First post, by hext1
I am tryin to play Daggerfall on DosBox .72 and my issue is the gameplay has a lag to it...
I'm running XP home on a p4 2ghrtz and have a GeForce 6200 256m DDR graphics card
I have 1 gig of pc 3200 RAM, and Soundblaster Audigy
A more detailed description of my problem would be I can start and "play" the game, it's just the framerate is not smooth. I tried the XP installer, with running setup w/ VDMS, and that seems smooth, but i cant get the sound fx (midi's ok) to work right, they like drag or skip. Plus I read about the quest monster bug so I dont know if that will work for me anyway, it *was* pretty smooth though...
So I turn to DosBox, which I already use for X-Com, so I have minor experience to start with. I tried tweaking, and then reverting, a few options but probably looked over or dont understand the real issue. I can get it almost playable, holding 15-16k cycles but that suffers in framerate.
I changed setting such as output, aspect, scaler, & core/cyles, to no avail. I read a little about the CVS releases, dowloaded one and either didnt implement it correctly or something is still off.
On a more humbling side note, I've already pulled out my old 98 machine to find it's cdrom unusable, swapped it for another (unworking) computers drive only for that one to not open either... let's just say my fingers hurt 😜
Here's what my dosbox.cfg's look like, this ones my usual, possibly slightly different from my X-Com settings as I've tried a couple things
# This is the configurationfile for DOSBox 0.72.
[sdl]
fullscreen=true
fulldouble=false
fullresolution=0x0
windowresolution=original
output=ddraw
autolock=true
sensitivity=50
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true
[dosbox]
language=
machine=vga
captures=capture
memsize=32 #usually 16, during x-com times
[render]
frameskip=0
aspect=true
scaler=none #used 2xsai for x-com
[cpu]
core=auto
cycles=max
cycleup=500
cycledown=20
[mixer]
nosound=false
rate=22050
blocksize=2048
prebuffer=10
[midi]
mpu401=intelligent
device=default
config=
[sblaster]
sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050
[gus]
gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND
[speaker]
pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true
[joystick]
joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true
[serial]
serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled
[dos]
xms=true
ems=true
umb=true
keyboardlayout=none
[ipx]
ipx=false
[autoexec]
# Lines in this section will be run at startup.
mount d d:\ # also lags with iso mounted in F, indifferent
D:\ -t cdrom -usecd 0
mount C C:\dagger
C:
cd dagger
fall.exe z.cfg
[/code]
Now for options, Im open to anything that works. I have the ISO, with dfinstall and patch, daemon tools, and even an orignal (albiet burned) copy of the game. Anything that makes the game work is worth it.
A preferable fix may be fixing the sound for the XP install, but not if there's still the quest monster bug.
A dosbox patch, fix, or CVS that does the job is just as good, and more likely I assume. I have to wonder if its the sound setings.. I believe dosbox may still be following VDMS sb16 settings and doesnt seem to recognize the gravis ultra sound stuff (in the test).... but that's why I need help, I'm completely unsure!
Another thing I'm unsure of s the cycles, set on auto, max, or 30k, it's basically the same (15-16k cycles / 7-13 fps)...
I'm hoping someone has a suggestion or method, or anything that will bring the game up the it's deserved glory.. erm.. framerate. I've had a heck of time since I found this disk.. It's driving me crazy 😖