First post, by Aui
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I just found this article, and it really struck a chord with me. Original Arcades were mostly before my time, but I still see a lot of important points in the article.
https://www.theguardian.com/games/2026/oct/14 … aving-a-rebirth
I think games used to be a finite experience, much like a movie or a book – and this was a good thing. On the other side, there are the forever games, and these do two things – they kill your time and they kill the fun.
I recently tried “Hearthstone” and after an initial fun experience, I increasingly felt like a gear that is carefully placed each time against another suitable opponents to keep me in the loop. I almost literally started seeing a gigantic spreadsheet behind this game. Another example is “Star Citizen” to which I signed up probably within the first month to be onboard another “Wing Commander” game. But again, focus of the producers has completely shifted. I think they could have made this game within a year, and I would probably have been happy – but now, I only either spend my whole life in their universe or I opt out.
I also tremendously miss the more social experience around games. I remember, we played the Lucas Arts Adventures, Goblins, Incredible Machine, Push Over, Settlers and lots of other games usually in a group of two to five, sometimes more people. One of the rare modern games that comes close to this experience in maybe “Overcooked” Played it together, finished it and it’s an achievement and was great fun. Anyway, probably one of the main reasons why I’m stuck in the Retro world