VOGONS


Reply 1260 of 1263, by theelf

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ViTi95 wrote on 2026-04-19, 22:16:

I'll take a look, I'm sure I introduced a bug when I made changes to how the executable's texts are stored 😅

Hi!! how are you? do you think is possible to keep sprites in high resolution while use low mode?

Reply 1261 of 1263, by ViTi95

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Hi! It's definitely possible to have different detail levels for sprites and world rendering, but it all comes down to having spare time to develop it, which sadly I don't have right now. Also, keep in mind that some walls are actually rendered as sprites, so this might cause some unexpected behavior.

https://www.youtube.com/@viti95

Reply 1262 of 1263, by ViTi95

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New release, FastDoom 1.3.0

Changelog:

- Improved frame interpolation in uncapped framerate modes for smoother rendering
- Fixed frame skipping in uncapped framerate modes when FPS drops below 35
- Added integer scaling support (up to 5×) for backbuffered VESA modes, enabling any VESA resolution in FastDoom

https://github.com/viti95/FastDoom/releases/d … tDoom_1.3.0.zip

https://www.youtube.com/@viti95

Reply 1263 of 1263, by AncapDude

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"Removed network gaming support" 😥