I've been playing a lot of PC games lately!
Ultima Underworld
So far, I'm partway through Level 4. I like how each level is like its own little RPG, with one or two major quests and a few optional things to do. The major quest here is to join a group of knights, which involves killing a rogue knight and then tracking down some artifacts. This is around the point where I last stopped playing, because my severely unoptimized character was having lots of difficulty with the enemies on this level (especially the rogue knight). This time around, I had no trouble at all defeating the knight, so I guess I've learned a thing or two about developing a useful character since then!
I made sure to get a high STR roll when creating my character... even so, the encumbrance system in this game is very strict. I've been leaving everything at the stairs at the start of each level, organized into several bags. On my person, I carry only my equipment, my bag of keys, and empty bag to store stuff as I find it exploring the level, and a backpack full of general adventuring equipment. I spent some gold (and time) getting my best equipment repaired to 100% at the blacksmith on Level 2, and it's all stayed in that state since then. Really helpful. Of course, I have been slowly replacing that stuff with upgrades as I find them.
One thing that is pretty annoying about this game is that you need a pretty high Lore skill to even recognize that a piece of equipment is magical. There isn't even any NPC (so far) who can identify magic equipment for you. I looked it up and, sure enough, I've missed several pieces of magical equipment so far. Oh well, combat is easy enough, so far, that I don't think it really matters.
Ninja Gaiden Black
I finally got past the part where I got stuck back in the day playing this on the original Xbox. That means that Old Man Newtmonkey is better at games now than he was 20 years ago. This game is really exceptional so far. It's got a hell of a learning curve and feels nearly impossible at first (the first boss was a very cruel move on the part of the developers!), but a little bit of practice and lots of observation go a long way. The game also helpfully introduces new enemies near save points, so you can practice and learn how to defeat them pretty easily.
I love how this game looks. It's overall very clean, and characters have a "plastic" look to them that I find charming. Even though combat is ridiculously fast paced and takes place in geometrically complex areas, you never have trouble seeing what's going on. Enemies are always colored in a way that makes them stand out against the background, but not in a way that makes them look unnatural. It's really become a lost art over the years.
Biohazard
This is the PC port of the original version, which has been fixed up very nicely on GOG. It runs fine as is, but you can do better. Installing the Classic REbirth patch enables modding and, more importantly to me, allows you to select 320x240 resolution. The 640x480 of the PC port is fine; it simply renders the 3D stuff at 640x480 and scales the backgrounds up from 320x240. However, I find it to look inconsistent, as you have (relatively) high-res models over very pixelated backgrounds. Running the game at 320x240 eliminates that inconsistency, and just looks great. One really fun thing about REbirth is its controller support. Connect a PS4 controller, and it will actually use the colored lighting of the controller to track your health, from green, to orange, to red!
The PC port also suffers from awful sound quality. It's far worse than the PSX original, and the music is all in mono! Luckily, there are patches out there that replace this awful noise with recordings from the PSX version... it's a huge improvement.
Anyway, I've had this game on the PSX ever since it was released, but I've never been able to complete it. I made a valiant effort a few years ago on PSX, and was able to get roughly 1/4th of the way through, but lost interest at some point. I bought the GOG release of the game thinking that it would be easier to launch the game and play for 10-15 minutes a time, without the need to go and connect my Playstation, get the disc out of the case, etc. Sure enough, that's exactly the case. I spent a couple hours over the past two days, mostly in short increments of time, catching up to my progress in the PSX version... and was able to make it past that point earlier today!
What a cool game! It stills looks great today, and the setting is classic horror-- an abandoned mansion in the woods full of monsters. Although the game is definitely linear, you do have some freedom to explore the mansion and figure out the puzzles. It feels very satisfying to slowly fill out the automap as you figure the game out. I must also mention the excellent soundtrack, which is much more atmospheric and less bombastic than you would think about a game where you are a special forces agent taking down zombies with a shotgun.
Halo
I was playing the Halo: The Master Chief Collection version of this a while back. It's a decent way to play these games now, since you can switch between the remastered and original graphics, though the game does require you to be online just to play it, which sucks. Although you can switch to the original graphics, they aren't 100% true to the Xbox original (some effects don't look right). At one point I was playing the game emulated on Xemu, which is fine... but then I found out about the Halo OpenCE decompilation port and decided to give it a try. Install it and then point it at your Xbox disc, and it copies what it needs to your PC and you're good to go. So far, it runs great. You have several options to improve the graphics and frame rate, or you can just run it on the default settings and it will look just like the Xbox original (640x480 scaled up to your screen res). I always to prefer to play games in the state they were released, so I have it on default settings running at 30 fps and am using a controller to play. So far, I have no complaints whatsoever.
It's a good console shooter. It plays great with a controller, and the set pieces are interesting without them feeling like you're just locked in an arena following orders (like many of the PS3/360-era console shooters). The two-weapon limit and shield recharging make sense in this game and give the game some character instead of feeling like means of dumbing the game down.
My biggest complaint so far is that the game kind of sucks as a corridor shooter. It's awesome when you're in an open environment and the game just drops a bunch of enemies on you and expects you to take them all out. It's not so awesome when you're just running down corridor after corridor killing the same two enemies over and over and over. Unfortunately, it seems like for every open area battle you encounter, you get two boring corridor levels.