VOGONS


First post, by RetroDosGamer

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I'm old so forgive the lack of info listed here 😀

[DOS] Shooting game with a flexing grid, light blue, ran too fast on newer PCs

Trying to track down a DOS game I played years ago (likely late 80s to early-mid 90s based on the hardware issue below). Details are fuzzy since it's been decades, but here's what I remember:

- **Visual style:** The main play area was a grid/mesh, light blue in color (though that might have been a configurable palette color rather than fixed). The grid was wider near the edges of the screen and narrower toward the middle — almost a funnel or bowed perspective shape, not a flat top-down grid.
- **Movement:** I don't think I was locked to one spot — I recall being able to guide something freely around the screen, not just at a fixed center point. The grid itself also seemed to move or flex (up/down, side to side), so it's possible the grid was reacting to my movement or the perspective was shifting rather than me actually flying "into" it.
- **Gameplay:** It was a shooting game — I believe I was shooting at the grid itself, or possibly shooting through/along it at something in the middle. Can't recall enemies, sound, or music.
- **The hardware clue:** This was one of the few DOS games I could reliably play, because it had no speed control — it was tied to CPU speed. On faster computers it ran way too fast to be playable, which points to an earlier DOS title using cycle-based timing rather than a real-time clock.
- **Distribution:** I'm fairly sure this was shareware or freeware, not a boxed retail game — I got it from a BBS or shareware disk rather than buying it in a store.

Not Tempest/Tempest 2000 — I don't think I was locked to the rim of a tube, and the grid moving/flexing doesn't match that.

Reply 1 of 5, by wbahnassi

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Xenon 1 ? The "grid" is the background and enemies spawn from it.. however it's a regular grid in Xenon 1.

Turbo XT 12MHz, EGA, MFM HDD
Intel 386 DX-33, Speedstar 24X, SB 1.5, 1x CD
Intel 486 DX2-66, CL5428 VLB, SBPro 2, 2x CD
IBM BlueLightning 100MHz, CL5428, SB16, 4x CD
Intel Pentium 90, Matrox Millenium 2, SB16, 4x CD
HP Z400, Xeon 3.46GHz, YMF-744, RTX2060

Reply 2 of 5, by MagefromAntares

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Hi,

While neither fits the description exactly it sounds similar to either "Star Goose" by Logotron or "Emergency Mission" by Richard Brown.

"A process cannot be understood by stopping it. Understanding must move with the flow of the process, must join it and flow with it." - Dune

Reply 3 of 5, by RetroDosGamer

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None of these make my brain cells waken up 😀 I wish I still had all my old floppy disks

Reply 4 of 5, by BinaryDemon

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MagefromAntares wrote on Today, 11:58:

Hi,

While neither fits the description exactly it sounds similar to either "Star Goose" by Logotron or "Emergency Mission" by Richard Brown.

Star Goose just triggered memories. I'd bet that's his game. I'll have to download and experience some nostalgia later.

Reply 5 of 5, by twiz11

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RetroDosGamer wrote on Yesterday, 17:57:
I'm old so forgive the lack of info listed here :) […]
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I'm old so forgive the lack of info listed here 😀

[DOS] Shooting game with a flexing grid, light blue, ran too fast on newer PCs

Trying to track down a DOS game I played years ago (likely late 80s to early-mid 90s based on the hardware issue below). Details are fuzzy since it's been decades, but here's what I remember:

- **Visual style:** The main play area was a grid/mesh, light blue in color (though that might have been a configurable palette color rather than fixed). The grid was wider near the edges of the screen and narrower toward the middle — almost a funnel or bowed perspective shape, not a flat top-down grid.
- **Movement:** I don't think I was locked to one spot — I recall being able to guide something freely around the screen, not just at a fixed center point. The grid itself also seemed to move or flex (up/down, side to side), so it's possible the grid was reacting to my movement or the perspective was shifting rather than me actually flying "into" it.
- **Gameplay:** It was a shooting game — I believe I was shooting at the grid itself, or possibly shooting through/along it at something in the middle. Can't recall enemies, sound, or music.
- **The hardware clue:** This was one of the few DOS games I could reliably play, because it had no speed control — it was tied to CPU speed. On faster computers it ran way too fast to be playable, which points to an earlier DOS title using cycle-based timing rather than a real-time clock.
- **Distribution:** I'm fairly sure this was shareware or freeware, not a boxed retail game — I got it from a BBS or shareware disk rather than buying it in a store.

Not Tempest/Tempest 2000 — I don't think I was locked to the rim of a tube, and the grid moving/flexing doesn't match that.

hmmm what about gridrun from 1984