Reply 780 of 783, by superfury
Just fixed the ET4000/W32i/p emulation to properly render the sprite again. It was using the old attribute controller output field overrides instead of the proper latched output it's supposed to use. This fixes the Windows mouse cursor to render properly when hardware accelerated again.
Author of the UniPCemu emulator.
UniPCemu Git repository
UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io