Reply 1980 of 1989, by NeoG_
Flashing appears to be resolved with the latest version 4.2.0-b2, if anyone has issues flashing to the card using pgusinit, I recommend going directly to 4.2.0-b2 using the USB flash update.
I tried the problematic games to see if there is any improvement
- ROTT: Game would crash randomly. Game no longer crashes, I could never finish the first level but I played for a while and it seems to be stable. The downside is in exchange for the lack of crashing the SFX now has sample clicking which seems unaffected by the volume and the DMA setting.
- OMF2097: Game would previously crash randomly when the game speed was set above 50%, no longer happens
- System Chock CD: Game would stutter and then crash randomly when GUS was used for both SFX and audio. Stutter no longer happens but crash still does. Could be an issue with the GUS game update.
- Terminal Velocity CD: used to have significant clicking/stuttering when playing video, no longer happens except for one or two clicks when audio starts. Degradation in music, now stutters a lot when in game and after exiting the game the card stops producing sound and locks up on the next firmware mode change (e.g. GUS-> MPU). DMA interval seems to have no effect on the issues. Since it was already buggy and not great before the update anyway this isn't a big issue.
- Hocus Pocus: Played for a while with GUS music and SFX using the standard HOCUSG without ultramid, while playing the game it's pretty much perfect but upon exiting the game the last played notes get stuck and the system freezes on the ordering info screen
98/DOS Rig: BabyAT AladdinV, K6-2+/550, V3 2000, 128MB PC100, 20GB HDD, 128GB SD2IDE, SB Live!, SB16-SCSI, PicoGUS, WP32 McCake, iNFRA CD, ZIP100
XP Rig: Lian Li PC-10 ATX, Gigabyte X38-DQ6, Core2Duo E6850, ATi HD5870, 2GB DDR2, 2TB HDD, X-Fi XtremeGamer