VOGONS


Reply 60 of 63, by zyzzle

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Played 1.7 for awhile last night. The game is much improved, with the quests and the new milestones. Are there only 20 floors, or is there something specifically to look for after the 20th floor needed in order to win the game? Are you going to expand the game beyond 20 levels? All of the new monsters make for a very rich and enjoyable game.

The towns add a ton to the game. This is the best addition. I love interacting with the NPCs. Always has interesting results.

The smithing system is a bit complex, but I like that it's an "optional" part of the game. You may use it or not, depending on your preferences for a more robust experience. I also found that NPCs will kill monsters for you... nice.

Reply 61 of 63, by delinthe

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Hey Zyzzle really glad you're liking the new version! So for the purposes of the story the game is currently capped at 20 floors. I'm working on what my plans are for going deeper outside of the story, or perhaps adding in additional side dungeons etc.

In order to win the game you need to find all four hidden dungeons in each of the four towns, and then find and defeat all of the bosses. There are currently two endings, a good ending, and a bad ending depending on if you do that.

Glad you're liking the towns, they still need quite a bit of polish and to be fleshed out, but I wanted to get this version out to everyone sooner rather than later.

Yea the smithing system is one of the more complicated, I think going forward i'm going to add more systems that allow for depth if it's up the players alley, but aren't required.

Just out of interest how far have you managed to go?

Reply 62 of 63, by zyzzle

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delinthe wrote on 2026-07-23, 19:10:

Just out of interest how far have you managed to go?

So far I've made it to floor 12 and am working on some of the milestones. They make for great replayability, extend the game. Trying to make it to room 20, have found two secret dungeons so far.

Reply 63 of 63, by delinthe

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vzV5Q0S.pngWorking on version 1.8 already, first up the long delayed quest system! so far have 16 different types of quests, some of which are alignment gated. Also playing with a lot of quality of life improvements to make the gameplay smoother, less pop up messages while exploring the dungeon in favor of a message bar/log. Things like trap triggers, salvage messages, shrine explosions, stuck/locked doors, npc/mob fights, etc will (if this works as intended) flash into the status bar at the bottom and save to a ring buffer in memory allowing you to use the L key to display the last 50 messages.