VOGONS


First post, by Marek

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Chaos on Deponia 4.7beta1:
https://www.gratissaugen.de/ultimatetalkies/deponia_2.html

The highlights:
- The Ultimate Fan Patch Edition Builder is the most comprehensive fan patch tool I ever wrote. For the first Deponia game alone, it can be used on 18 different versions. And now, it can also be used for 12 different versions of Chaos on Deponia.
- Play Chaos on Deponia in its original quality without relying on problematic old engine versions. The Ultimate Fan Patch Edition makes it possible.
- Many script bugs are fixed, resulting in a more stable game. Most importantly: No more game-breaking bugs with the meerkat.
- No more chopped of syllables at the beginning of sentences. This is an issue with every current version of the game.
- Credits in videos are again localized in all 4 dubbed audio languages, listing the actual voice actors of the version currently played.
- Spanish and Italian voice acting has the platypus bataka commentator restored.
- All 9 official subtitle languages are supported.
- Additionally, the Czech fan translation by ADV Dream is included with kind permission.
- Also the Brazilian Portuguese fan translation by scummbr.org | @scummbr is included with kind permission.
- No more missing or wrong music at the showdown.

Things formerly missing, despite present in the resources all the time:

Spoiler

- The Edna song full length, which normally only plays for a few seconds before Rufus automatically turns it off again. There is a way to play it in full lengths now.
To do that, remove the sheet music from the jukebox dwarf so he will not play when entering Gulliver's Gully the next time. Don't pick up the swordfish yet! After the generator is running again, Rufus will let it play the entire song now. Use it again to stop it. Any other action which usually starts music will also stop it.

- Pac Man's guest appearance, like seen in the press kit on the picture of Guliver's Gully. He is still there in the resources, but the view is blocked by a stand-up sign.
To remove that sign and make Pac Man visible again, just click on the sign 10 times. There is no indication that this action exists, but it acknowledges the clicks by a sound, similar to an Easter egg in the 4th game.

Like before, I won't mention such Easter eggs in the manual, but feel free to add them to Easter egg databases.

Last edited by Marek on 2026-06-04, 12:39. Edited 1 time in total.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 1 of 1, by Marek

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Chaos on Deponia 4.7beta2:

fixes from the last beta:
- Dialog lines overlapping or not playing at all with certain characters are now fixed.
- The "Continue" button in the main menu could fail to work.
- Message for loading a quicksave works again.
- The game now stays in demo mode when there are full version resources available but any matching full version voice files are still missing, which prevents the continue button from becoming inaccessible during the building process. The ready-messages for the individual full version languages were removed.
- The developer's commentary Poki is now reliably disabled when there is no commentary in the current language installed.
- The developer's commentary songs also work now when playing in Spanish.
- The UFPE notes at the developer's commentary now have a backdrop.
- Some questlog notices could be triggered multiple times. There are more instances, which will be fixed in further updates.

Spoiler

- In the German developer's commentary Gronkh is no longer processed unnecessarily since his recordings don't suffer from poor audio in the first place.
- The lifeboat impact has the screaming sound in demo mode again.
- Goal is visible in demo mode again.
- Some comments on eggs in the platipus field guide didn't work.

more fixes from original game:
- Possible hangups fixed when using the mousewheel while the cursor is disabled.
- The mouse pointer no longer jumps annoyingly around in certain dialogue choice boxes.
- Several character animations are now lip-sync'd which weren't before.
- All hotkeys and related on-screen messages got an overhaul to work reliably.
- The "+" and "-" keys adjust the global volume only instead of all at once.

Spoiler

- Bozo no longer slides while he scratches himself.
- The knife is now reliably displayed at the cursor when returning to the game.
- Switching the plague is now synchronized with the blowing animation and is also skippable.
- Outside Doc's workshop, Rufus now finds the way to the exits from the top layer.
- Clever-Byte is now spelled consistently with a hyphen.
- Rufus now turns to Clever-Byte and to the stick when looking at the stick before picking it up for the first time.
- Clever-Byte was optimized so that his laughter no longer gets chopped off and he always turns his head when appropriate.
- Doc uses "Sie" in German and asks to come in when using an item on the electrodes before going to his office for the first time, just like using them without an item.
- The door in Doc's office no longer throws a nonsensical shadow in front of the railing.
- Talking into the pipe is now subtitled in Rufus's yellow at the other end.
- Goal now always walks up to the stairs in the pub instead of teleporting to the top before reaching them.
- The logic for the availability of the dialog option "A drink for the lady, please!" is now corrected to appear only if Rufus ordered a drink for himself, Goal is present in the bar, and the task for the currently selected part of Goal is not done yet.
- The sunglasses now fade out together with Rufus at the end of the cucumber vision.
- The inventory gets now closed correctly when using the Golden Dragon of Invisibility.
- Rufus reaches to the projector instead of behind it.
- Rufus now walks to the thread memo, even when skipping the memo before that.
- Putting back the fire platypus into the oven is now animated correctly.
- "Es ist schon geschlüpft." now plays the correct sample in German in any case.
- After using the remote on Donna in Doc's office, Rufus now walks reliably to her, no matter where he was standing.
- There developer's commentary Rufus was removed at the north pole, since he doesn't say anything here. This changes only takes effect when deleting the current profile.
- Goal speaks invisibly from the wrong position when giving her the lottery ticket after giving her the trees before she walked into the wading pool. In this situation, it also could happen that there are 2 Goals out of nowhere.
- The seer has his idle and smoking animations fixed.
- When trying to give the umbrella back to Goon or selecting the dialog option "Your umbrella doesn't work.", the correct dialog is now played, depending on if you already tried to use it as an lightning rod and if the transmitter is already done.
- The level change works reliably now at the rebel camp in chapter VI.
- The baby dolphins have their hotspot text back in German, which was missing in all multi-lingual versions.
- The grunt noise when giving the torpedo equipment to the dolphins is now playing in all languages instead of German only.
- When the rope is lowered from the crane, the frozen splash is now removed.
- At the bomb control room, Cletus no longer talks into the menu or questlog.

things formerly missing:

Spoiler

- Clever-Byte has an idle animation, which now plays.
- Rufus can order a drink for himself again and gets a different response.
- Talking to the gardener for the first time before kicking the tree has some extra lines.

experimental feature:
- Now, there is optional support for Russian localized recap and intro videos in the game. The recap will play when audio is German or English and the subtiltes are set to Russian. The Russian intro is basically the English one, but with a Russian logo, thus it only plays when audio is set to English and subtitles are set to Russian. This is not in the builder yet, but you can install it by downloading a steam depot like this:
download_depot 220740 220745 1498823047830533179
For HD, rename video.vv000 to ch35-00-v00-ru-hd.mkv, video.vv026 to ch35-00-v01-ru-hd.mkv and put them in Deponia_2_UFPE.app/Contents/Resources/videos2.000/hd
For SD, rename video.vv001 to ch35-00-v00-ru-sd.mkv, video.vv027 to ch35-00-v01-ru-sd.mkv and put them in Deponia_2_UFPE.app/Contents/Resources/videos2.000/sd
The long pause after the recap is not fixed yet.

known issues to be fixed in upcoming updates:
- Questlog behavior.
- Asynchronious English track in video cutscenes.
- Optimizing scene transitions.

For this update, you need to rebuild everything.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64