DracoNihil wrote on 2026-03-25, 18:57:
Good to hear, and here's another valuable tip: Practice and get used to SKATE. You might be wondering why it completely hoses your ability to strafe; think of it like grinding to a halt on actual ice skates / skateboards. When you get used to that, you'll find it VERY useful to basically SKATE almost everywhere just be mindful of your rotation rate, when you need to come to a dead halt hold down your strafe key as you approach a corner you need to go around, then immediately sprint forward to go back up to full momentum again.
Thanks! I tried it once I got it, and thought it was useless. I'll give it another shot with this in mind.
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I've been playing a lot of games over the last week...
Avowed
I really like how this game plays; it has some great exploration, combat feels great, and unique equipment is actually useful... but this doesn't really feel like a Pillars game. There's stuff that reminds me of that series , but the sarcastic, jokey dialogue of this game is more like The Outer Worlds. This kind of writing is just so awful, as it takes me out of the world. It's totally bizarre to be exploring some fantasy world of dungeons and dragons, and one of my companions is quipping like Duke Nukem. Meanwhile, every single character in the game is a quirky badass who constantly talks down to you; it's like going back in time to Sega CD where you're constantly being berated by full motion video assholes. Well, at least in this game, you can just reply with more snark... but it's still ridiculous. Why are all the NPCs in this game so rude and weird? Talking to people in this game is like going through customs with someone in a really bad mood. Every conversation is like this:
"You better have a fucking good reason for bothering me today."
"I'm the envoy of the empire, let me pass."
"Oh! Of course, just be careful, envoy!"
What is the point of the initial attitude? It doesn't even make sense, considering who your character is in the game.
Blood: Refreshed Supply
Blood is possibly the greatest game ever made, and it's good to finally have a decent (commercial) port of it. Too bad that the thieves at Atari handled it like this.
Anyway, I love this game. I play through it almost every year, and it never gets old. It's not like Doom, where you can blast through it on Ultra Violence with a bit of practice; you have to really learn how the game plays, learn how all the weapons (and their alt fire versions) work, just to actually get through it. It's a truly beautiful game. Having said that, you should only play this on the "Lightly Broiled" difficulty level, because anything above that is bullshit (and on the DOS version was actually broken).
CULTIC
This was clearly made as a sort of spiritual successor to Blood, but it has its own feel. It's certainly more atmospheric and deliberate, and feels more like a survival horror game early on. The maps are larger and more open, and there's a greater reliance on stealth. I'm not far into the game, but it's really great so far. It just feels great to play; even when you screw up and die, you just want to try again.
Ion Fury
I dismissed this one back when it was released, because I didn't get how it was supposed to be played. I assumed, since it's made on the Build engine, that it was a Duke Nukem 3D clone, but you cannot play it like that. The levels are absolutely massive and open, and you are often swarmed by enemies. You have a pistol that has an alternate fire mode where you tag enemies and then instantly kill them (like Panzer Dragoon!), but you also have bombs; what I didn't realize is that you can charge them by holding the button down, and then they will automatically roll over to any enemy in range. It's basically like the dynamite in Blood ; if you reach the end of some hallway opening up into an open area, the first thing you do is to charge up a couple bombs and throw them in to take care of any enemies nearby. Suddenly, it all makes sense; the game looks like a classic FPS, but really does not play like one.