSBHDA/issues/60
It started with FT2 not working properly, but there things that have to be finished in basic code for it to start playing reliably. You may want to grab the latest binaries from there.

Thank you so much! I'll give it a try! For the time being, VSBHDA17 seems to work fine with my SIS7012 chipset, while VSBHDA18 doesn't produce any sound at all. VSBHDASF also works fine with SIS7012 and I had no need to change any IRQs inside the BIOS. I'm hoping to get better results with the next version of VSBHDA on this particular board. 😀

Reply 1782 of 1788, by RayeR

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Just tested on 1 recovered-trashed Dell Wyse 5010 (Dx0D) thin client with VSBHDA and sound works - Doom SFX/FM synth.
Audio device was detected as ATI SB600.

Gigabyte GA-P67-DS3-B3, Core i7-2600K @4,5GHz, 8GB DDR3, 128GB SSD, GTX970(GF7900GT), SB Audigy + YMF724F + DreamBlaster combo + LPC2ISA

Reply 1783 of 1788, by nach

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Hi, tested with an ONKYO DX DX1007A5 and working great. I tried Doom, Wolfenstein 3D and Cisco heat and all three working with no issues.

It detected it as Intel HDA (it seems it has a Realtek ALC262).

Roland MT-32, Roland CM-32L, Roland SCP-55, Roland SC-88, Roland MT-90U, Roland PMA-5, Casio GZ-70SP, Casio GZ-50M, Yamaha MU90B, Yamaha MDP-5, Panasonic CF-VEW212, TDK Digital Music Card 9000, Kawai Gmega

Reply 1784 of 1788, by zyzzle

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SB-Emu and VSBHDA is the gift that keeps on giving. This program is the most ground-breaking one of the last 25 years as far as I'm concerned. Let us keep it alive and never forget our gratefulness to crazii for coding it. Already, the three year-anniversary is at hand.

Reply 1785 of 1788, by jtchip

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nach wrote on 2026-03-04, 06:37:

Hi, tested with an ONKYO DX DX1007A5 and working great. I tried Doom, Wolfenstein 3D and Cisco heat and all three working with no issues.

It detected it as Intel HDA (it seems it has a Realtek ALC262).

This article says it's a dual-screen netbook, a variant of the Kohjinsha DZ with dual 10.1" 1366x768 screens, neat. Has a "1.6GHZ AMD Athlon Neo MV040 processor, plus an ATI Radeon HD3200 graphics card" so it's a M780G with likely the SB700.

Reply 1786 of 1788, by pengan

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Report: HP T610 (AMD A55E) fully works with SBEMU
config.sys

device=himemx.exe /MAX=65536
device=jemm386.exe
DOS=HIGH,UMB

start.bat (in SBEMU directory)

c:\jload -q c:\qpiemu.dll
lh hdpmi32i
set blaster=A220 I5 D1 H5 T6 P330
sbemu.exe/vol9

Game tested:
Prince of Persia 1.3/1.4
Doom
The Incredible Machine
Dune 2
Silpheed
The Legend of Sword and Fairy

VSBHDA not fully working, digital voice/MIDI soundfont ok, but:
FM emulation not work in Prince of Persia / Dune2/The Legend of Sword and Fairy,
System halt in The Incredible Machine/Silpheed

My start.bat in VSBHDA

jload -q qpiemu.dll
jload -q jhdpmi.dll
lh hdpmi32i -x2
set blaster=A220 I5 D1 H5 T6 P330
vsbhda.exe /O2 /VOL9 /sf:gm.sf2

Reply 1787 of 1788, by wierd_w

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If this thread is handling VSBHDA things as well, I'd like to report something I noticed with the latest stable version of VSBHDA. (its a good thing, ironically.)


If you load the 32bit dos extender, and 32bit version of VSBHDA, then *IMMEDIATELY* unload them, load the 16 bit versions, then unload them again, then finally load the 32bit versions one last time, then games that "only work" with the 16 bit version suddenly work with the 32bit version.

I'll make a youtube video demonstrating this here in a bit, with Wolf3d.

After looking into this more, I find that I still need the 16 bit version for persnicketty games like Tyrian. (which also needs a slowdown utility on startup for the first few seconds. Slowdos works fine for this)

I dont know why I thought Wolf3d was having problems with the 32bit version, since it seems to work fine out of the gate for me now, where I could have SWORN it only worked with the 16bit one loaded previously. Maybe I am just more senile than I thought.

I will monitor this more closely.

Last edited by wierd_w on 2026-03-12, 23:24. Edited 1 time in total.

Reply 1788 of 1788, by mkarcher

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pengan wrote on Yesterday, 20:19:

VSBHDA not fully working, digital voice/MIDI soundfont ok, but:
FM emulation not work in Prince of Persia / Dune2/The Legend of Sword and Fairy,
System halt in The Incredible Machine/Silpheed

If you want VSBHDA to get better, the best location to give feedback for VSBHDA is likely the GitHub issue tracker. Baron von Riedesel seems to be quite responsive over there: https://github.com/Baron-von-Riedesel/VSBHDA/issues .