VOGONS


First post, by edsanville

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Hello, I was wondering if anyone else noticed that games run very slowly as they are changing the palette. For example, a lot of old games used to fade the screen in/out by changing the palette for all 256 entries repeatedly in order to fade their RGB values out. My games run decently, except for these times when they fade the screen in/out. I wonder if there's any way to speed this process up. I'm using the openglnb mode in 640x480, although the games I'm playing use 320x200. I can't use the "original" mode, because then I get a garbled screen in full screen mode. Anyone, not a serious problem, but annoying waiting 20 seconds for the intro screens to fade out, while the music gets all slow.

Reply 1 of 2, by wd

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I've noticed this on some older laptop with windib (output=surface),
does it happen for other output modes for you as well?

Reply 2 of 2, by h-a-l-9000

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Some graphics drivers might wait a whole frame before updating the DAC. Try a CVS build with machine=vgaonly, maybe it will be faster.

1+1=10