VOGONS


First post, by Kamil71

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I was looking around online for the toilet noise sounding Doom 32X soundfont online and all I could find was a shit 32X (.sf2) soundfont file that has no drums (as of what I heard), in some places it sounds very similar to the real Doom sega 32X sounded but in some places it makes some parts of some doom songs sound better than the 32X. The real highlight of this soundfont is that no matter what midi file you play through that soundfont it will either not play at all or play it in the same broken sence that each doom soundtrack played on the 32X.

Download link: https://archive.org/details/doom-32-x-soundfont

If anyone could make this soundfont play all midi files, add accurate drums and make it sound more accurate then please either message me directly or comment on this post a download link to the updated version of this soundfont

Reply 1 of 3, by SuperDeadite

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I'm a bit confused as to what you hope to achieve, but the original Doom for 32X uses the standard Megadrive YM2612 (OPN2) + SN7 (DCSG) to produce it's music. The 32X's unique PWM (12bit PCM) chip wasn't used for music in this case. So, a standard Megadrive sound font would be fine...

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Reply 2 of 3, by Kamil71

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A standard mega drive one would not sound authentic and toilet sound like, just listen to a sega mega drive cover compared to the 32x

Reply 3 of 3, by Azrael128

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Kamil71 wrote on 2026-06-14, 22:44:

A standard mega drive one would not sound authentic and toilet sound like, just listen to a sega mega drive cover compared to the 32x

The covers are made to sound good, that's why it sounds different. But it's got nothing to do with the hardware. It's the same hardware. The 32X uses the Megadrive hardware for sound. It adds two channels for stereo sample playback (one for each side) but that's it, and it's not used for Doom.

The "toilet-sounding" sound of Doom 32X is really just the Megadrive audio hardware being used in a mediocre way.

SoundFonts are not necessarily a great way to imitate that hardware because the Megadrive uses four-operator FM synthesis, which allows for a more or less infinite amount of different sounds. SoundFonts uses sample playbacks and since they don't have an infinite amount of samples, it'll always only be a small subset of what the Megadrive hardware can achieve in terms of "instruments".

You'd have to find a specific soundfont comprised of samples of "the YM2612 being used in a mediocre way, a-la Doom 32X". I'm not sure this exists.