Mike_ wrote on 2026-09-03, 04:49:
NorsteinB wrote on 2026-09-01, 12:26:Of course it is
People famously complained about even late P4s still running the game choppy, it took socket 775 for stable frame rates really everywhere in the game, not just staring at a wall in the mountains with no NPCs or monsters near.
What? I tried that game specifically because it's infamously CPU limited, and it turned out to be quite playable if you don't mind FPS dipping in cities. If you really couldn't tolerate FPS dipping below 60 anywhere, sure, then you'd need something like Core 2 Duo.
I think the discrepancy between one person saying a game is "cpu limited" or "not fast enough" and another saying it is fine is purely down to personal preference, which can sometimes even involve vision-related differences. Like, if I get a headache from what I perceive as a 20fps slideshow while someone else isn't affected by it, that's fine. If I can't stand playing games that dip down to 40fps because I can feel the added ~25ms of input to display lag but someone else thinks that is totally acceptable, that's fine. We're all different. The existence of monitors with native refresh rates of 120, 240, 360, 500hz and higher tells us that people appreciate the difference for one reason or another.
Personally, I have played games at at least 85hz (wherever possible) since I got my first Voodoo3 back in 1999-2000. I think I got my first really nice CRT in 2003, and after that I was playing everything at 85-160Hz until I had to tolerate a 60Hz LCD for a few years. Then I switched to a 120Hz LCD. Having higher than 60Hz refresh rate is very noticeable to me. Since using a 240Hz display for the last 3-4 years, I can say that in most games (or even on the desktop) I can tell very clearly when the frame rate goes from 200 down to 100.
That said, I think 100fps is "enough" for most things for me personally. I won't generally lower graphics settings to get higher FPS than that unless it is a setting that makes no difference to me... unless it is a fast paced game or it fluctuates a lot due optimization issues. Then, I will tweak things to make it run better.
The issue with CPU limited games is that the settings that can be lowered to alleviate the CPU bottleneck either don't exist or they can have a significant impact on visuals and gameplay. Like, reducing view distance in Morrowind does work, but if you are someone like me that just does not want to play a game with frame rates that ever go below 60 (or 80, or 100, etc.), then having to sacrifice a lot of view distance to achieve that is annoying, makes the game look terrible (IMO) and can actually impact gameplay (like not being able to see something coming or shoot an arrow at a distance, etc.).
We could just force ourselves to tolerate it, which we used to back in the day, but many enthusiasts build and upgrade PCs specifically because we enjoy doing so and we enjoy getting rid of bottlenecks. I didn't use up all of my spending money back in the early 2000s to tolerate games... I used it to make them look and run amazing. Now that the hardware exists to make all of the old games run beautifully with basically zero visual compromises in their original state (without modern ports, emulation, etc.), it is just hard for me (and others I assume) to relate to running games on underspecced systems.
Still. Everyone has different preferences. I won't tell someone they are wrong for playing Morrowind at 10-20fps on a system that is more comfortable playing Daggerfall. I think it is weird and hard to relate to, but I have been hearing about the opposite (wanting high frame rates) being weird and unnecessary for over 25 years 🤣 ... so I think it's normal, and is just a fact of having different preferences.
Now for some blitting from the back buffer.