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What game are you playing now?

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Reply 7700 of 7709, by gerry

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newtmonkey wrote on 2026-04-21, 07:55:

Ultima V (Apple II)

when i played older games like this i would suspend my "analytical" mind and just go with the imagination and story, i find that more difficult to do now, such RPG's start to feel a bit to "rinse and repeat" or spreadsheet like... i'd like to enjoy them innocently again in a way, without knowing too much about how they actually work and so on, too much experience results in illusions shattered and curtains falling away, if you know what i mean

Reply 7701 of 7709, by newtmonkey

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gerry wrote on 2026-04-21, 12:59:

when i played older games like this i would suspend my "analytical" mind and just go with the imagination and story, i find that more difficult to do now, such RPG's start to feel a bit to "rinse and repeat" or spreadsheet like... i'd like to enjoy them innocently again in a way, without knowing too much about how they actually work and so on, too much experience results in illusions shattered and curtains falling away, if you know what i mean

I think it's just a matter of sitting down and committing to playing a game and appreciating it for what it is. Modern games are generally so streamlined and "easy" to play that it's easy to just sit down and play for an hour without really putting any thought or effort into it.

When I decide to play an older game, I always "force" myself to spend at least 60 minutes (even if over a couple of days) playing it before deciding whether to continue. A lot of getting into an older game is just learning its interface, really, and 30-60 minutes is usually enough time to get used to its interface and quirks.

Reply 7702 of 7709, by newtmonkey

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Ultima V (Apple II)
I could not believe how expensive food is in this game--I was finding it unbelievably difficult to get anywhere in the game, because I had to spend all of my money on food and only food.

I figured there was something I had to have been missing, so I started searching around. I checked every walkthrough and FAQs I could find, and no one mentions it being an issue at all (there is actually very little info on the Apple II version out there now). Then I found one resource that mentions that food is sold in packs of 25:
https://strategywiki.org/wiki/Ultima_V:_Warri … rectory#Taverns

Strange! In the Apple II version, food is sold for the same prices, but you only receive 6 units per pack. I started up the MS-DOS version (GOG) and, sure enough, food is sold in packs of 25 units! I guess Origin realized how brutal the Apple II version is and made the early game quite a bit easier in the DOS port. This explains why I never had any trouble at all getting started with the DOS version back when I tried playing it a few years ago!

I really like the idea of playing the original version of the game (and transferring my Ultima IV Avatar into it), but the food situation in the Apple II version is absolutely ridiculous. Maybe it's just a matter of slowly fighting battles I know I can easily win (making sure to save after each one) until I build up a decent stockpile of food, gold, and items (reminds me of Ultima II... ugh).

I'm seriously considering just playing the DOS port, now. In order to simulate transferring my Avatar over, I could always create a character in U5 and then edit the save file to boost my stats to where they should be for a transferred character.

Reply 7703 of 7709, by gerry

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newtmonkey wrote on 2026-04-21, 13:15:
gerry wrote on 2026-04-21, 12:59:

when i played older games like this i would suspend my "analytical" mind and just go with the imagination and story, i find that more difficult to do now, such RPG's start to feel a bit to "rinse and repeat" or spreadsheet like... i'd like to enjoy them innocently again in a way, without knowing too much about how they actually work and so on, too much experience results in illusions shattered and curtains falling away, if you know what i mean

I think it's just a matter of sitting down and committing to playing a game and appreciating it for what it is. Modern games are generally so streamlined and "easy" to play that it's easy to just sit down and play for an hour without really putting any thought or effort into it.

When I decide to play an older game, I always "force" myself to spend at least 60 minutes (even if over a couple of days) playing it before deciding whether to continue. A lot of getting into an older game is just learning its interface, really, and 30-60 minutes is usually enough time to get used to its interface and quirks.

it's a good approach, actually much like the 'old' days where buying a game was (proportional to income) a bigger investment, plus the fact we drove or caught a bus to the mall or wherever we bought it. that larger up front investment means we were more determined and motivated to give the game some time.

i'm not sure i have the motivation to enforce that investment time now, i'm sure if conditions returned (trapped in a cave with a pc and big box rpgs!) i'd soon adapt back 😀

Reply 7704 of 7709, by newtmonkey

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Ultima V (DOS)
Well, I decided to try this version out just to compare, and several hours later I'm quite hooked! I still prefer the Apple II soundtrack, but the patched-in MIDI soundtrack of this version is fine. I also kind of prefer the Apple II graphics, though they are definitely technically inferior.

In all other ways, this is the version to play. It runs faster/smoother, though that's only because the game has no built-in speed limiter. If I dial DOSBOX down to around 1,000 cycles it runs roughly the same as the Apple II version, though it doesn't slow down as much when there is a lot happening on the screen.

What really makes this version nicer to play, however, is the easier start. I mentioned earlier how cheaper food is in this version, but it's hard to overstate how much of a difference this makes. Because you don't have to spend all your money on food just to avoid starvation, you can spend more money on crucial stuff like reagents and items, which makes it a hell of a lot easier to explore and actually accomplish stuff.

Anyway, I'll be sticking with this version. I don't mind a difficult game, but the early part of the Apple II version just seemed hopeless without massive saving and reloading just to slightly get ahead.

---

So far, I've explored Britain, Castle Britannia and it's surrounding villages, Yew, and Empath Abbey. I got a lead on someone who can give me some info about one of the Shadowlords, learned one of the words of power to access a dungeon, and learned a couple of the mantras (which I don't need, since they are the same as in Ultima IV and I still have my notes for that). I fought a few battles and actually got some nice equipment from them, including main-gauches for the Avatar and Shamino; these awesome offhand weapons give the character a second attack each round, which is very nice early on.

I'm having fun so far, but I don't know if I like it as much as Ultima IV. It adds a lot of complexity to the world, such as multilevel structures, a day/night cycle, and NPC schedules... but all of that makes gathering information kind of a pain at times. Due to how quickly time advances, you really only have a short window of time to explore a town when you get to it, before people start going to dinner and then sleeping. Your only choice then is to find a bed or camp outside.

I haven't stepped foot in any of the dungeons yet. My plan for now is to explore the locations I can access on foot to gather information, fight some battles along the way to earn gold to buy a bunch of reagents and items, and then check out a dungeon or two.

Last edited by newtmonkey on 2026-04-23, 04:19. Edited 1 time in total.

Reply 7705 of 7709, by newtmonkey

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Ultima V
I complained about this game in my earlier post, but then immediately went back and played it some more. I still think that the day/night cycle and NPC schedules can be annoying, but it's a very cool game. The quest is completely different from that of Ultima IV, but it has a somewhat similar structure. It all starts with reading the documentation, of course, which gives you a really vague idea of what you need to do. As you talk to people, you slowly piece together information on several quests you need to figure out; it's somewhat similar to the moment in Ultima IV where you realize that you need to find 8 runes, 8 mantras, and 8 stones, and then figure out how it all fits together. Much like U4, the structure of the quest is nonlinear, so you're free to explore the world, gather information, and accomplish stuff in whatever order makes sense to you.

Even early on, it's clear to see that U5 is an improvement over U4 in at least a couple of ways.

First is the writing. NPCs have little personalities and backstories, instead of just being means of getting information on runes/stones/mantras like in U4. They respond to more keywords, so interacting with them feels a bit more like having a conversation.

Second is combat, which is a huge improvement over U4. Instead of attacking in the four cardinal directions as in U4, you get a cursor-based targeting system that allows you to attack enemies in any direction (including diagonals!) in melee, or any enemies within range when using ranged weapons. There doesn't seem to be any level scaling; instead, encounters get more difficult the further away from civilization you get. Unlike U4, you cannot just equip all your characters with bows and slings and slaughter daemons and dragons from range before they even get a chance to touch you. Powerful monsters will actually use special attacks and cast spells. Even better, monsters drop actual loot. It's unbelievably satisfying when you kill some monster and it drops a chest containing not only gold but some food, miscellaneous items, and even equipment.

Good stuff, so far!

Reply 7706 of 7709, by newtmonkey

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Ultima V
This game has a bit of a slow start, but really picks up once you gather a bit of information. It feels just as addictive as Ultima IV was, but the world is actually even more open because you can buy a ship at any time, once you've got the money (and ships are not very expensive). Just like in U4, you can basically do anything once you've got a ship.

Sailing in U5 is a bit more complex, but is actually way less of a pain. There's still the concept of wind direction, but it only benefits you; sailing against the wind doesn't really hinder you like in U4. With the sails down, you simply move one space each time you press a direction. With the sails up, the ship sails automatically in whatever direction you press, as long as you aren't going against the wind... and if you sail with the wind, you go very, very fast! The danger here is that you can actually crash your ship in shallow water if you have the sails up, so you have to pay attention. I really like this!

I'm still piecing together what I need to do in the game, but I've gathered a lot of information and have a rough idea of what I'll need to do. You basically have several major quests, each of which consists of several steps. It's similar to how U4 is structured, but with much more variety. I have plenty of leads to follow up on, and I expect I'll be making some really quick progress now that I have a ship.

Honestly, I'm sort of tempted to go back to the Apple II version. Now that I know how the game works, I suspect that the "beginning hell" of that version is really not that bad. Even if you spend the first hour or two spending all your money on food, you'd slowly be gaining EXP and a bunch of useful items from enemy drops. I think a viable strategy would be to drop Iolo and Shamino off at the nearest inn to minimize food consumption, and then to just solo the first couple hours of the game, gathering information and winning battles. You could also go around gathering information and taking notes, and then simply not save the game so that you don't consume any resources.

[EDIT]
I have to mention something about this game that really impressed me. You come upon a father and son basically starving to death in stockades, which would be cruel even for a murderer, but you find out that they are there for very minor crimes (the boy is there because he didn't report his father). I went and talked to the inquisitor, who refused to do anything about it, so I figured it was some quest you had to figure out later on. It stayed on my mind as I was going around doing Avatar stuff, and then it hit me--why not just try to free them? So I went back, "jimmied" the locks with a key, and they escaped! It was wonderful. I didn't get anything for it (maybe some Karma), but I was happy to save good people from horrible fates... like an Avatar.

Reply 7707 of 7709, by appiah4

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I've missed out on buying Xenonauts 2 in the Steam Spring Sale, so I thought I'd give the original Xenonauts a try. 20 hours in, I can definitely say it is very, very good. It feels like a proper XCOM remake in every way, I am loving it. I can't wait to grab Xenonauts 2 in the Steam Summer Sale, apparently it brings mission variety, better air combat and a rotatable 3D battlefield. Amaze amaze amaze!

Reply 7708 of 7709, by newtmonkey

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I haven't felt like playing games much lately, probably because I blasted through Ultima IV (Apple II) over a week and a half and then went right into the sequel, which I played for a good 10 hours over a week, between testing out the Apple II version and ultimately settling on the DOS version. However, I decided to "force" myself to just sit down for 30 minutes late at night and do nothing but play games, and had a great time:

Wizardry VII: Crusaders of the Dark Savant
It's been a while since I've last played this one. In fact, I got a new PC since the last time I was playing it, so I reinstalled the game, got DOSBOX set up just how I like it, and copied over my save file from backup. I also got the "Cosmic Forge" helper application configured and running. This allows you to fix a handful of bugs left in the game, but also adds a nice little automap in a separate window that actually uses the in-game cartography skill to draw the map as you explore; too low of a skill will result in a sketchy map, just like the map kit in the game.
This game is definitely cool, but it's not as approachable as Wizardry VI, which I absolutely loved when I finally played through it recently. Wiz7 feels absolutely massive, and you are just dropped into the world with little direction. That's fine (awesome, actually), but I find that I really have to be in a certain mood to play the game, whereas I became completely addicted to Wiz6 and had trouble pulling myself away from it!

Ultima V: Warriors of Destiny
I'm still in the information gathering phase of the game, though the quest is starting to take shape. I'm still running a three-character party to keep food consumption down, though food is not really such a big problem in the DOS version. I've got a decent selection of equipment, items, and reagents, most of the shrine quests completed, and plenty of food. I gave Dungeon Despise a try, but was immediately annoyed trying to map it. It's full of pit traps and the dungeon levels are not of uniform size, so I could see that I'd need to waste a lot of graph paper redoing my maps as I figure the dungeons out; and then I remembered that this is Ultima, not Wizardry, and I should just be using gems to get instant maps of each level. I'll probably take screenshots of the dungeons and then jot them down on graph paper, so that it's easier to visualize how each level connects.
Other than that, I went through my screen captures directory and followed up on some hints. You really have to be very meticulous in noting down important information in this game, though "modern technology" makes this quite easy; pressing CTRL+F5 takes a screenshot in DOSBOX, and from there it's just a matter of renaming and organizing my screenshots. Whenever I feel lost, I just look through the captures and look for leads to follow up on.
It's a very cool game, but I don't know that I like it more than Ultima IV. I love how the quest is structured in U4, as it makes so much sense once you figure out that everything basically comes in eights. You know that, when you arrive at a new town, you need to figure out the mantra, find the rune, and (eventually) recruit the companion there. It really guides you through the game while giving you the satisfaction of figuring it out. U5 has sort of the same kind of structure, but it relies way more on what I'd call "adventure game" logic, where you are going through dialogue to find hints, which all chain together from NPC to NPC to finally give you the location of whatever you're looking for.

Reply 7709 of 7709, by MagefromAntares

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Hi,

Classics DOS games that I play regularly:

Star Control 2
I basically consider this the best game ever made, it has some serious competition, but for me this is the best. I play with the DOS original and the updated port The Ur-Quan Masters quite often. The only real complaint I have about the original is the small size of the planet lander display on the bottom right, that makes gathering resources a kind of a grind. The Ur-Quan Masters fixed this by putting the planet exploration into a larger window, but it made some questionable decisions like removing some of the dialogue and having a voice actor for the Utwig which I find quite horrible to listen to, so in some respects I still like the original.

Star Control
The original Star Control was mostly superseded by its sequel in most regards, however it has a turn based strategic gameplay mode unique to it which is rather fun to play against both the computer or with a human player.

Doom 1-2
Of course I still play these classics both the original DOS versions and the modern source ports, and if I can find someone with I can play multiplayer with it is even better.

Dune
This is a weird one I dislike the actual gameplay, but this game simply has so much atmosphere both by the visuals and the music that I sometimes simply start it up to see the beautiful sunsets with Stephan Picq's excellent music.

Dune 2
The first true RTS and a personal favourite of mine, yes the lack of ability to select more than one unit is annoying after playing other RTS-es that supported that feature, but despite that short coming I still love this game, the music is awesome too. And I found the Carryalls in this game to be the most helpful not directly controlled units in a strategy game(Honestly a lot of RTS-es have units standing around doing nothing sometimes even when directly shot at, and this game has a unit which actively try to help others).

Battle Isle 1-2, Moon, History Line
I like these games, but the later maps become so difficult to me that I simply no longer feel fun playing them, so I actually never finished them, however I still startup them regularly.

Blood and its Expansions
This is a game that I like to play in short bursts, playing for a long time in a single go overwhelms me but its a very good atmospheric game in short bursts.

X-COM 1-2(Of course the DOS ones, not the later ones)
These are very atmospheric TBS games, I personally consider X-COM 1: UFO Enemy Unknown to have better gameplay, while X-COM 2: Terror from the Deep to have the better atmosphere, I like both of them. (I also like X-COM 3, but not enough to play it regularly.)